} //end OnTriggerEnter //--------------------------------------------------- /** * if player leaves spider firing range */ public void OnTriggerExit(Collider c) { string tag = c.tag; if ("Player" == tag) { SpiderGunBehaviour.SetPlayerNotInRange(); } } //end OnTriggerExit
/** * if player gets into spider firing range */ public void OnTriggerEnter(Collider c) { string tag = c.tag; if ("Player" == tag) { SpiderGunBehaviour.SetPlayerInRange(); //this.mySpiderGun = GetComponent<SpiderGunBehaviour>(); //mySpiderGun.SetPlayerInRange(); } } //end OnTriggerEnter