void FixedUpdate() { this.GetComponent <Rigidbody>().position = sphCoord.ToVector3(); this.GetComponent <Rigidbody>().rotation = Quaternion.Euler(0f, -1 * sphCoord.longitude, sphCoord.latitude - 90f); if (!colision) { this.GetComponent <Rigidbody>().AddForce(this.transform.up * -1f * gravedad); sphCoord.UpdateCoord(this.transform.position); } if (Input.GetButtonDown("Jump")) { this.GetComponent <Rigidbody>().AddForce(this.transform.up * salto); sphCoord.UpdateCoord(this.transform.position); } }