protected virtual bool ShouldSpiritBarrage(out TrinityActor target) { target = null; var skill = Skills.WitchDoctor.SpiritBarrage; if (!skill.CanCast()) { return(false); } if (Player.PrimaryResource < PrimaryEnergyReserve) { return(false); } // Allow opportunity for other spenders to be cast. if (Skills.WitchDoctor.SpiritBarrage.TimeSinceUse < 750) { return(false); } target = TargetUtil.GetBestClusterUnit() ?? CurrentTarget; if (Runes.WitchDoctor.Phantasm.IsActive) { var numPhantasmsAtTarget = SpellHistory.FindSpells(skill.SNOPower, target.Position, 12f, 5).Count(); if (numPhantasmsAtTarget >= 3) { return(false); } } return(true); }
protected override bool ShouldBlizzard(out TrinityActor target) { target = null; var blizzardDelay = Runes.Wizard.Snowbound.IsActive ? Settings.BlizzardSnowboundDelay : Settings.BlizzardFrozenSolidDelay; var skill = Skills.Wizard.Blizzard; if (!skill.CanCast()) { return(false); } if (skill.TimeSinceUse < blizzardDelay) { return(false); } target = TargetUtil.GetBestClusterUnit(BlizzardRadius, 70f) ?? CurrentTarget; if (target == null) { return(false); } var isExistingBlizzard = SpellHistory.FindSpells(skill.SNOPower, target.Position, BlizzardRadius, 6).Any(); return(!isExistingBlizzard); }
public void Initialize(Unit unit) { Id = Guid.NewGuid(); isPlayerControlled = unit.IsHumanPlayer; if (unit.IsHumanPlayer) { StatHelper.InitializePlayerStats(stats); } else { StatHelper.InitializeCreatureStats(stats); } StatHelper.InitializeSpeedRates(speedRates); SpellHistory = new SpellHistory(); GlobalCooldown = new Cooldown(1); SpellCast = new SpellCast(); Buffs = new Buffs(unit); Spells = new SpellStorage(); PreviousTargets = new List <Guid>(); PeriodicEffects = new List <PeriodicEffectAura>(); AbsorbEffects = new List <AbsorbEffect>(); CharacterEvents = new Dictionary <int, List <SpellScriptAura> >(); for (int i = 0; i < CharacterEventTypes.Count; i++) { CharacterEvents.Add(i, new List <SpellScriptAura>()); } }
public static bool DrinkPotion() { var legendaryPotions = Core.Inventory.Backpack.Where(i => i.InternalName.ToLower().Contains("healthpotion_legendary_")).ToList(); if (legendaryPotions.Any()) { Core.Logger.Verbose(LogCategory.None, "Using Potion", 0); var dynamicId = legendaryPotions.First().AnnId; InventoryManager.UseItem(dynamicId); SpellHistory.RecordSpell(new TrinityPower(SNOPower.DrinkHealthPotion)); SnapShot.Record(); return(true); } var potion = InventoryManager.BaseHealthPotion; if (potion != null) { Core.Logger.Verbose(LogCategory.None, "Using Potion", 0); InventoryManager.UseItem(potion.AnnId); SpellHistory.RecordSpell(new TrinityPower(SNOPower.DrinkHealthPotion)); SnapShot.Record(); return(true); } Core.Logger.Verbose(LogCategory.None, "No Available potions!", 0); return(false); }
protected virtual bool ShouldCommandSkeletons(out TrinityActor target) { target = null; if (!Skills.Necromancer.CommandSkeletons.CanCast()) { return(false); } target = TargetUtil.GetBestClusterUnit() ?? CurrentTarget; if (target != null) { // assuming skeletons only get the focus damage bonus on one acd at a time. // prevent spamming on the same target over and over, maybe there is an attribute on skeletons // for their current target or the skeleton power on the target itself. var lastCast = SpellHistory.GetLastUseHistoryItem(SNOPower.P6_Necro_CommandSkeletons); if (lastCast == null) { return(true); } LastSkeletonCommandTargetAcdId = lastCast.TargetAcdId; return(target.AcdId != lastCast.TargetAcdId); } return(false); }
