コード例 #1
0
    public SpellProp spellprop;    //The spell properties of the ward.

    protected override void Start()
    {
        base.Start();
        this.gameObject.layer = LayerMask.NameToLayer("Ward");
        SpellProp_RuneOfWarding spIJ = new SpellProp_RuneOfWarding();                //myObj.AddComponent<SpellProp_RuneOfWarding>();

        spIJ.init(SpellEffect.UW1_Spell_Effect_RuneofWarding, UWCharacter.Instance.gameObject);
        spellprop = spIJ;
    }
コード例 #2
0
    protected override void Start()
    {
        base.Start();
        this.gameObject.layer = LayerMask.NameToLayer("Ward");
        BoxCollider bx = this.gameObject.GetComponent <BoxCollider>();

        if (bx == null)
        {
            bx = this.gameObject.AddComponent <BoxCollider>();
        }
        bx.size      = new Vector3(0.35f, 0.35f, 0.35f);
        bx.center    = new Vector3(0.0f, 0.1f, 0.0f);
        bx.isTrigger = true;
        switch (_RES)
        {
        case GAME_UW2:
        {
            switch (item_id)
            {
            case 414:             //flam trap
            {
                SpellProp_Fireball sppf = new SpellProp_Fireball();
                sppf.init(SpellEffect.UW2_Spell_Effect_Fireball, UWCharacter.Instance.gameObject);
                spellprop = sppf;
                break;
            }

            case 415:            //tym trap
            {
                SpellProp_Tym spty = new SpellProp_Tym();
                spty.init(SpellEffect.UW2_Spell_Effect_Paralyze, UWCharacter.Instance.gameObject);
                spellprop = spty;
                break;
            }

            default:
                Debug.Log("unimplemented ward trap type " + item_id);
                break;
            }
            break;
        }

        default:                                                          //UW1 rune of warding
        {
            SpellProp_RuneOfWarding spIJ = new SpellProp_RuneOfWarding(); //myObj.AddComponent<SpellProp_RuneOfWarding>();
            spIJ.init(SpellEffect.UW1_Spell_Effect_RuneofWarding, UWCharacter.Instance.gameObject);
            spellprop    = spIJ;
            CanHitPlayer = false;
            break;
        }
        }
    }
コード例 #3
0
 /// <summary>
 /// Casts the rune of warding (generic)
 /// </summary>
 /// <param name="pos">Position.</param>
 /// <param name="EffectID">Effect ID of the spell</param>
 /// 
 void Cast_RuneOfWarding(Vector3 pos, int EffectID)
 {
     GameObject myObj=  new GameObject("SummonedObject_" + SummonCount++);
             myObj.layer=LayerMask.NameToLayer("Ward");
             myObj.transform.position = pos;
             myObj.transform.parent=GameWorldController.instance.LevelMarker();
             ObjectInteraction.CreateObjectGraphics(myObj,_RES +"/Sprites/Objects/Objects_393",true);
             ObjectInteraction.CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, _RES +"/Sprites/Objects/Objects_393", _RES +"/Sprites/Objects/Objects_393", _RES +"/Sprites/Objects/Objects_393",ObjectInteraction.A_WARD_TRAP, 393, 1, 40, 0, 0, 0, 0, 1, 0, 1, 0, 1);
             a_ward_trap awt = myObj.AddComponent<a_ward_trap>();
             BoxCollider bx=myObj.GetComponent<BoxCollider>();
             if (bx==null)
             {
                     bx=myObj.AddComponent<BoxCollider>();
             }
             bx.size=new Vector3(0.2f,0.2f,0.2f);
             bx.center=new Vector3(0.0f,0.1f,0.0f);
             bx.isTrigger=true;
             SpellProp_RuneOfWarding spIJ = new SpellProp_RuneOfWarding();//myObj.AddComponent<SpellProp_RuneOfWarding>();
             spIJ.init (EffectID,GameWorldController.instance.playerUW.gameObject);
             awt.spellprop=spIJ;
             //000~001~276~The Rune of Warding is placed. \n
             UWHUD.instance.MessageScroll.Add(StringController.instance.GetString(1,276));
 }