static Event ParseEvent(IDataReader dataReader) { Event @event; var type = (EventType)dataReader.ReadByte(); switch (type) { case EventType.Teleport: { // 1. byte is the x coordinate // 2. byte is the y coordinate // 3. byte is the character direction // Then 1 unknown byte // Then 1 byte for the transtion type (0-5) // Then a word for the map index // Then 2 unknown bytes (seem to be 00 FF) uint x = dataReader.ReadByte(); uint y = dataReader.ReadByte(); var direction = (CharacterDirection)dataReader.ReadByte(); var unknown1 = dataReader.ReadByte(); var transition = (TeleportEvent.TransitionType)dataReader.ReadByte(); uint mapIndex = dataReader.ReadWord(); var unknown2 = dataReader.ReadBytes(2); @event = new TeleportEvent { MapIndex = mapIndex, X = x, Y = y, Direction = direction, Transition = transition, Unknown1 = unknown1, Unknown2 = unknown2, }; break; } case EventType.Door: { // 1. byte is a lockpicking chance reduction (0: already open, 100: can't open via lockpicking) // 2. byte is the door index (used for unlock bits in savegame) // 3. byte is an optional text index that is shown initially (0xff = no text) // 4. byte is an optional text index if the door was unlocked (0xff = no text) // 5. byte is unknown (always 0) // word at position 6 is the key index if a key must unlock it // last word is the event index (0-based) of the event that is called when unlocking fails var lockpickingChanceReduction = dataReader.ReadByte(); var doorIndex = dataReader.ReadByte(); var textIndex = dataReader.ReadByte(); var unlockTextIndex = dataReader.ReadByte(); var unused = dataReader.ReadByte(); uint keyIndex = dataReader.ReadWord(); var unlockFailEventIndex = dataReader.ReadWord(); @event = new DoorEvent { LockpickingChanceReduction = lockpickingChanceReduction, DoorIndex = doorIndex, TextIndex = textIndex, UnlockTextIndex = unlockTextIndex, Unused = unused, KeyIndex = keyIndex, UnlockFailedEventIndex = unlockFailEventIndex }; break; } case EventType.Chest: { // 1. byte is a lockpicking chance reduction (0: already open, 100: can't open via lockpicking) // 2. byte are the chest flags // 3. byte is an optional text index (0xff = no text) // 4. byte is the chest index (0-based) // 5. byte (0 = chest, 1 = pile/removable loot or item) or "remove if empty" // word at position 6 is the key index if a key must unlock it // last word is the event index (0-based) of the event that is called when unlocking fails var lockpickingChanceReduction = dataReader.ReadByte(); var flags = (ChestEvent.ChestFlags)dataReader.ReadByte(); var textIndex = dataReader.ReadByte(); uint chestIndex = dataReader.ReadByte(); bool removeWhenEmpty = dataReader.ReadByte() != 0; uint keyIndex = dataReader.ReadWord(); var unlockFailEventIndex = dataReader.ReadWord(); @event = new ChestEvent { LockpickingChanceReduction = lockpickingChanceReduction, Flags = flags, TextIndex = textIndex, ChestIndex = chestIndex, RemoveWhenEmpty = removeWhenEmpty, KeyIndex = keyIndex, UnlockFailedEventIndex = unlockFailEventIndex }; break; } case EventType.PopupText: { // event image index (0xff = no image) // trigger (1 = move, 2 = eye cursor, 3 = both) // unknown boolean // map text index as word // 4 unknown bytes var eventImageIndex = dataReader.ReadByte(); var popupTrigger = (EventTrigger)dataReader.ReadByte(); var unknownBool = dataReader.ReadByte() != 0; var textIndex = dataReader.ReadWord(); var unknown = dataReader.ReadBytes(4); @event = new PopupTextEvent { EventImageIndex = eventImageIndex, PopupTrigger = popupTrigger, TextIndex = textIndex, UnknownBool = unknownBool, Unknown = unknown }; break; } case EventType.Spinner: { var direction = (CharacterDirection)dataReader.ReadByte(); var unused = dataReader.ReadBytes(8); @event = new