public bool CastPower(TrinityPower power) { if (power.SNOPower != SNOPower.None && Core.GameIsReady) { if (GameData.InteractPowers.Contains(power.SNOPower)) { power.TargetPosition = Vector3.Zero; } else if (power.TargetPosition == Vector3.Zero) { power.TargetPosition = Core.Player.Position; } if (ZetaDia.Me.UsePower(power.SNOPower, power.TargetPosition, Core.Player.WorldDynamicId, power.TargetAcdId)) { if (GameData.ResetNavigationPowers.Contains(power.SNOPower)) { Navigator.Clear(); } SpellHistory.RecordSpell(power); return(true); } } return(false); }
protected virtual bool ShouldHydra(out Vector3 position) { TrinityActor target; position = Vector3.Zero; var skill = Skills.Wizard.Hydra; if (!skill.CanCast()) { return(false); } target = TargetUtil.GetBestClusterUnit() ?? CurrentTarget; if (target == null) { return(false); } var isHydraAtLocation = SpellHistory.FindSpells(skill.SNOPower, target.Position, 15f, 6).Any(); if (isHydraAtLocation) { return(false); } if (Player.Summons.HydraCount < MaxHydras && ZetaDia.Me.IsInCombat) { Core.Logger.Log(LogCategory.Routine, $"Casting Hydra, Less than max Hydras! ({Player.Summons.HydraCount}/{MaxHydras})"); position = target.Position; return(true); } return(false); }
/// <inheritdoc /> public void MoveTowards(Vector3 destination) { if (Core.Settings.Advanced.DisableAllMovement) return; if (ZetaDia.Globals.IsLoadingWorld) return; if (Core.IsOutOfGame) return; if (DateTime.UtcNow < _sleepUntilTime) return; if (!ZetaDia.IsInGame || ZetaDia.Me == null || !ZetaDia.Me.IsValid || ZetaDia.Me.IsDead || ZetaDia.Globals.IsLoadingWorld) { return; } if (IsUIBlockingMovement) return; var power = TrinityCombat.Routines.Current.GetMovementPower(destination); if (power == null || power.SNOPower == SNOPower.None) { power = new TrinityPower(SNOPower.Walk, 3f, destination); } // We'll use the target position from the power, but make sure it's something reasonable. var isTooFarAway = power.TargetPosition.Distance(Core.Player.Position) > 80f; if (isTooFarAway || power.TargetPosition == Vector3.Zero) power.TargetPosition = destination; var startPosition = ZetaDia.Me.Position; if (!ZetaDia.Me.UsePower(power.SNOPower, power.TargetPosition, Core.Player.WorldDynamicId)) return; if (power.SNOPower != SNOPower.Walk) SpellHistory.RecordSpell(power); if (!GameData.ResetNavigationPowers.Contains(power.SNOPower)) return; Core.Logger.Log(LogCategory.Movement, $"Cast {power.SNOPower} at {power.TargetPosition} from={startPosition}"); _sleepUntilTime = DateTime.UtcNow + TimeSpan.FromMilliseconds(300); TrinityGrid.Instance.AdvanceNavigatorPath(power.MinimumRange, RayType.Walk); MoveStop(); }
/* Should be able to wait for finishing this task While doing something. * Otherwise we see the bot locks in dilemma between going to Quest/Rift * or Vacuuming nearby items -Seq */ public async static Task <bool> Execute() { bool isVacuuming = false; if (Core.Player.IsCasting) { return(isVacuuming = false); } var count = 0; // Items that shouldn't be picked up are currently excluded from cache. // a pickup evaluation should be added here if that changes. foreach (var item in Core.Targets.OfType <TrinityItem>()) { bool validApproach = Core.Grids.Avoidance.IsIntersectedByFlags(Core.Player.Position, item.Position, AvoidanceFlags.NavigationBlocking, AvoidanceFlags.NavigationImpairing) && !Core.Player.IsFacing(item.Position, 90); /* Added