コード例 #1
0
ファイル: GamePlayer.cs プロジェクト: chenlini/LMix
    //bool isPlaying;
    // Use this for initialization
    void Start()
    {
        /*
            this part used to load seleted song
         */
        /*
        {
        "Tags": [],  // 标签
        "Creator": "",  // 制作者
        "GameObject": {  // 游戏物件,如落键,转盘
        "Hard": [],
        "Easy": [[0, 10000, 1, 1],  // [类型, 时间, 位置, 速度]
                 [0, 10000, 2, 1],
                 [0, 15000, 1, 1],
                 [0, 16000, 2, 1]],
        "Normal": []
        },
        "Artist": "",  // 艺术家
        "Difficulty": {  // 难度设定
        "Speed": 1
        },
        "Source": "",  // 来源
        "Version": "",  // 版本
        "Title": "",  // 谱面标题
        "Audio": {  // 音频文件信息
        "Length": 0,
        "Name": ""
        }
        "Background": {	// 背景信息
        "Enable": false,	// 是否启用
        "Type": "",	// 类型 0-图片 1-视频
        "Name": ""	// 文件名
        }
        "SoundEffect": {
        "Enable": false,
        "SE": []
        }
        }
        */
        /*******/
        PlayerPrefs.SetInt ("GameStarted", 1);
        enableSE = PlayerPrefs.GetInt ("enableSE") != 0;
        enableBG = PlayerPrefs.GetInt ("enableBG") != 0;

        this.beatmapName = PlayerPrefs.GetString ("song");
        Debug.Log (" Play " + this.beatmapName);
        this.difficulty = PlayerPrefs.GetInt ("Difficulty");
        /*******/

        //beatmapName = "Nya";
        //difficulty = 0;
        //beatmapName = "MirrorNight";
        //difficulty = 2;
        //beatmapName = "LetItGo";
        //difficulty = 2;

        loadFail = true;	// Asume load fail

        // Get beatmap from file
        TextAsset f = Resources.Load ("Music/" + beatmapName + "/beatmap") as TextAsset;
        if (f == null) 	// load fail
            return;
        Debug.Log ("Beatmap load success");

        string s = f.ToString ();
        //Debug.Log (s);
        Beatmap = JSON.Parse (s);
        if (Beatmap == null)	// load fail
            return;
        Debug.Log ("Beatmap parse success");

        music = GetComponent<AudioSource> ();
        music.clip = Resources.Load ("Music/" + beatmapName + "/" + Beatmap ["Audio"] ["Name"]) as AudioClip;	// No name-extension
        if (music.clip == null)	// load fail
            return;
        Debug.Log ("audio load success");

        if (Beatmap ["SoundEffect"] ["Enable"].AsBool) {
            defaultSE = false;
            SEname = Beatmap ["SoundEffect"] ["Name"];
            Debug.Log ("use custom SE");
        } else {
            defaultSE = true;
            Debug.Log ("use default SE");
        }

        //defaultBG = true;
        useMovBG = false;
        usePicBG = false;
        if (enableBG) {
            if (Beatmap ["Background"] ["Enable"].AsBool) {
                Destroy (GameObject.Find ("SpaceGenetator"));
                //defaultBG = false;
                switch (Beatmap ["Background"] ["Type"].AsInt) {
                case 0:
                // use Picture as background
                    usePicBG = true;
                    Debug.Log ("use custom pic BG");
                    break;
                case 1:
                    // use video as background
                    mov = Resources.Load ("Music/" + beatmapName + "/" + Beatmap ["Background"] ["Name"]) as MovieTexture;
                    if (mov == null)	// load fail
                        return;
                    (GameObject.Find ("Backgound").GetComponent ("VideoPlayer") as VideoPlayer).movTexture = mov;
                    useMovBG = true;
                    Debug.Log ("use custom mov BG");
                    break;
                default:
                    break;
                }
            } else {
                // use default space background
                Destroy (GameObject.Find ("Backgound"));
                Debug.Log ("use default BG");
            }
        } else {
            Destroy (GameObject.Find ("Backgound"));
            Destroy (GameObject.Find ("SpaceGenetator"));
            Debug.Log ("not use BG");
        }
        Debug.Log ("background load success");

        switch (difficulty) {
        case 0:
            HitObjects = Beatmap ["GameObject"] ["Easy"].AsArray;
            break;
        case 1:
            HitObjects = Beatmap ["GameObject"] ["Normal"].AsArray;
            break;
        case 2:
            HitObjects = Beatmap ["GameObject"] ["Hard"].AsArray;
            break;
        default:
            return;
        }
        if (HitObjects == null)
            return;
        Debug.Log ("hitObjects load success");