SpinnerEvent { Direction = direction, Unused = unused }; break; } case EventType.Trap: { var ailment = (TrapEvent.TrapAilment)dataReader.ReadByte(); var target = (TrapEvent.TrapTarget)dataReader.ReadByte(); var affectedGenders = (GenderFlag)dataReader.ReadByte(); var baseDamage = dataReader.ReadByte(); var unused = dataReader.ReadBytes(5); // unused @event = new TrapEvent { Ailment = ailment, Target = target, AffectedGenders = affectedGenders, BaseDamage = baseDamage, Unused = unused }; break; } case EventType.RemoveBuffs: { byte affectedBuffs = dataReader.ReadByte(); var unused = dataReader.ReadBytes(8); @event = new RemoveBuffsEvent { AffectedBuff = affectedBuffs == 0 ? (ActiveSpellType?)null: (ActiveSpellType)(affectedBuffs - 1), Unused = unused }; break; } case EventType.Riddlemouth: { var introTextIndex = dataReader.ReadByte(); var solutionTextIndex = dataReader.ReadByte(); var unused = dataReader.ReadBytes(3); var correctAnswerTextIndex1 = dataReader.ReadWord(); var correctAnswerTextIndex2 = dataReader.ReadWord(); @event = new RiddlemouthEvent { RiddleTextIndex = introTextIndex, SolutionTextIndex = solutionTextIndex, CorrectAnswerDictionaryIndex1 = correctAnswerTextIndex1, CorrectAnswerDictionaryIndex2 = correctAnswerTextIndex2, Unused = unused }; break; } case EventType.Award: { var awardType = (AwardEvent.AwardType)dataReader.ReadByte(); var awardOperation = (AwardEvent.AwardOperation)dataReader.ReadByte(); var random = dataReader.ReadByte() != 0; var awardTarget = (AwardEvent.AwardTarget)dataReader.ReadByte(); var unknown = dataReader.ReadByte(); var awardTypeValue = dataReader.ReadWord(); var value = dataReader.ReadWord(); @event = new AwardEvent { TypeOfAward = awardType, Operation = awardOperation, Random = random, Target = awardTarget, AwardTypeValue = awardTypeValue, Value = value, Unknown = unknown }; break; } case EventType.ChangeTile: { var x = dataReader.ReadByte(); var y = dataReader.ReadByte(); var unknown = dataReader.ReadBytes(3); var frontTileIndex = dataReader.ReadWord(); // also wall/object index in lower byte var mapIndex = dataReader.ReadWord(); @event = new ChangeTileEvent { X = x, Y = y, FrontTileIndex = frontTileIndex, MapIndex = mapIndex, Unknown = unknown }; break; } case EventType.StartBattle: { var unknown1 = dataReader.ReadBytes(6); var monsterGroupIndex = dataReader.ReadByte(); var unknown2 = dataReader.ReadBytes(2); @event = new StartBattleEvent { MonsterGroupIndex = monsterGroupIndex, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case EventType.EnterPlace: { // map text index when closed (0xff is default message) // place type (see PlaceType) // opening hour // closing hour // text index for using the place (sleep, train, buy, etc) // place index (1-based, word) // 2 unknown bytes var textIndexWhenClosed = dataReader.ReadByte(); var placeType = (PlaceType)dataReader.ReadByte(); var openingHour = dataReader.ReadByte(); var closingHour = dataReader.ReadByte(); var usePlaceTextIndex = dataReader.ReadByte(); var placeIndex = dataReader.ReadWord(); var merchantIndex = dataReader.ReadWord(); @event = new EnterPlaceEvent { ClosedTextIndex = textIndexWhenClosed, PlaceType = placeType, OpeningHour = openingHour, ClosingHour = closingHour, PlaceIndex = placeIndex, UsePlaceTextIndex = usePlaceTextIndex, MerchantDataIndex = merchantIndex }; break; } case EventType.Condition: { var conditionType = (ConditionEvent.ConditionType)dataReader.ReadByte(); var value = dataReader.ReadByte(); var count = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(2); var objectIndex = dataReader.ReadWord(); var jumpToIfNotFulfilled = dataReader.ReadWord(); @event = new ConditionEvent { TypeOfCondition = conditionType, ObjectIndex = objectIndex, Value = value, Count = count, Unknown1 = unknown1, ContinueIfFalseWithMapEventIndex = jumpToIfNotFulfilled }; break; } case EventType.Action: { var actionType = (ActionEvent.ActionType)dataReader.ReadByte(); var value = dataReader.ReadByte(); var count = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(2); var objectIndex = dataReader.ReadWord(); var unknown2 = dataReader.ReadBytes(2); @event = new ActionEvent { TypeOfAction = actionType, ObjectIndex = objectIndex, Value = value, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case EventType.Dice100Roll: { var chance = dataReader.ReadByte(); var unused = dataReader.ReadBytes(6); var jumpToIfNotFulfilled = dataReader.ReadWord(); @event = new Dice100RollEvent { Chance = chance, Unused = unused, ContinueIfFalseWithMapEventIndex = jumpToIfNotFulfilled }; break; } case EventType.Conversation: { var interaction = (ConversationEvent.InteractionType)dataReader.ReadByte(); var unused1 = dataReader.ReadBytes(4); // unused var value = dataReader.ReadWord(); var unused2 = dataReader.ReadBytes(2); // unused @event = new ConversationEvent { Interaction = interaction, Value = value, Unused1 = unused1, Unused2 = unused2 }; break; } case EventType.PrintText: { var npcTextIndex = dataReader.ReadByte(); var unused = dataReader.ReadBytes(8); // unused @event = new PrintTextEvent { NPCTextIndex = npcTextIndex, Unused = unused }; break; } case EventType.Create: { var createType = (CreateEvent.CreateType)dataReader.ReadByte(); var unused = dataReader.ReadBytes(4); var amount = dataReader.ReadWord(); var itemIndex = dataReader.ReadWord(); @event = new CreateEvent { TypeOfCreation = createType, Unused = unused, Amount = amount, ItemIndex = itemIndex }; break; } case EventType.Decision: { var textIndex = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(6); var noEventIndex = dataReader.ReadWord(); @event = new DecisionEvent { TextIndex = textIndex, NoEventIndex = noEventIndex, Unknown1 = unknown1 }; break; } case EventType.ChangeMusic: { var musicIndex = dataReader.ReadWord(); var volume = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(6); @event = new ChangeMusicEvent { MusicIndex = musicIndex, Volume = volume, Unknown1 = unknown1 }; break; } case EventType.Exit: { @event = new ExitEvent { Unused = dataReader.ReadBytes(9) }; break; } case EventType.Spawn: { // byte0: x // byte1: y // byte2: travel type (see TravelType) // byte3-4: unused? // byte5-6: map index // byte7-8: unused? var x = dataReader.ReadByte(); var y = dataReader.ReadByte(); var travelType = (TravelType)dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(2); // unknown var mapIndex = dataReader.ReadWord(); var unknown2 = dataReader.ReadBytes(2); // unknown @event = new SpawnEvent { X = x, Y = y, TravelType = travelType, Unknown1 = unknown1, MapIndex = mapIndex, Unknown2 = unknown2 }; break; } case EventType.Interact: { @event = new InteractEvent { Unused = dataReader.ReadBytes(9) }; break; } default: { @event = new DebugEvent { Data = dataReader.ReadBytes(9) }; break; } } @event.Type = type; return(@event); }
public static IMapEvent SerdesEvent(IMapEvent e, ISerializer s, AssetId chainSource, TextId textSourceId, AssetMapping mapping) { if (s == null) { throw new ArgumentNullException(nameof(s)); } var initialPosition = s.Offset; s.Begin(); var type = s.EnumU8("Type", e?.EventType ?? MapEventType.UnkFf); e = type switch // Individual parsers handle byte range [1,9] { MapEventType.Action => ActionEvent.Serdes((ActionEvent)e, mapping, s), MapEventType.AskSurrender => AskSurrenderEvent.Serdes((AskSurrenderEvent)e, s), MapEventType.ChangeIcon => ChangeIconEvent.Serdes((ChangeIconEvent)e, mapping, s), MapEventType.ChangeUsedItem => ChangeUsedItemEvent.Serdes((ChangeUsedItemEvent)e, mapping, s), MapEventType.Chest => ChestEvent.Serdes((ChestEvent)e, mapping, s, textSourceId), MapEventType.CloneAutomap => CloneAutomapEvent.Serdes((CloneAutomapEvent)e, mapping, s), MapEventType.CreateTransport => CreateTransportEvent.Serdes((CreateTransportEvent)e, s), MapEventType.DataChange => DataChangeEvent.Serdes((DataChangeEvent)e, mapping, s), MapEventType.Door => DoorEvent.Serdes((DoorEvent)e, mapping, s, textSourceId), MapEventType.Encounter => EncounterEvent.Serdes((EncounterEvent)e, s), MapEventType.EndDialogue => EndDialogueEvent.Serdes((EndDialogueEvent)e, s), MapEventType.Execute => ExecuteEvent.Serdes((ExecuteEvent)e, s), MapEventType.MapExit => TeleportEvent.Serdes((TeleportEvent)e, mapping, s), MapEventType.Modify => ModifyEvent.BaseSerdes((ModifyEvent)e, mapping, chainSource, s), MapEventType.Offset => OffsetEvent.Serdes((OffsetEvent)e, s), MapEventType.Pause => PauseEvent.Serdes((PauseEvent)e, s), MapEventType.PlaceAction => PlaceActionEvent.Serdes((PlaceActionEvent)e, s), MapEventType.PlayAnimation => PlayAnimationEvent.Serdes((PlayAnimationEvent)e, mapping, s), MapEventType.Query => QueryEvent.Serdes((QueryEvent)e, mapping, s, textSourceId), MapEventType.RemovePartyMember => RemovePartyMemberEvent.Serdes((RemovePartyMemberEvent)e, mapping, s), MapEventType.Script => DoScriptEvent.Serdes((DoScriptEvent)e, mapping, s), MapEventType.Signal => SignalEvent.Serdes((SignalEvent)e, s), MapEventType.SimpleChest => SimpleChestEvent.Serdes((SimpleChestEvent)e, mapping, s), MapEventType.Sound => SoundEvent.Serdes((SoundEvent)e, mapping, s), MapEventType.Spinner => SpinnerEvent.Serdes((SpinnerEvent)e, s), MapEventType.StartDialogue => StartDialogueEvent.Serdes((StartDialogueEvent)e, mapping, s), MapEventType.Text => MapTextEvent.Serdes((MapTextEvent)e, mapping, s, textSourceId), MapEventType.Trap => TrapEvent.Serdes((TrapEvent)e, s), MapEventType.Wipe => WipeEvent.Serdes((WipeEvent)e, s), _ => DummyMapEvent.Serdes((DummyMapEvent)e, s, type) }; s.End(); if (e is IBranchingEvent) { s.Assert(s.Offset - initialPosition == 8, "Query events should always be 8 bytes"); } else { s.Assert(s.Offset - initialPosition == 10, "Non-query map events should always be 10 bytes"); } return(e); } /* == Binary Serialisable Event types: == * 1 Teleport (teleport 300 32 75) * 2 Door (open_door ...) * 3 Chest (open_chest ...) * 4 Text (map_text 100) * 5 Spinner (spinner ...) * 6 Trap (trap ...) * 7 ChangeUsedItem (change_used_item ...) * 8 DataChange (further subdivided by operation: min,max,?,set,add,sub,add%,sub%) * 0 Unk0 (TODO) * 2 Health (party[Tom].health += 20%) * 3 Mana (party[Sira].mana -= 5) * 5 Status (party[Rainer].status[Poisoned] = max) * 7 Language (party[Tom].language[Iskai] = max) * 8 Experience (party[Drirr].experience += 2000) * B UnkB (TODO) * C UnkC (TODO) * 13 Item (party[Tom].items[LughsShield] = 1) * 14 Gold (party[Joe].gold += 12) * 15 Food (party[Siobhan].food -= 10%) * 9 ChangeIcon (scope: rel vs abs, temp vs perm) * 0 Underlay (map.tempUnderlay[23,12] = 47) * 1 Overlay (map.permOverlay[+0,-3] = 1231) * 2 Wall (map.tempWall[10, 10] = 7) * 3 Floor (map.permFloor[64, 64] = 1) * 4 Ceiling (map.permCeiling[12, 24] = 7) * 5 NpcMovement (npc[12].permMovement = 3) * 6 NpcSprite (npc[5].tempSprite = 14) * 7 Chain (map.tempChain[10, 10] = 15) * 8 BlockHard (block_hard ...) * 9 BlockSoft (block_soft ...) * A Trigger (map.tempTrigger[96, 7] = Normal) * A Encounter (encounter ...) * B PlaceAction * 0 LearnCloseCombat * 1 Heal * 2 Cure * 3 RemoveCurse * 4 AskOpinion * 5 RestoreItemEnergy * 6 SleepInRoom * 7 Merchant * 8 OrderFood * 9 ScrollMerchant * B LearnSpells * C RepairItem * C Query (further subdivided by operation: NZ, <=, !