public static void CreateMenu() { if (MainMenu != null) { return; } MainMenu = EloBuddy.SDK.Menu.MainMenu.AddMenu("MoonWalkEvade", "MoonWalkEvade"); // Set up main menu MainMenu.AddGroupLabel("General Settings"); MainMenu.Add("evadeMode", new ComboBox("Evade Mode", 0, "Smooth - Moon Walk Style", "Fast - EvadePlus Style")); MainMenu.AddSeparator(); MainMenu.Add("fowDetection", new CheckBox("Enable FOW Detection")); MainMenu.Add("processSpellDetection", new CheckBox("Enable Fast Spell Detection")); MainMenu.Add("limitDetectionRange", new CheckBox("Limit Spell Detection Range")); MainMenu.Add("recalculatePosition", new CheckBox("Allow Recalculation Of Evade Position", false)); MainMenu.Add("moveToInitialPosition", new CheckBox("Move To Desired Position After Evade", false)); MainMenu.AddSeparator(); MainMenu.Add("minComfortDist", new Slider("Minimum Comfort Distance To Enemies", 550, 0, 1000)); MainMenu.AddLabel("If possible"); MainMenu.AddSeparator(10); MainMenu.Add("ignoreComfort", new Slider("Ignore Comfort Distance For X Enemies", 1, 1, 5)); MainMenu.AddSeparator(); MainMenu.AddGroupLabel("Humanizer"); MainMenu.Add("skillshotActivationDelay", new Slider("Reaction Delay", 0, 0, 400)); MainMenu.AddSeparator(); MainMenu.Add("extraEvadeRange", new Slider("Extra Evade Range", 0, 0, 300)); MainMenu.Add("randomizeExtraEvadeRange", new CheckBox("Randomize Extra Range", false)); var heroes = Program.DeveloperMode ? EntityManager.Heroes.AllHeroes : EntityManager.Heroes.Enemies; var heroNames = heroes.Select(obj => obj.ChampionName).ToArray(); var skillshots = SkillshotDatabase.Database.Where(s => heroNames.Contains(s.OwnSpellData.ChampionName)).ToList(); skillshots.AddRange( SkillshotDatabase.Database.Where( s => s.OwnSpellData.ChampionName == "AllChampions" && heroes.Any(obj => obj.Spellbook.Spells.Select(c => c.Name).Contains(s.OwnSpellData.SpellName)))); var evadeSpells = EvadeSpellDatabase.Spells.Where(s => Player.Instance.ChampionName.Contains(s.ChampionName)).ToList(); evadeSpells.AddRange(EvadeSpellDatabase.Spells.Where(s => s.ChampionName == "AllChampions")); SkillshotMenu = MainMenu.AddSubMenu("Skillshots"); foreach (var c in skillshots) { var skillshotString = c.ToString().ToLower(); if (MenuSkillshots.ContainsKey(skillshotString)) { continue; } MenuSkillshots.Add(skillshotString, c); SkillshotMenu.AddGroupLabel(c.DisplayText); SkillshotMenu.Add(skillshotString + "/enable", new CheckBox("Dodge", c.OwnSpellData.EnabledByDefault)); SkillshotMenu.Add(skillshotString + "/draw", new CheckBox("Draw")); var dangerous = new CheckBox("Dangerous", c.OwnSpellData.IsDangerous); dangerous.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { GetSkillshot(sender.SerializationId).OwnSpellData.IsDangerous = args.NewValue; }; SkillshotMenu.Add(skillshotString + "/dangerous", dangerous); var dangerValue = new Slider("Danger Value", c.OwnSpellData.DangerValue, 1, 5); dangerValue.