checkpoints to avoid approach stuck -Seq */ if (item.Distance > 8f || VacuumedAcdIds.Contains(item.AcdId) && !validApproach) { //Core.Logger.Debug("Vacuuming is valid"); continue; } if (!ZetaDia.Me.UsePower(SNOPower.Axe_Operate_Gizmo, item.Position, Core.Player.WorldDynamicId, item.AcdId)) { Core.Logger.Verbose($"Failed to vacuum item {item.Name} AcdId={item.AcdId}"); continue; } count++; Core.Logger.Debug($"Vacuumed: {item.Name} ({item.ActorSnoId}) InternalName={item.InternalName} GbId={item.GameBalanceId}"); SpellHistory.RecordSpell(SNOPower.Axe_Operate_Gizmo); VacuumedAcdIds.Add(item.AcdId); isVacuuming = true; } if (count > 0) { Core.Logger.Verbose($"Vacuumed {count} items"); } if (VacuumedAcdIds.Count > 1000) { VacuumedAcdIds.Clear(); } return(isVacuuming); }
/// <summary> /// Cast this skill /// </summary> public void Cast(Vector3 clickPosition, int targetAcdGuid) { if (SNOPower != SNOPower.None && clickPosition != Vector3.Zero && IsActive && GameIsReady) { if (ZetaDia.Me.UsePower(SNOPower, clickPosition, Trinity.CurrentWorldDynamicId, targetAcdGuid)) { Trinity.LastPowerUsed = SNOPower; CacheData.AbilityLastUsed[SNOPower] = DateTime.UtcNow; if (CombatBase.CurrentTarget != null) { SpellTracker.TrackSpellOnUnit(CombatBase.CurrentTarget.ACDGuid, SNOPower); } SpellHistory.RecordSpell(SNOPower); } } }
/* Should be able to wait for finishing this task While doing something. * Otherwise we see the bot locks in dilemma between going to Quest/Rift * or Vacuuming nearby items -Seq */ public static async Task <bool> Execute() { if (!ZetaDia.IsInGame || ZetaDia.Globals.IsLoadingWorld || ZetaDia.Globals.IsPlayingCutscene || ZetaDia.IsInTown) { return(true); } // A check for is casting. if (ZetaDia.Me.LoopingAnimationEndTime > 0) { return(true); } // Items that shouldn't be picked up are currently excluded from cache. // a pickup evaluation should be added here if that changes. var currentPickup = Core.Targets.OfType <TrinityItem>().FirstOrDefault(i => i.Distance < 8f && i.ActorSnoId != 0); // When no item is inside the vacuum range of 8 just continue. if (currentPickup == null) { return(true); } // Collect information about the item to pickup. var logLine = $"[{nameof(VacuumItems)}] {currentPickup.Name} ({currentPickup.ActorSnoId}) InternalName: {currentPickup.InternalName} GbId: {currentPickup.GameBalanceId}"; var tmp = currentPickup.ToAcdItem().AsRActor; // Use the coroutine to pick up the item. if (await CommonCoroutines.MoveAndInteract( tmp, () => currentPickup.ActorSnoId == 0) == CoroutineResult.Running) { return(false); } // The item was picked up trigger RecordSpell and log the info collected above. SpellHistory.RecordSpell(SNOPower.Axe_Operate_Gizmo); s_logger.Information(logLine); // We are not done yet so return false. return(false); }
protected bool IsRestricted(SkillSettings settings, Skill skill) { if (Player.PrimaryResourcePct < settings.PrimaryResourcePct / 100) { return(true); } if (Player.SecondaryResourcePct < settings.SecondaryResourcePct / 100) { return(true); } if (Player.CurrentHealthPct > settings.HealthPct) { return(true); } if (SpellHistory.TimeSinceUse(skill.SNOPower).TotalMilliseconds < settings.RecastDelayMs) { return(true); } if (settings.ClusterSize > 0 && !TargetUtil.ClusterExists(15f, settings.ClusterSize)) { return(true); } if (settings.WaitForConvention == ConventionMode.GreaterRift && !Core.Rift.IsGreaterRift) { return(true); } if (settings.WaitForConvention != ConventionMode.Never && settings.ConventionCondition != null && !settings.ConventionCondition()) { return(true); } return(false); }
