/// <summary> /// shows the soup proccess /// </summary> public void Display() { Console.WriteLine("======================================================="); Ingredients.ForEach(i => Console.WriteLine("{0}, ", i)); Spices.ForEach(s => Console.WriteLine("{0}, ", s)); // TODO: Implement getting seperate enum flags Console.WriteLine("Meat: {0}", Meat); Console.WriteLine("Bread: {0}", Bread); }
public async Task <IActionResult> Create([Bind("Name, Calories, Origin")] Seasoning seasoning, [Bind("Hotness")] Spices spices) { if (ModelState.IsValid) { _context.Seasoning.Add(seasoning); spices.Id = seasoning.Id; _context.Add(spices); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["Id"] = new SelectList(_context.Seasoning, "Id", "Id", spices.Id); return(View(spices)); }
public async Task <IActionResult> Edit(int id, [Bind("Name, Calories, Origin")] Seasoning seasoning, [Bind("Id,Hotness")] Spices spices) { if (id != spices.Id) { return(NotFound()); } if (ModelState.IsValid) { try { seasoning.Id = id; _context.Seasoning.Update(seasoning); _context.Update(spices); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!SpicesExists(spices.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["Id"] = new SelectList(_context.Seasoning, "Id", "Id", spices.Id); return(View(spices)); }
public void BuildSpices(Spices vspice) => meal.Spices = vspice;