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { GetSkillshot(sender.SerializationId).OwnSpellData.DangerValue = args.NewValue; }; SkillshotMenu.Add(skillshotString + "/dangervalue", dangerValue); SkillshotMenu.AddSeparator(); } // Set up spell menu SpellMenu = MainMenu.AddSubMenu("Evading Spells"); foreach (var e in evadeSpells) { var evadeSpellString = e.SpellName; if (MenuEvadeSpells.Any(x => x.SpellName == evadeSpellString)) { continue; } MenuEvadeSpells.Add(e); SpellMenu.AddGroupLabel(evadeSpellString); SpellMenu.Add(evadeSpellString + "/enable", new CheckBox("Use " + (!e.isItem ? e.Slot.ToString() : ""))); var dangerValueSlider = new Slider("Danger Value", e.DangerValue, 1, 5); dangerValueSlider.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { MenuEvadeSpells.First(x => x.SpellName.Contains(sender.SerializationId.Split('/')[0])).DangerValue = args.NewValue; }; SpellMenu.Add(evadeSpellString + "/dangervalue", dangerValueSlider); SpellMenu.AddSeparator(); } DrawMenu = MainMenu.AddSubMenu("Drawings"); DrawMenu.Add("disableAllDrawings", new CheckBox("Disable All Drawings", false)); DrawMenu.Add("drawEvadePoint", new CheckBox("Draw Evade Point")); DrawMenu.Add("drawEvadeStatus", new CheckBox("Draw Evade Status")); DrawMenu.Add("drawSkillshots", new CheckBox("Draw Skillshots")); DrawMenu.Add("drawDangerPolygon", new CheckBox("Draw Danger Polygon")); HotkeysMenu = MainMenu.AddSubMenu("KeyBinds"); HotkeysMenu.Add("enableEvade", new KeyBind("Enable Evade", true, KeyBind.BindTypes.PressToggle, 'M')); HotkeysMenu.Add("dodgeOnlyDangerousH", new KeyBind("Dodge Only Dangerous (Hold)", false, KeyBind.BindTypes.HoldActive)); HotkeysMenu.Add("dodgeOnlyDangerousT", new KeyBind("Dodge Only Dangerous (Toggle)", false, KeyBind.BindTypes.PressToggle)); HotkeysMenu.AddSeparator(); HotkeysMenu.Add("debugMode", new KeyBind("Debug Mode", false, KeyBind.BindTypes.PressToggle)); HotkeysMenu.Add("debugModeIntervall", new Slider("Debug Skillshot Creation Intervall", 1000, 0, 5000)); HotkeysMenu.AddStringList("debugMissile", "Selected Skillshot", SkillshotDatabase.Database.Select(x => x.OwnSpellData.SpellName).ToArray(), 0); HotkeysMenu.Add("isProjectile", new CheckBox("Is Projectile?")); CollisionMenu = MainMenu.AddSubMenu("Collision"); CollisionMenu.Add("minion", new CheckBox("Attend Minion Collision")); CollisionMenu.Add("yasuoWall", new CheckBox("Attend Yasuo Wall")); CollisionMenu.Add("useProj", new CheckBox("Use Spell Projection", false)); }
public static void CreateMenu() { if (MainMenu != null) { return; } MainMenu = EloBuddy.SDK.Menu.MainMenu.AddMenu("MoonWalkEvade", "MoonWalkEvade"); // Set up main menu MainMenu.AddGroupLabel("Genel Ayarlar"); MainMenu.Add("evadeMode", new ComboBox("Kaçış Modu", 0, "Akıllı - Moon Walk Stili", "Hızlı - EvadePlus Stili")); MainMenu.AddSeparator(); MainMenu.Add("fowDetection", new CheckBox("Görülmeyen yerden büyülerden kaç")); MainMenu.Add("processSpellDetection", new CheckBox("Hızlı büyü Tespit etmeyi Aktif Et")); MainMenu.Add("limitDetectionRange", new CheckBox("Büyü Tespit Etme Menzilini Sınırla")); MainMenu.Add("recalculatePosition", new CheckBox("Kaçış Pozisyonunu yeniden Hesapla", false)); MainMenu.Add("moveToInitialPosition", new CheckBox("Kaçarken İstenen Pozisyona Doğru