public static async Task <CoroutineResult> DrinkPotion() { if (!ZetaDia.IsInGame || ZetaDia.Globals.IsLoadingWorld || ZetaDia.Globals.IsPlayingCutscene || ZetaDia.IsInTown || SpellHistory.TimeSinceUse(SNOPower.DrinkHealthPotion) <= TimeSpan.FromSeconds(30) || ZetaDia.Me == null || !ZetaDia.Me.IsFullyValid() || ZetaDia.Me.IsDead || Combat.TrinityCombat.Routines.Current == null) { return(CoroutineResult.NoAction); } if (ZetaDia.Me.HitpointsCurrentPct > Combat.TrinityCombat.Routines.Current.PotionHealthPct) { return(CoroutineResult.NoAction); } if (ZetaDia.Me.IsFeared || ZetaDia.Me.IsStunned || ZetaDia.Me.IsFrozen || ZetaDia.Me.IsBlind || ZetaDia.Me.CommonData .GetAttribute <bool>(ActorAttributeType.PowerImmobilize)) { s_logger.Warning($"[{nameof(DrinkPotion)}] Can't use potion while incapacitated!"); return(CoroutineResult.NoAction); } if (ActivePotion == null) { s_logger.Warning($"[{nameof(DrinkPotion)}] No Available potions!"); return(CoroutineResult.NoAction); } s_logger.Information($"[{nameof(DrinkPotion)}] Using Potion {ActivePotion.Name}"); InventoryManager.UseItem(ActivePotion.AnnId); SpellHistory.RecordSpell(new TrinityPower(SNOPower.DrinkHealthPotion)); SnapShot.Record(); return(CoroutineResult.Done); }
protected virtual bool ShouldBlizzard(out TrinityActor target) { target = null; var skill = Skills.Wizard.Blizzard; if (!skill.CanCast()) { return(false); } target = TargetUtil.GetBestClusterUnit(BlizzardRadius, 70f) ?? CurrentTarget; if (target == null) { return(false); } var isExistingBlizzard = SpellHistory.FindSpells(skill.SNOPower, target.Position, BlizzardRadius, 6).Any(); return(!isExistingBlizzard); }
public bool CastPower(SNOPower power, Vector3 clickPosition, int targetAcdId) { if (power != SNOPower.None && Core.GameIsReady) { if (GameData.InteractPowers.Contains(power)) { clickPosition = Vector3.Zero; } else if (clickPosition == Vector3.Zero) { clickPosition = Core.Player.Position; } UpdateNavigationAfterPower(power); if (ZetaDia.Me.UsePower(power, clickPosition, Core.Player.WorldDynamicId, targetAcdId)) { SpellHistory.RecordSpell(power, clickPosition, targetAcdId); return(true); } } return(false); }
protected virtual bool ShouldCommandSkeletons() { if (!Skills.Necromancer.CommandSkeletons.CanCast() || Skills.Necromancer.Simulacrum.TimeSinceUse < 12500) { return(false); } if (Skills.Necromancer.CommandSkeletons.TimeSinceUse < 2500) { return(false); } var lastCast = SpellHistory.GetLastUseHistoryItem(SNOPower.P6_Necro_CommandSkeletons); if (Target.AcdId == lastCast?.TargetAcdId) { return(false); } Core.Logger.Error(LogCategory.Routine, $"[Command Skeletons] - On {Target}."); return(true); }
public static bool ShouldUsePotion() { if (Core.Player == null || Combat.TrinityCombat.Routines.Current == null) { return(false); } if (Core.Player.CurrentHealthPct > Combat.TrinityCombat.Routines.Current.PotionHealthPct) { return(false); } if (Core.Player.IsIncapacitated || !(Core.Player.CurrentHealthPct > 0) || Core.Player.IsInTown) { return(false); } if (SpellHistory.TimeSinceUse(SNOPower.DrinkHealthPotion) <= TimeSpan.FromSeconds(30)) { return(false); } return(Core.Player.CurrentHealthPct <= Combat.TrinityCombat.Routines.Current.PotionHealthPct); }