        CoverMesh = GameObject.Find ("Cover").GetComponent<TextMesh> ();
        CoverColor = new Color (CoverMesh.color.r, CoverMesh.color.g, CoverMesh.color.b, 1);
        CoverTimer = 0.5f;
        CoverDone = false;

        loadFail = false;	// load success
        Debug.Log ("load success");

        NGDL = GameObject.Find ("NoteGeneratorDL").GetComponent ("NoteGenerator") as NoteGenerator;
        NGDR = GameObject.Find ("NoteGeneratorDR").GetComponent ("NoteGenerator") as NoteGenerator;
        //NGRU = GameObject.Find ("NoteGeneratorRU").GetComponent ("NoteGenerator") as NoteGenerator;
        NGRD = GameObject.Find ("NoteGeneratorRD").GetComponent ("NoteGenerator") as NoteGenerator;
        //NGLU = GameObject.Find ("NoteGeneratorLU").GetComponent ("NoteGenerator") as NoteGenerator;
        NGLD = GameObject.Find ("NoteGeneratorLD").GetComponent ("NoteGenerator") as NoteGenerator;
        SG = GameObject.Find ("SpinnerGenerator").GetComponent ("SpinnerGenerator") as SpinnerGenerator;
        TD = GameObject.Find ("TapDetector").GetComponent ("TapDetector") as TapDetector;

        // Init
        i = 0;
        now = HitObjects [0].AsArray;
        pause = gameover = false;
        ScoreCounter = ComboCounter = MaxCombo = PerfectCount = GoodCount = BadCount = MissCount = 0;
        ScoreNow = 0;
        ScoreText.text = "Score: " + ScoreCounter.ToString ();
        ComboText.text = "Combo: " + ComboCounter.ToString ();
        ScoreText.fontSize = ComboText.fontSize = (int)(Screen.width * 0.03f);

        PauseButton.onClick.AddListener (PauseResume);
        StopButton.onClick.AddListener (StopGame);

        Timer = 0f;
        NotesBeforeDone = false;

        if (now [1].AsFloat - 7 / now [3].AsFloat < 0) {
            Timer = Mathf.Abs (now [1].AsFloat - 7 / now [3].AsFloat);
            NotesBeforeDone = false;
        } else {
            StartGame ();
        }
    }
コード例 #2
0
ファイル: GamePlayer.cs プロジェクト: ccdump/LMix
    //bool isPlaying;

    // Use this for initialization
    void Start()
    {
        /*
         *      this part used to load seleted song
         */
/*
 * {
 *  "Tags": [],  // 标签
 *  "Creator": "",  // 制作者
 *  "GameObject": {  // 游戏物件,如落键,转盘
 *      "Hard": [],
 *      "Easy": [[0, 10000, 1, 1],  // [类型, 时间, 位置, 速度]
 *               [0, 10000, 2, 1],
 *               [0, 15000, 1, 1],
 *               [0, 16000, 2, 1]],
 *      "Normal": []
 *  },
 *  "Artist": "",  // 艺术家
 *  "Difficulty": {  // 难度设定
 *      "Speed": 1
 *  },
 *  "Source": "",  // 来源
 *  "Version": "",  // 版本
 *  "Title": "",  // 谱面标题
 *  "Audio": {  // 音频文件信息
 *      "Length": 0,
 *      "Name": ""
 *  }
 *  "Background": {	// 背景信息
 *      "Enable": false,	// 是否启用
 *      "Type": "",	// 类型 0-图片 1-视频
 *      "Name": ""	// 文件名
 *  }
 *  "SoundEffect": {
 *      "Enable": false,
 *      "SE": []
 *  }
 * }
 */
        /*******/
        PlayerPrefs.SetInt("GameStarted", 1);
        enableSE = PlayerPrefs.GetInt("enableSE") != 0;
        enableBG = PlayerPrefs.GetInt("enableBG") != 0;

        this.beatmapName = PlayerPrefs.GetString("song");
        Debug.Log(" Play " + this.beatmapName);
        this.difficulty = PlayerPrefs.GetInt("Difficulty");
        /*******/

        //beatmapName = "Nya";
        //difficulty = 0;
        //beatmapName = "MirrorNight";
        //difficulty = 2;
        //beatmapName = "LetItGo";
        //difficulty = 2;

        loadFail = true;                // Asume load fail

        // Get beatmap from file
        TextAsset f = Resources.Load("Music/" + beatmapName + "/beatmap") as TextAsset;

        if (f == null)          // load fail
        {
            return;
        }
        Debug.Log("Beatmap load success");

        string s = f.ToString();

