コード例 #1
0
    List <SpellPossession> generateSpells()
    {
        Spell fireball = new Spell();

        fireball.cooldownTime = 10;
        fireball.damage       = 10;
        fireball.prefabType   = 1;
        fireball.name         = "Fireball";

        Spell frostball = new Spell();

        fireball.cooldownTime = 10;
        fireball.damage       = 10;
        fireball.prefabType   = 1;
        fireball.name         = "Frostball";

        Spell thunderball = new Spell();

        fireball.cooldownTime = 10;
        fireball.damage       = 10;
        fireball.prefabType   = 1;
        fireball.name         = "Thunderball";

        SpellPossession sp1 = new SpellPossession();

        sp1.spell = fireball;

        SpellPossession sp2 = new SpellPossession();

        sp1.spell = frostball;

        SpellPossession sp3 = new SpellPossession();

        sp1.spell = thunderball;

        List <SpellPossession> list = new List <SpellPossession>();

        list.Add(sp1);
        list.Add(sp2);
        list.Add(sp3);

        return(list);
    }
コード例 #2
0
    List<SpellPossession> generateSpells()
    {
        Spell fireball = new Spell();
        fireball.cooldownTime = 10;
        fireball.damage = 10;
        fireball.prefabType = 1;
        fireball.name = "Fireball";

        Spell frostball = new Spell();
        fireball.cooldownTime = 10;
        fireball.damage = 10;
        fireball.prefabType = 1;
        fireball.name = "Frostball";

        Spell thunderball = new Spell();
        fireball.cooldownTime = 10;
        fireball.damage = 10;
        fireball.prefabType = 1;
        fireball.name = "Thunderball";

        SpellPossession sp1 = new SpellPossession();
        sp1.spell = fireball;

        SpellPossession sp2 = new SpellPossession();
        sp1.spell = frostball;

        SpellPossession sp3 = new SpellPossession();
        sp1.spell = thunderball;

        List<SpellPossession> list = new List<SpellPossession>();
        list.Add(sp1);
        list.Add(sp2);
        list.Add(sp3);

        return list;
    }