public void Lose() { SpikesScript spikesBruh = Spikes.GetComponent <SpikesScript>(); Lost = true; if (!Won && Lost) { spikesBruh.TurnOffSpikes(); LoseUI.SetActive(true); } }
public void Win() { SpikesScript spikesBruh = Spikes.GetComponent <SpikesScript>(); Won = true; if (Won && !Lost) { //spikesBruh.TurnOffSpikes(); WinUI.SetActive(true); } }