public void MoveTowards(Vector3 vMoveToTarget) { if (Trinity.Settings.Advanced.DisableAllMovement) { return; } if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld) { return; } if (UISafetyCheck()) { return; } TimeLastUsedPlayerMover = DateTime.UtcNow; LastMoveToTarget = vMoveToTarget; // Set the public variable vMoveToTarget = WarnAndLogLongPath(vMoveToTarget); // Store player current position // Store distance to current moveto target float destinationDistance = MyPosition.Distance2D(vMoveToTarget); // Do unstuckery things if (Trinity.Settings.Advanced.UnstuckerEnabled) { // See if we can reset the 10-limit unstuck counter, if >120 seconds since we last generated an unstuck location // this is used if we're NOT stuck... if (TotalAntiStuckAttempts > 1 && DateTime.UtcNow.Subtract(LastGeneratedStuckPosition).TotalSeconds >= 120) { TotalAntiStuckAttempts = 1; TimesReachedStuckPoint = 0; vSafeMovementLocation = Vector3.Zero; NavHelper.UsedStuckSpots = new List <GridPoint>(); Logger.Log(TrinityLogLevel.Info, LogCategory.Movement, "Resetting unstuck timers", true); } // See if we need to, and can, generate unstuck actions // check if we're stuck bool isStuck = UnstuckChecker(); if (isStuck) { // Record the time we last apparently couldn't move for a brief period of time LastRecordedAnyStuck = DateTime.UtcNow; // See if there's any stuck position to try and navigate to generated by random mover vSafeMovementLocation = UnstuckHandler(MyPosition, vMoveToTarget); if (vSafeMovementLocation == Vector3.Zero) { Logger.Log(TrinityLogLevel.Info, LogCategory.Movement, "Unable to find Unstuck point!", vSafeMovementLocation); return; } Logger.Log(TrinityLogLevel.Verbose, LogCategory.Movement, "SafeMovement Location set to {0}", vSafeMovementLocation); } // See if we can clear the total unstuckattempts if we haven't been stuck in over 6 minutes. if (DateTime.UtcNow.Subtract(LastRecordedAnyStuck).TotalSeconds >= 360) { TimesReachedMaxUnstucks = 0; } // Did we have a safe point already generated (eg from last loop through), if so use it as our current location instead if (vSafeMovementLocation != Vector3.Zero) { // Set our current movement target to the safe point we generated last cycle vMoveToTarget = vSafeMovementLocation; destinationDistance = MyPosition.Distance2D(vMoveToTarget); } // Get distance to current destination // Remove the stuck position if it's been reached, this bit of code also creates multiple stuck-patterns in an ever increasing amount if (vSafeMovementLocation != Vector3.Zero && destinationDistance <= 3f) { vSafeMovementLocation = Vector3.Zero; TimesReachedStuckPoint++; // Do we want to immediately generate a 2nd waypoint to "chain" anti-stucks in an ever-increasing path-length? if (TimesReachedStuckPoint <= TotalAntiStuckAttempts) { vSafeMovementLocation = NavHelper.FindSafeZone(true, TotalAntiStuckAttempts, MyPosition); vMoveToTarget = vSafeMovementLocation; } else { if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "Clearing old route and trying new path find to: " + LastMoveToTarget.ToString()); } // Reset the path and allow a whole "New" unstuck generation next cycle TimesReachedStuckPoint = 0; // And cancel unstucking for 9 seconds so DB can try to navigate CancelUnstuckerForSeconds = (9 * TotalAntiStuckAttempts); if (CancelUnstuckerForSeconds < 20) { CancelUnstuckerForSeconds = 20; } LastCancelledUnstucker = DateTime.UtcNow; Navigator.Clear(); Navigator.MoveTo(LastMoveToTarget, "original destination", false); return; } } } // don't use special movement