コード例 #1
0
    }    //end OnTriggerEnter

    //---------------------------------------------------

    /**
     * if player leaves spider firing range
     */
    public void OnTriggerExit(Collider c)
    {
        string tag = c.tag;

        if ("Player" == tag)
        {
            SpiderGunBehaviour.SetPlayerNotInRange();
        }
    }    //end OnTriggerExit
コード例 #2
0
    /**
     * if player gets into spider firing range
     */
    public void OnTriggerEnter(Collider c)
    {
        string tag = c.tag;

        if ("Player" == tag)
        {
            SpiderGunBehaviour.SetPlayerInRange();
            //this.mySpiderGun = GetComponent<SpiderGunBehaviour>();
            //mySpiderGun.SetPlayerInRange();
        }
    }    //end OnTriggerEnter