コード例 #1
0
        public static void Load()
        {
            Cache.Clear();
            var reader = DatabaseManager.Provider.ExecuteReader("SELECT * FROM spells");

            while (reader.Read())
            {
                var spell = new SpellModel()
                {
                    ID            = reader.GetInt32("id"),
                    Name          = reader.GetString("nom"),
                    SpriteID      = reader.GetInt32("sprite"),
                    SpriteInfos   = reader.GetString("spriteInfos"),
                    Level1        = reader.GetString("lvl1"),
                    Level2        = reader.GetString("lvl2"),
                    Level3        = reader.GetString("lvl3"),
                    Level4        = reader.GetString("lvl4"),
                    Level5        = reader.GetString("lvl5"),
                    Level6        = reader.GetString("lvl6"),
                    EffectTargets = reader.GetString("effectTarget"),
                };
                spell.Initialize();
                Cache.Add(spell.ID, spell);
            }
            reader.Close();

            Logger.Info("Loaded @'" + Cache.Count + "'@ Spells");
        }
コード例 #2
0
 private void OnSpellListBoxSelectedIndexChanged(object sender, EventArgs e)
 {
     if (DataChangeWarning() == false)
     {
         return;
     }
     AllowChangeEvents = false;
     Model             = new SpellModel();
     DetailModel.Clear();
     if (SpellListBox.SelectedIndex != -1)
     {
         Model.Initialize(SpellListBox.SelectedItem.ToString());
         DetailModel = SpellDetailsModel.GetAll(Model.Id);
     }
     PopulateFields(Model.SpellName);
     AllowChangeEvents = true;
 }
コード例 #3
0
        private void PopulateFields(string recordName)
        {
            bool bitFlag;

            Model       = new SpellModel();
            DetailModel = new List <SpellDetailsModel>();
            if (recordName != string.Empty)
            {
                Model.Initialize(recordName);
                DetailModel = SpellDetailsModel.GetAll(Model.Id);
            }

            //basic fields
            SpellNameInputBox.Text           = Model.SpellName;
            SpellSchoolComboBox.SelectedItem = SpellSchoolModel.GetNameFromId(Model.SpellSchoolId);
            SpellIconInputBox.Text           = Model.IconFilename;
            DescriptionPreview.Navigate("about:blank");
            DescriptionPreview.Document.OpenNew(false);
            DescriptionPreview.Document.Write(Model.Description);
            DescriptionPreview.Refresh();
            RangeInputComboBox.SelectedItem = Model.SpellRange;
            for (int i = 0; i < ComponentCheckListBox.Items.Count; i++)
            {
                bitFlag = ((Model.SpellComponents & (1 << i)) > 0);
                ComponentCheckListBox.SetItemChecked(i, bitFlag);
            }
            for (int i = 0; i < MetamagicFeatCheckListBox.Items.Count; i++)
            {
                bitFlag = ((Model.MetamagicFeats & (1 << i)) > 0);
                MetamagicFeatCheckListBox.SetItemChecked(i, bitFlag);
            }
            for (int i = 0; i < TargetCheckListBox.Items.Count; i++)
            {
                bitFlag = ((Model.Targets & (1 << i)) > 0);
                TargetCheckListBox.SetItemChecked(i, bitFlag);
            }
            DurationInputTextBox.Text        = Model.Duration;
            SavingThrowComboBox.SelectedItem = Model.SavingThrow;
            if (Model.SpellResistance == true)
            {
                SpellResistanceComboBox.SelectedItem = "Yes";
            }
            else
            {
                SpellResistanceComboBox.SelectedItem = "No";
            }
            ModDateLabel.Text    = Model.LastUpdatedDate.ToString();
            ModVersionLabel.Text = Model.LastUpdatedVersion;
            RecordGUIDLabel.Text = Model.Id.ToString();

            //the icon
            SpellIcon = new IconClass("Spells\\" + Model.IconFilename);
            SpellIcon.SetLocation(this.Width, this.Height, IconLocation);

            //the spell detail panel
            //Delete/Remove Current Controls
            for (int i = 0; i < SpellDetailSubPanel.Controls.Count; i++)
            {
                SpellDetailSubPanel.Controls[i].Dispose();
            }
            SpellDetailSubPanel.Controls.Clear();
            SpellDetailClassComboBox.Clear();
            SpellDetailLevelComboBox.Clear();
            SpellDetailCoolDownTextBox.Clear();
            SpellDetailSPCostUpDownBox.Clear();
            SpellDetailDeleteButton.Clear();
            //reload the panel
            SpellDetailRecordCount = 0;
            foreach (SpellDetailsModel detail in DetailModel)
            {
                AddSpellDetailRecordUI(detail);
            }

            DatabaseName = Model.SpellName;
            //invalidate the screen to make sure everything gets updated (icon, etc).
            Invalidate();
        }