        //Debug.Log (s);
        Beatmap = JSON.Parse(s);
        if (Beatmap == null)            // load fail
        {
            return;
        }
        Debug.Log("Beatmap parse success");

        music      = GetComponent <AudioSource> ();
        music.clip = Resources.Load("Music/" + beatmapName + "/" + Beatmap ["Audio"] ["Name"]) as AudioClip; // No name-extension
        if (music.clip == null)                                                                              // load fail
        {
            return;
        }
        Debug.Log("audio load success");

        if (Beatmap ["SoundEffect"] ["Enable"].AsBool)
        {
            defaultSE = false;
            SEname    = Beatmap ["SoundEffect"] ["Name"];
            Debug.Log("use custom SE");
        }
        else
        {
            defaultSE = true;
            Debug.Log("use default SE");
        }

        //defaultBG = true;
        useMovBG = false;
        if (enableBG)
        {
            if (Beatmap ["Background"] ["Enable"].AsBool)
            {
                Destroy(GameObject.Find("SpaceGenetator"));
                //defaultBG = false;
                switch (Beatmap ["Background"] ["Type"].AsInt)
                {
                case 0:
                    // use Picture as background
                    // TODO: Load picture background
                    Debug.Log("use custom pic BG");
                    break;

                case 1:
                    // use video as background
                    mov = Resources.Load("Music/" + beatmapName + "/" + Beatmap ["Background"] ["Name"]) as MovieTexture;
                    if (mov == null)                            // load fail
                    {
                        return;
                    }
                    (GameObject.Find("Backgound").GetComponent("VideoPlayer") as VideoPlayer).movTexture = mov;
                    useMovBG = true;
                    Debug.Log("use custom mov BG");
                    break;

                default:
                    break;
                }
            }
            else
            {
                // use default space background
                Destroy(GameObject.Find("Backgound"));
                Debug.Log("use default BG");
            }
        }
        else
        {
            Destroy(GameObject.Find("Backgound"));
            Destroy(GameObject.Find("SpaceGenetator"));
            Debug.Log("not use BG");
        }
        Debug.Log("background load success");

        switch (difficulty)
        {
        case 0:
            HitObjects = Beatmap ["GameObject"] ["Easy"].AsArray;
            break;

        case 1:
            HitObjects = Beatmap ["GameObject"] ["Normal"].AsArray;
            break;

        case 2:
            HitObjects = Beatmap ["GameObject"] ["Hard"].AsArray;
            break;

        default:
            return;
        }
        if (HitObjects == null)
        {
            return;
        }
        Debug.Log("hitObjects load success");

        CoverMesh  = GameObject.Find("Cover").GetComponent <TextMesh> ();
        CoverColor = new Color(CoverMesh.color.r, CoverMesh.color.g, CoverMesh.color.b, 1);
        CoverTimer = 0.5f;
        CoverDone  = false;


        loadFail = false;               // load success
        Debug.Log("load success");

        NGDL = GameObject.Find("NoteGeneratorDL").GetComponent("NoteGenerator") as NoteGenerator;
        NGDR = GameObject.Find("NoteGeneratorDR").GetComponent("NoteGenerator") as NoteGenerator;
        //NGRU = GameObject.Find ("NoteGeneratorRU").GetComponent ("NoteGenerator") as NoteGenerator;
        NGRD = GameObject.Find("NoteGeneratorRD").GetComponent("NoteGenerator") as NoteGenerator;
        //NGLU = GameObject.Find ("NoteGeneratorLU").GetComponent ("NoteGenerator") as NoteGenerator;
        NGLD = GameObject.Find("NoteGeneratorLD").GetComponent("NoteGenerator") as NoteGenerator;
        SG   = GameObject.Find("SpinnerGenerator").GetComponent("SpinnerGenerator") as SpinnerGenerator;
        TD   = GameObject.Find("TapDetector").GetComponent("TapDetector") as TapDetector;

        // Init
        i                  = 0;
        now                = HitObjects [0].AsArray;
        pause              = gameover = false;
        ScoreCounter       = ComboCounter = MaxCombo = PerfectCount = GoodCount = BadCount = MissCount = 0;
        ScoreNow           = 0;
        ScoreText.text     = "Score: " + ScoreCounter.ToString();
        ComboText.text     = "Combo: " + ComboCounter.ToString();
        ScoreText.fontSize = ComboText.fontSize = (int)(Screen.width * 0.03f);

        PauseButton.onClick.AddListener(PauseResume);
        StopButton.onClick.AddListener(StopGame);

        Timer           = 0f;
        NotesBeforeDone = false;

        if (now [1].AsFloat - 7 / now [3].AsFloat < 0)
        {
            Timer           = Mathf.Abs(now [1].AsFloat - 7 / now [3].AsFloat);
            NotesBeforeDone = false;
        }
        else
        {
            StartGame();
        }
    }