Yürü", false)); MainMenu.AddSeparator(); MainMenu.Add("minComfortDist", new Slider("Düşmanlardan en iyi pozisyona doğru ilerle(değiştirmeyin)", 550, 0, 1000)); MainMenu.AddLabel("Mümkünse"); MainMenu.AddSeparator(10); MainMenu.Add("ignoreComfort", new Slider("X kadar düşman varsa bu pozisyonu hesaplama(değiştirmeyin)", 1, 1, 5)); MainMenu.AddSeparator(); MainMenu.AddGroupLabel("İnsancıl Ayar"); MainMenu.Add("skillshotActivationDelay", new Slider("Tepki Süresi", 0, 0, 400)); MainMenu.AddSeparator(); MainMenu.Add("extraEvadeRange", new Slider("Ekstra Kaçma Mesafesi", 0, 0, 300)); MainMenu.Add("randomizeExtraEvadeRange", new CheckBox("Karışık Ekstra Menzil", false)); var heroes = Program.DeveloperMode ? EntityManager.Heroes.AllHeroes : EntityManager.Heroes.Enemies; var heroNames = heroes.Select(obj => obj.ChampionName).ToArray(); var skillshots = SkillshotDatabase.Database.Where(s => heroNames.Contains(s.OwnSpellData.ChampionName)).ToList(); skillshots.AddRange( SkillshotDatabase.Database.Where( s => s.OwnSpellData.ChampionName == "AllChampions" && heroes.Any(obj => obj.Spellbook.Spells.Select(c => c.Name).Contains(s.OwnSpellData.SpellName)))); var evadeSpells = EvadeSpellDatabase.Spells.Where(s => Player.Instance.ChampionName.Contains(s.ChampionName)).ToList(); evadeSpells.AddRange(EvadeSpellDatabase.Spells.Where(s => s.ChampionName == "AllChampions")); SkillshotMenu = MainMenu.AddSubMenu("Büyüler"); foreach (var c in skillshots) { var skillshotString = c.ToString().ToLower(); if (MenuSkillshots.ContainsKey(skillshotString)) { continue; } MenuSkillshots.Add(skillshotString, c); SkillshotMenu.AddGroupLabel(c.DisplayText); SkillshotMenu.Add(skillshotString + "/enable", new CheckBox("Büyülerden Kaçma", c.OwnSpellData.EnabledByDefault)); SkillshotMenu.Add(skillshotString + "/draw", new CheckBox("Göster")); var dangerous = new CheckBox("Tehlike", c.OwnSpellData.IsDangerous); dangerous.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { GetSkillshot(sender.SerializationId).OwnSpellData.IsDangerous = args.NewValue; }; SkillshotMenu.Add(skillshotString + "/dangerous", dangerous); var dangerValue = new Slider("Tehlike Seviyesi", c.OwnSpellData.DangerValue, 1, 5); dangerValue.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { GetSkillshot(sender.SerializationId).OwnSpellData.DangerValue = args.NewValue; }; SkillshotMenu.Add(skillshotString + "/dangervalue", dangerValue); SkillshotMenu.AddSeparator(); } // Set up spell menu SpellMenu = MainMenu.AddSubMenu("Büyülerden Kaç"); foreach (var e in evadeSpells) { var evadeSpellString = e.SpellName; if (MenuEvadeSpells.Any(x => x.SpellName == evadeSpellString)) { continue; } MenuEvadeSpells.Add(e); SpellMenu.AddGroupLabel(evadeSpellString); SpellMenu.Add(evadeSpellString + "/enable", new CheckBox("Kullan " + (!e.isItem ? e.Slot.ToString() : ""))); var dangerValueSlider = new Slider("Tehlike Seviyesi", e.DangerValue, 1, 5); dangerValueSlider.