List <SpellPossession> generateSpells() { Spell fireball = new Spell(); fireball.cooldownTime = 10; fireball.damage = 10; fireball.prefabType = 1; fireball.name = "Fireball"; Spell frostball = new Spell(); fireball.cooldownTime = 10; fireball.damage = 10; fireball.prefabType = 1; fireball.name = "Frostball"; Spell thunderball = new Spell(); fireball.cooldownTime = 10; fireball.damage = 10; fireball.prefabType = 1; fireball.name = "Thunderball"; SpellPossession sp1 = new SpellPossession(); sp1.spell = fireball; SpellPossession sp2 = new SpellPossession(); sp1.spell = frostball; SpellPossession sp3 = new SpellPossession(); sp1.spell = thunderball; List <SpellPossession> list = new List <SpellPossession>(); list.Add(sp1); list.Add(sp2); list.Add(sp3); return(list); }
List<SpellPossession> generateSpells() { Spell fireball = new Spell(); fireball.cooldownTime = 10; fireball.damage = 10; fireball.prefabType = 1; fireball.name = "Fireball"; Spell frostball = new Spell(); fireball.cooldownTime = 10; fireball.damage = 10; fireball.prefabType = 1; fireball.name = "Frostball"; Spell thunderball = new Spell(); fireball.cooldownTime = 10; fireball.damage = 10; fireball.prefabType = 1; fireball.name = "Thunderball"; SpellPossession sp1 = new SpellPossession(); sp1.spell = fireball; SpellPossession sp2 = new SpellPossession(); sp1.spell = frostball; SpellPossession sp3 = new SpellPossession(); sp1.spell = thunderball; List<SpellPossession> list = new List<SpellPossession>(); list.Add(sp1); list.Add(sp2); list.Add(sp3); return list; }