=, ==, >=, >, <) * 0 Switch (switch[100]), (!switch[203]), (switch[KhunagMentionedSecretPassage]) * 1 Unk1 * 4 Unk4 * 5 HasPartyMember (party[Tom].isPresent) * 6 HasItem (!party.hasItem[Axe]) * 7 UsedItem (context.usedItem == Pick) * 9 PreviousActionResult (context.result) * A ScriptDebugMode (context.isDebug) * C UnkC * E NpcActive (npc[16].isActive) * F Gold (party.gold > 100) * 11 RandomChance (random(50)) * 12 Unk12 * 14 ChosenVerb (context.verb == Examine) * 15 Conscious (party[Tom].isConscious) * 1A Leader (party[Rainer].isLeader) * 1C Ticker (ticker[50] > 12) * 1D Map (context.map == Drinno3) * 1E Unk1E * 1F PromptPlayer (askYesNo(100)) * 19 Unk19 * 20 TriggerType (context.trigger == UseItem) * 21 Unk21 * 22 EventUsed (context.event[108].hasRun) * 23 DemoVersion (context.isDemo) * 29 Unk29 * 2A Unk2A * 2B PromptPlayerNumeric (askNumeric() = 1042) * D Modify * 0 Switch (switch[125] = 1) * 1 DisableEventChain (map[CantosHouse].chain[120] = 0) * 2 Unk2 * 4 NpcActive (set_npc_active ...) * 5 AddPartyMember (add_party_member ...) * 6 InventoryItem (party.item[Knife] += 3) * B Lighting (map.lighting = 5) ?? * F PartyGold (party.gold = min) * 10 PartyRations (party.rations += 12) * 12 Time (context.time += 6) * 1A Leader (party.leader = Tom) * 1C Ticker (ticker[93] = 108) * E Action (action ...) * 0 Word * 1 AskAboutItem * 2 Unk2 // Pay money? See ES156 (Garris, Gratogel sailor) * 4 Unk4 * 5 Unk5 * 6 StartDialogue * 7 FinishDialogue * 8 DialogueLine * 9 Unk9 * E Unk14 * 17 Unk23 * 2D Unk45 * 2E UseItem * 2F EquipItem * 30 UnequipItem * 36 PickupItem * 39 Unk57 * 3D Unk61 * F Signal (signal ...) * 10 CloneAutomap (clone_automap ...) * 11 Sound (sound ...) * 12 StartDialogue (start_dialogue ...) * 13 CreateTransport (???) * 14 Execute (execute) * 15 RemovePartyMember (remove_party_member ...) * 16 EndDialogue (end_dialogue) * 17 Wipe (wipe ...) * 18 PlayAnimation (play_anim ...) * 19 Offset (offset 0 0) * 1A Pause (pause 3) * 1B SimpleChest (simple_chest ...) * 1C AskSurrender (ask_surrender) * 1D Script (script 15) * FF UnkFF */ }
public void Show() { loaderVisibleState = true; SpinnerEvent?.Invoke(); }
static MapEvent ParseEvent(IDataReader dataReader) { MapEvent mapEvent; var type = (MapEventType)dataReader.ReadByte(); switch (type) { case MapEventType.MapChange: { // 1. byte is the x coordinate // 2. byte is the y coordinate // Then 3 unknown bytes // Then a word for the map index // Then 2 unknown bytes (seem to be 00 FF) uint x = dataReader.ReadByte(); uint y = dataReader.ReadByte(); var direction = (CharacterDirection)dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(2); uint mapIndex = dataReader.ReadWord(); var unknown2 = dataReader.ReadBytes(2); mapEvent = new MapChangeEvent { MapIndex = mapIndex, X = x, Y = y, Direction = direction, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case MapEventType.Chest: { // 1. byte are the lock flags // 2. byte is unknown (always 0 except for one chest with 20 blue discs which has 0x32 and lock flags of 0x00) // 3. byte is unknown (0xff for unlocked chests) // 4. byte is the chest index (0-based) // 5. byte (0 = chest, 1 = pile/removable loot or item) or "remove if empty" // word at position 6 is the key index if a key must unlock it // last word is the event index (0-based) of the event that is called when unlocking fails var lockType = (ChestMapEvent.LockFlags)dataReader.ReadByte(); var unknown1 = dataReader.ReadWord(); // Unknown uint chestIndex = dataReader.ReadByte(); bool removeWhenEmpty = dataReader.ReadByte() != 0; uint keyIndex = dataReader.ReadWord(); var unlockFailEventIndex = dataReader.ReadWord(); mapEvent = new ChestMapEvent { Unknown1 = unknown1, Lock = lockType, ChestIndex = chestIndex, RemoveWhenEmpty = removeWhenEmpty, KeyIndex = keyIndex, UnlockFailedEventIndex = unlockFailEventIndex }; break; } case MapEventType.TextEvent: { // event image index (0xff = no image) // 3 unknown bytes // 5. byte is the map text index // 4 unknown bytes var eventImageIndex = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(3); var textIndex = dataReader.ReadByte(); var unknown2 = dataReader.ReadBytes(4); mapEvent = new TextEvent { EventImageIndex = eventImageIndex, TextIndex = textIndex, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case MapEventType.Spinner: { var direction = (CharacterDirection)dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(8); mapEvent = new SpinnerEvent { Direction = direction, Unknown1 = unknown1, }; break; } case MapEventType.Damage: { var unknown1 = dataReader.ReadBytes(9); mapEvent = new DamageEvent { Unknown1 = unknown1, }; break; } case MapEventType.Riddlemouth: { var introTextIndex = dataReader.ReadByte(); var solutionTextIndex = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(7); mapEvent = new RiddlemouthEvent { IntroTextIndex = introTextIndex, SolutionTextIndex = solutionTextIndex, Unknown1 = unknown1 }; break; } case MapEventType.ChangePlayerAttribute: { var unknown1 = dataReader.ReadBytes(6); var attribute = (Attribute)dataReader.ReadByte(); var unknown2 = dataReader.ReadByte(); var value = dataReader.ReadByte(); mapEvent = new ChangePlayerAttributeEvent { Attribute = attribute, Value = value, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case MapEventType.ChangeTile: { var x = dataReader.ReadByte(); var y = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(3); var frontTileIndex = dataReader.ReadWord(); var unknown2 = dataReader.ReadBytes(2); mapEvent = new ChangeTileEvent { X = x, Y = y, FrontTileIndex = frontTileIndex, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case MapEventType.StartBattle: { var unknown1 = dataReader.ReadBytes(6); var monsterGroupIndex = dataReader.ReadByte(); var unknown2 = dataReader.ReadBytes(2); mapEvent = new StartBattleEvent { MonsterGroupIndex = monsterGroupIndex, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case MapEventType.Condition: { var conditionType = (ConditionEvent.ConditionType)dataReader.ReadByte(); // TODO: this needs more research var value = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(4); var objectIndex = dataReader.ReadByte(); var jumpToIfNotFulfilled = dataReader.ReadWord(); mapEvent = new ConditionEvent { TypeOfCondition = conditionType, ObjectIndex = objectIndex, Value = value, Unknown1 = unknown1, ContinueIfFalseWithMapEventIndex = jumpToIfNotFulfilled }; break; } case MapEventType.Action: { var actionType = (ActionEvent.ActionType)dataReader.ReadByte(); // TODO: this needs more research var value = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(4); var objectIndex = dataReader.ReadByte(); var unknown2 = dataReader.ReadBytes(2); mapEvent = new ActionEvent { TypeOfAction = actionType, ObjectIndex = objectIndex, Value = value, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case MapEventType.Question: { var textIndex = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(6); var noEventIndex = dataReader.ReadWord(); mapEvent = new QuestionEvent { TextIndex = textIndex, NoEventIndex = noEventIndex, Unknown1 = unknown1 }; break; } case MapEventType.ChangeMusic: { var musicIndex = dataReader.ReadWord(); var volume = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(6); mapEvent = new ChangeMusicEvent { MusicIndex = musicIndex, Volume = volume, Unknown1 = unknown1 }; break; } default: { // TODO mapEvent = new DebugMapEvent { Data = dataReader.ReadBytes(9) }; break; } } mapEvent.Type = type; return(mapEvent); }
public void Hide() { loaderVisibleState = false; SpinnerEvent?.Invoke(); }