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { MenuEvadeSpells.First(x => x.SpellName.Contains(sender.SerializationId.Split('/')[0])).DangerValue = args.NewValue; }; SpellMenu.Add(evadeSpellString + "/dangervalue", dangerValueSlider); SpellMenu.AddSeparator(); } DrawMenu = MainMenu.AddSubMenu("Göstergeler,Çizimler"); DrawMenu.Add("disableAllDrawings", new CheckBox("Tüm Göstergeler Devredışı", false)); DrawMenu.Add("drawEvadePoint", new CheckBox("Kaçılacak noktayı Göster")); DrawMenu.Add("drawEvadeStatus", new CheckBox("Kaçma Durumunu Göster")); DrawMenu.Add("drawSkillshots", new CheckBox("Büyülerin gittiği yeri")); DrawMenu.Add("drawDangerPolygon", new CheckBox("Tehlikeli Alanı Göster")); HotkeysMenu = MainMenu.AddSubMenu("Tuşlar"); HotkeysMenu.Add("enableEvade", new KeyBind("Kaçma Aktif", true, KeyBind.BindTypes.PressToggle, 'M')); HotkeysMenu.Add("dodgeOnlyDangerousH", new KeyBind("Sadece Tehlikede Kaç (Basılı Tut)", false, KeyBind.BindTypes.HoldActive)); HotkeysMenu.Add("dodgeOnlyDangerousT", new KeyBind("Sadece Tehlikede Kaç (Tuş)", false, KeyBind.BindTypes.PressToggle)); HotkeysMenu.AddSeparator(); HotkeysMenu.Add("debugMode", new KeyBind("Hata Ayıklama Modu", false, KeyBind.BindTypes.PressToggle)); HotkeysMenu.Add("debugModeIntervall", new Slider("Hata Ayıklama Süresi Aralığı", 1000, 0, 5000)); HotkeysMenu.AddStringList("debugMissile", "Seçilen Büyüler", SkillshotDatabase.Database.Select(x => x.OwnSpellData.SpellName).ToArray(), 0); HotkeysMenu.Add("isProjectile", new CheckBox("Mermi?")); CollisionMenu = MainMenu.AddSubMenu("Önüne birşey gelmesini ayarla(Collision)"); CollisionMenu.Add("minion", new CheckBox("Minyonun önüne geçmesini Hesapla")); CollisionMenu.Add("yasuoWall", new CheckBox("Yasuo Duvaırını Hesapla")); CollisionMenu.Add("useProj", new CheckBox("Büyü Öngörümü Kullan", false)); }
private static void OnLoadingComplete(EventArgs args) { if (!_Player.ChampionName.Contains("Tristana")) { return; } Chat.Print("Bristana Loaded!", Color.Orange); Bootstrap.Init(null); Q = new Spell.Active(SpellSlot.Q); W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, 450, int.MaxValue, 180); E = new Spell.Targeted(SpellSlot.E, (uint)Player.Instance.GetAutoAttackRange()); R = new Spell.Targeted(SpellSlot.R, (uint)Player.Instance.GetAutoAttackRange()); Botrk = new Item(ItemId.Blade_of_the_Ruined_King); Bil = new Item(3144, 475f); Thm = new Font(Drawing.Direct3DDevice, new FontDescription { FaceName = "Tahoma", Height = 32, Weight = FontWeight.Bold, OutputPrecision = FontPrecision.Default, Quality = FontQuality.ClearType }); Menu = MainMenu.AddMenu("Bristana", "Bristana"); Menu.AddGroupLabel("Bristana"); Menu.AddLabel(" Good Luck! "); SpellMenu = Menu.AddSubMenu("Combo Settings", "Combo"); SpellMenu.AddGroupLabel("Combo Settings"); SpellMenu.Add("ComboQ", new CheckBox("Combo [Q]")); SpellMenu.Add("ComboER", new CheckBox("Combo [ER]")); SpellMenu.AddSeparator(); SpellMenu.Add("RKs", new CheckBox("Combo [R]")); SpellMenu.Add("RKb", new KeyBind(" Semi [R] KillSteal", false, KeyBind.BindTypes.HoldActive, 'R')); SpellMenu.AddSeparator(); SpellMenu.AddGroupLabel("Combo [E] On"); foreach (var target in EntityManager.Heroes.Enemies) { SpellMenu.Add("useECombo" + target.ChampionName, new CheckBox("" + target.ChampionName)); } HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("HarassQ", new