public static void DoStarsEffect( this FireworkStars fx, IPoint3D p, Map map, int radius, int sound, int[] stars, int[] hues) { if (fx == FireworkStars.None || stars == null || stars.Length == 0) { return; } radius = Math.Max(0, Math.Min(10, radius)); if (hues.Length == 0) { hues = new int[9]; hues.SetAll(i => Utility.RandomBrightHue()); } switch (fx) { case FireworkStars.Peony: { var shape = new Sphere3D(p, radius, true); foreach (var b in shape) { new MovingEffectInfo( p, b, map, stars.GetRandom(), hues.GetRandom(), Utility.RandomMinMax(4, 6), EffectRender.LightenMore) .MovingImpact( e => { if (sound > 0 && Utility.RandomDouble() <= 0.25) { Effects.PlaySound(b, map, sound); } }); } shape.Clear(); } break; case FireworkStars.Chrysanthemum: { var shape = new Disc3D(p, radius, false); foreach (var b in shape) { new MovingEffectInfo( p, b, map, stars.GetRandom(), hues.GetRandom(), Utility.RandomMinMax(4, 6), EffectRender.LightenMore) .MovingImpact( e => { if (sound > 0 && Utility.RandomDouble() <= 0.25) { Effects.PlaySound(b, map, sound); } }); } shape.Clear(); } break; case FireworkStars.Dahlia: { var shape = new Cylendar3D(p, radius, true, false); foreach (var b in shape) { new MovingEffectInfo( p, b, map, stars.GetRandom(), hues.GetRandom(), Utility.RandomMinMax(6, 8), EffectRender.LightenMore) .MovingImpact( e => { if (sound > 0 && Utility.RandomDouble() <= 0.25) { Effects.PlaySound(b, map, sound); } }); } shape.Clear(); } break; case FireworkStars.Willow: { var shape = new Disc3D(p, radius, true); foreach (var b in shape) { new MovingEffectInfo( p, b, map, stars.GetRandom(), hues.GetRandom(), Utility.RandomMinMax(6, 8), EffectRender.LightenMore) .MovingImpact( e => { if (Utility.RandomDouble() < 0.66) { return; } int zL = b.Z; int zR = b.GetWorldTop(map).Z; if (zL <= zR || zL < p.Z) { return; } int zDiff = zL - zR; if (zDiff < 30) { return; } Point3D t = b.Clone3D(0, 0, -(zDiff / 2)); new MovingEffectInfo(b, t, map, e.EffectID, e.Hue, Math.Max(1, e.Speed / 2), e.Render).Send(); if (sound > 0 && Utility.RandomDouble() <= 0.25) { Effects.PlaySound(b, map, sound); } }); } shape.Clear(); } break; case FireworkStars.BloomFlower: { var shape = new Ring3D(p, radius); foreach (var b in shape) { new MovingEffectInfo( p, b, map, stars.GetRandom(), hues.GetRandom(), Utility.RandomMinMax(6, 8), EffectRender.LightenMore) .MovingImpact( e => { if (Utility.RandomDouble() < 0.66) { return; } Point3D t = b.Clone3D(Utility.RandomMinMax(-3, 3), Utility.RandomMinMax(-3, 3), Utility.RandomMinMax(-10, 10)); new MovingEffectInfo(b, t, map, e.EffectID, e.Hue, e.Speed, e.Render).Send(); if (sound > 0 && Utility.RandomDouble() <= 0.25) { Effects.PlaySound(b, map, sound); } }); } shape.Clear(); } break; case FireworkStars.Ring: { var shape = new Ring3D(p, radius); foreach (var b in shape) { new MovingEffectInfo( p, b, map, stars.GetRandom(), hues.GetRandom(), Utility.RandomMinMax(6, 8), EffectRender.LightenMore) .MovingImpact( e => { int zL = b.Z; int zR = b.GetWorldTop(map).Z; if (zL <= zR || zL < p.Z) { return; } int zDiff = zL - zR; if (zDiff < 30) { return; } Point3D t = b.Clone3D(0, 0, -(zDiff / 2)); new MovingEffectInfo(b, t, map, e.EffectID, e.Hue, 2, e.Render).Send(); if (sound > 0 && Utility.RandomDouble() <= 0.25) { Effects.PlaySound(b, map, sound); } }); } shape.Clear(); } break; case FireworkStars.Crossette: { var shape = new Plane3D(p, radius, true); foreach (var b in shape) { new MovingEffectInfo( p, b, map, stars.GetRandom(), hues.GetRandom(), Utility.RandomMinMax(6, 8), EffectRender.LightenMore) .MovingImpact( e => { if (Utility.RandomDouble() < 0.33) { return; } Point3D t = b.Clone3D(Utility.RandomMinMax(-5, 5), Utility.RandomMinMax(-5, 5)); new MovingEffectInfo(b, t, map, e.EffectID, e.Hue, e.Speed, e.Render).Send(); if (sound > 0 && Utility.RandomDouble() <= 0.25) { Effects.PlaySound(b, map, sound); } }); } shape.Clear(); } break; } }