void Start() { pathvalue = GetComponent <AgentData>(); Identify = GetComponent <SphereCaster>(); agent = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); enemy = GetComponent <EnemyMovement>(); Timer = 20; InvokeRepeating("Idle", 1f, Random.Range(30f, 60f)); test = GameObject.FindWithTag("Connection").GetComponent <TestClientConnection>(); thisRend = GetComponent <Renderer>(); }
private void Start() { OnGround = false; // 1 << gameObject.layer で自分と同一のレイヤー以外を無視、 // ~でビットをすべて反転(?) つまり自分と同一のレイヤーのみ無視 int layerMask = ~(1 << this.gameObject.layer); economizer = new DetectionEconomizer(); sphereCaster = new SphereCaster(layerMask); Debug.Log("<color=blue>" + "The gameObject GroundDetectorSphere is attached to is in [" + LayerMask.LayerToName(this.gameObject.layer) + "] layer." + "\n" + "And OnGroundDetector ignores this layer. " + "</color>"); }
// Start is called before the first frame update void Start() { simpleTouchControllerCam = GameObject.Find("/Canvas/SimpleTouch JoystickCam").GetComponent <SimpleTouchController>(); Vector3 rot = transform.localRotation.eulerAngles; rotY = rot.y; rotX = rot.x; // wylacza widok kursora Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; blackStripes = (new GameObject("blackStripes")).AddComponent <BlackStripes>(); mainCamera = GameObject.Find("CameraHolder/Main Camera"); Debug.Log(mainCamera.name + " = main camera name"); cameraCollision = GameObject.Find("CameraHolder/Main Camera").GetComponent <CameraCollison>(); sphereCaster = GameObject.Find("CameraHolder/Main Camera").GetComponent <SphereCaster>(); }
// Use this for initialization void Start() { AgentTarget = GetComponent <AgentMovement>(); EnemyAgent = GetComponent <NavMeshAgent>(); Myeyes = GetComponent <SphereCaster>(); }
void Start() { Position = GetComponent <SphereCaster>(); hiveinfo = GetComponent <HiveInfo>(); }