CheckBox("Harass [Q]", false)); HarassMenu.AddGroupLabel("Harass [E] on"); foreach (var target in EntityManager.Heroes.Enemies) { HarassMenu.Add("HarassE" + target.ChampionName, new CheckBox("" + target.ChampionName)); } HarassMenu.Add("manaHarass", new Slider("Min Mana For Harass", 50, 0, 100)); LaneMenu = Menu.AddSubMenu("Laneclear Settings", "Clear"); LaneMenu.AddGroupLabel("Laneclear Settings"); LaneMenu.Add("ClearQ", new CheckBox("Laneclear [Q]", false)); LaneMenu.Add("ClearE", new CheckBox("Laneclear [E]", false)); LaneMenu.Add("ClearTower", new CheckBox("Laneclear [E] Turret", false)); LaneMenu.Add("manaFarm", new Slider("Min Mana For LaneClear", 50, 0, 100)); JungleMenu = Menu.AddSubMenu("JungleClear Settings", "JungleClear"); JungleMenu.AddGroupLabel("JungleClear Settings"); JungleMenu.Add("jungleQ", new CheckBox("JungleClear [Q]")); JungleMenu.Add("jungleE", new CheckBox("JungleClear [E]")); JungleMenu.Add("jungleW", new CheckBox("JungleClear [W]", false)); JungleMenu.Add("manaJung", new Slider("Min Mana For JungleClear", 50, 0, 100)); Items = Menu.AddSubMenu("Items Settings", "Items"); Items.AddGroupLabel("Items Settings"); Items.Add("BOTRK", new CheckBox("Use [Botrk]")); Items.Add("ihp", new Slider("My HP Use BOTRK <=", 50)); Items.Add("ihpp", new Slider("Enemy HP Use BOTRK <=", 50)); Items.AddGroupLabel("Qss Settings"); Items.Add("Qss", new CheckBox("Use Qss")); Items.AddGroupLabel("Qss On CC"); Items.Add("stun", new CheckBox("Stuns")); Items.Add("rot", new CheckBox("Root")); Items.Add("tunt", new CheckBox("Taunt")); Items.Add("snare", new CheckBox("Snare")); Items.Add("charm", new CheckBox("Charm", false)); Items.Add("slow", new CheckBox("Slows", false)); Items.Add("blind", new CheckBox("Blinds", false)); Items.Add("fear", new CheckBox("Fear", false)); Items.Add("silence", new CheckBox("Silence", false)); Items.Add("supperss", new CheckBox("Supperss", false)); Items.Add("poly", new CheckBox("Polymorph", false)); Items.Add("delay", new Slider("Humanizer Qss Delay", 0, 0, 1500)); Misc = Menu.AddSubMenu("Misc Settings", "Draw"); Misc.AddGroupLabel("Anti Gapcloser"); Misc.Add("antiGap", new CheckBox("Anti Gapcloser")); Misc.Add("antiRengar", new CheckBox("Anti Rengar")); Misc.Add("antiKZ", new CheckBox("Anti Kha'Zix")); Misc.Add("inter", new CheckBox("Use [R] Interupt")); Misc.AddGroupLabel("Drawings Settings"); Misc.Add("DrawE", new CheckBox("Draw E")); Misc.Add("DrawW", new CheckBox("Draw W", false)); Misc.Add("Notifications", new CheckBox("Notifications Can Kill R")); Skin = Menu.AddSubMenu("Skin Changer", "SkinChanger"); Skin.Add("checkSkin", new CheckBox("Use Skin Changer")); Skin.Add("skin.Id", new ComboBox("Skin Mode", 0, "Classic", "Riot Tristana", "Earnest Elf Tristana", "Firefighter Tristana", "Guerilla Tristana", "Rocket Tristana", "Color Tristana", "Color Tristana", "Color Tristana", "Color Tristana", "Dragon Trainer Tristana")); Game.OnTick += Game_OnTick; Drawing.OnDraw += Drawing_OnDraw; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interupt; GameObject.OnCreate += GameObject_OnCreate; }