public void Initialized(SplatLocation splatLocation) { this.splatLocation = splatLocation; SetSprite(); SetSize(); SetRotation(); SetLocationProperties(); }
public void CreateSplat(SplatLocation splatLocation) { this.splatLocation = splatLocation; SetRandomSize(); SetLocation(); SetRandomRotation(); SetRandomSprite(); }
public void Initialize(SplatLocation _splatLocation) { spriteRenderer = GetComponent <SpriteRenderer>(); this.splatLocation = _splatLocation; SetSprite(); SetSize(); SetRotation(); SetLocationProperties(); }