public void Calculate_SetsSphericalCoordinates_FixedPhiClockwise()
        {
            // Arrange
            IEnumerable <SphericalCoordinates> expected = CreateArrayOfThreeSphericalCoordinatesForFixedPhiClockwise();

            var coordinatesZeroZero = new SphericalCoordinates
            {
                Radius = 1.0,
                Phi    = Angle.ForZeroDegrees,
                Theta  = Angle.ForZeroDegrees
            };

            var coordinatesZeroNintey = new SphericalCoordinates
            {
                Radius = 1.0,
                Phi    = Angle.ForZeroDegrees,
                Theta  = Angle.For90Degrees
            };

            m_Sut.FromCoordinates = coordinatesZeroZero;
            m_Sut.ToCoordinates   = coordinatesZeroNintey;
            m_Sut.TurnDirection   = Constants.TurnDirection.Clockwise;
            m_Sut.Steps           = 3;

            // Act
            m_Sut.Calculate();

            // Assert
            SphericalCoordinatesHelper.AssertSphericalCoordinates(expected,
                                                                  m_Sut.SphericalCoordinates);
        }
コード例 #2
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        public void Calculate_CallsCalculate_WhenCalled()
        {
            // Arrange
            m_Sut.FromCoordinates = m_CoordinatesZeroZero;
            m_Sut.ToCoordinates   = m_CoordinatesZeroNintey;

            // Act
            m_Sut.Calculate();

            // Assert
            m_Calculator.Received().Calculate();
        }