private void Start() { buttonAnimation.onClick.AddListener(() => { //isStart = true; // middle.PlayAnimation (1, "attack_01", false, Debug.Log, Debug.Log); // middle.AddEmptyAnimation (1, 1f, 0.1f, Debug.Log, Debug.Log); // middle.SetColor (Color.white); //image.transform.DOMoveX(0,0.3f,true); StartCoroutine(test()); }); buttonDestory.onClick.AddListener(() => { text.text = ""; middle.DestroySpineAvatar(); }); buttonInit.onClick.AddListener(() => { RoleEquipmentData equipmentData1 = new RoleEquipmentData(); equipmentData1.RoleEquipmentItems = new List <RoleEquipmentItem> (); equipmentData1.RoleEquipmentItems.Add(new RoleEquipmentItem { EquipmentId = 300001, EquipmentType = RoleEquipmentType.RoleHair }); //7 equipmentData1.RoleEquipmentItems.Add(new RoleEquipmentItem { EquipmentId = 400001, EquipmentType = RoleEquipmentType.RoleClothe }); //8 equipmentData1.RoleEquipmentItems.Add(new RoleEquipmentItem { EquipmentId = 500001, EquipmentType = RoleEquipmentType.RoleFace }); //9 equipmentData1.RoleEquipmentItems.Add(new RoleEquipmentItem { EquipmentId = 200001, EquipmentType = RoleEquipmentType.RoleGlasses }); //5 equipmentData1.RoleEquipmentItems.Add(new RoleEquipmentItem { EquipmentId = 600008, EquipmentType = RoleEquipmentType.RoleHand }); //11 equipmentData1.RoleEquipmentItems.Add(new RoleEquipmentItem { EquipmentId = 100001, EquipmentType = RoleEquipmentType.RoleHat }); //5 middle.InitEquipment(true, equipmentData1, true, (bool b) => { LogManager.LogError("穿戴所有装备完成。"); }); }); }
private void OnDestroy() { Destroy(roleBoneFollower); Destroy(roleTrans.gameObject); followAvatar.DestroySpineAvatar(); }