within 10 seconds of being stuck bool cancelSpecialMovementAfterStuck = DateTime.UtcNow.Subtract(LastGeneratedStuckPosition).TotalMilliseconds > 10000; // See if we can use abilities like leap etc. for movement out of combat, but not in town if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && !Trinity.DontMoveMeIAmDoingShit && cancelSpecialMovementAfterStuck) { bool bTooMuchZChange = (Math.Abs(MyPosition.Z - vMoveToTarget.Z) >= 4f); // Whirlwind for a barb, special context only if (Trinity.Settings.Combat.Barbarian.SprintMode != BarbarianSprintMode.CombatOnly && Trinity.Hotbar.Contains(SNOPower.Barbarian_Whirlwind) && Trinity.ObjectCache.Any(u => u.IsUnit && MathUtil.IntersectsPath(u.Position, u.Radius + 5f, Trinity.Player.Position, vMoveToTarget)) && Trinity.Player.PrimaryResource >= V.F("Barbarian.Whirlwind.MinFury") && !Trinity.IsWaitingForSpecial && V.B("Barbarian.Whirlwind.UseForMovement")) { ZetaDia.Me.UsePower(SNOPower.Barbarian_Whirlwind, vMoveToTarget, Trinity.CurrentWorldDynamicId, -1); SpellHistory.RecordSpell(SNOPower.Barbarian_Whirlwind); if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Whirlwind for OOC movement, distance={0}", destinationDistance); } return; } // Leap movement for a barb if (Trinity.Settings.Combat.Barbarian.UseLeapOOC && Trinity.Hotbar.Contains(SNOPower.Barbarian_Leap) && PowerManager.CanCast(SNOPower.Barbarian_Leap) && !ShrinesInArea(vMoveToTarget)) { Vector3 vThisTarget = vMoveToTarget; if (destinationDistance > 35f) { vThisTarget = MathEx.CalculatePointFrom(vMoveToTarget, MyPosition, 35f); } ZetaDia.Me.UsePower(SNOPower.Barbarian_Leap, vThisTarget, Trinity.CurrentWorldDynamicId, -1); SpellHistory.RecordSpell(SNOPower.Barbarian_Leap); if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Leap for OOC movement, distance={0}", destinationDistance); } return; } // Furious Charge movement for a barb if (Trinity.Settings.Combat.Barbarian.UseChargeOOC && Trinity.Hotbar.Contains(SNOPower.Barbarian_FuriousCharge) && !bTooMuchZChange && destinationDistance >= 20f && PowerManager.CanCast(SNOPower.Barbarian_FuriousCharge) && !ShrinesInArea(vMoveToTarget)) { Vector3 vThisTarget = vMoveToTarget; if (destinationDistance > 35f) { vThisTarget = MathEx.CalculatePointFrom(vMoveToTarget, MyPosition, 35f); } ZetaDia.Me.UsePower(SNOPower.Barbarian_FuriousCharge, vThisTarget, Trinity.CurrentWorldDynamicId, -1); SpellHistory.RecordSpell(SNOPower.Barbarian_FuriousCharge); if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Furious Charge for OOC movement, distance={0}", destinationDistance); } return; } bool hasTacticalAdvantage = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.DemonHunter_Passive_TacticalAdvantage); int vaultDelay = hasTacticalAdvantage ? 2000 : Trinity.Settings.Combat.DemonHunter.VaultMovementDelay; // DemonHunter Vault if (Trinity.Hotbar.Contains(SNOPower.DemonHunter_Vault) && !bTooMuchZChange && Trinity.Settings.Combat.DemonHunter.VaultMode != DemonHunterVaultMode.CombatOnly && CombatBase.TimeSincePowerUse(SNOPower.DemonHunter_Vault) > vaultDelay && destinationDistance >= 18f && PowerManager.CanCast(SNOPower.DemonHunter_Vault) && !ShrinesInArea(vMoveToTarget) && // Don't Vault into avoidance/monsters if we're kiting (CombatBase.PlayerKiteDistance <= 0 || (CombatBase.PlayerKiteDistance > 0 && (!CacheData.TimeBoundAvoidance.Any(a => a.Position.Distance(vMoveToTarget) <= CombatBase.PlayerKiteDistance) || (!CacheData.TimeBoundAvoidance.Any(a => MathEx.IntersectsPath(a.Position, a.Radius, Trinity.Player.Position, vMoveToTarget))) || !CacheData.MonsterObstacles.Any(a => a.Position.Distance(vMoveToTarget) <= CombatBase.PlayerKiteDistance)))) ) { Vector3 vThisTarget = vMoveToTarget; if (destinationDistance > 35f) { vThisTarget = MathEx.CalculatePointFrom(vMoveToTarget, MyPosition, 35f); } ZetaDia.Me.UsePower(SNOPower.DemonHunter_Vault, vThisTarget, Trinity.CurrentWorldDynamicId, -1); SpellHistory.RecordSpell(SNOPower.DemonHunter_Vault); if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Vault for OOC movement, distance={0}", destinationDistance); } return; } // Tempest rush for a monk if (Trinity.Hotbar.Contains(SNOPower.Monk_TempestRush) && (Trinity.Settings.Combat.Monk.TROption == TempestRushOption.MovementOnly || Trinity.Settings.Combat.Monk.TROption == TempestRushOption.Always || (Trinity.Settings.Combat.Monk.TROption == TempestRushOption.TrashOnly && !TargetUtil.AnyElitesInRange(40f)))) { Vector3 vTargetAimPoint = vMoveToTarget; bool canRayCastTarget = true; vTargetAimPoint = TargetUtil.FindTempestRushTarget(); if (!CanChannelTempestRush && ((Trinity.Player.PrimaryResource >= Trinity.Settings.Combat.Monk.TR_MinSpirit && destinationDistance >= Trinity.Settings.Combat.Monk.TR_MinDist) || DateTime.UtcNow.Subtract(CacheData.AbilityLastUsed[SNOPower.Monk_TempestRush]).TotalMilliseconds <= 150) && canRayCastTarget && PowerManager.CanCast(SNOPower.Monk_TempestRush)) { CanChannelTempestRush = true; } else if ((CanChannelTempestRush && (Trinity.Player.PrimaryResource < 10f)) || !canRayCastTarget) { CanChannelTempestRush = false; } double lastUse = DateTime.UtcNow.Subtract(CacheData.AbilityLastUsed[SNOPower.Monk_TempestRush]).TotalMilliseconds; if (CanChannelTempestRush) { if (Trinity.SNOPowerUseTimer(SNOPower.Monk_TempestRush)) { LastTempestRushPosition = vTargetAimPoint; ZetaDia.Me.UsePower(SNOPower.Monk_TempestRush, vTargetAimPoint, Trinity.CurrentWorldDynamicId, -1); SpellHistory.RecordSpell(SNOPower.Monk_TempestRush); // simulate movement speed of 30 SpeedSensor lastSensor = SpeedSensors.OrderByDescending(s => s.Timestamp).FirstOrDefault(); SpeedSensors.Add(new SpeedSensor() { Location = MyPosition, TimeSinceLastMove = new TimeSpan(0, 0, 0, 0, 1000), Distance = 5f, WorldID = Trinity.CurrentWorldDynamicId }); if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Tempest Rush for OOC movement, distance={0:0} spirit={1:0} cd={2} lastUse={3:0} V3={4} vAim={5}", destinationDistance, Trinity.Player.PrimaryResource, PowerManager.CanCast(SNOPower.Monk_TempestRush), lastUse, vMoveToTarget, vTargetAimPoint); } return; } else { return; } } else { if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Tempest rush failed!: {0:00.0} / {1} distance: {2:00.0} / {3} Raycast: {4} MS: {5:0.0} lastUse={6:0}", Trinity.Player.PrimaryResource, Trinity.Settings.Combat.Monk.TR_MinSpirit, destinationDistance, Trinity.Settings.Combat.Monk.TR_MinDist, canRayCastTarget, GetMovementSpeed(), lastUse); } Trinity.MaintainTempestRush = false; } // Always set this from PlayerMover Trinity.LastTempestRushLocation = vTargetAimPoint; } // Dashing Strike OOC if (CombatBase.CanCast(SNOPower.X1_Monk_DashingStrike) && Trinity.Settings.Combat.Monk.UseDashingStrikeOOC && destinationDistance > 15f) { ZetaDia.Me.UsePower(SNOPower.X1_Monk_DashingStrike, vMoveToTarget, Trinity.CurrentWorldDynamicId, -1); SpellHistory.RecordSpell(SNOPower.X1_Monk_DashingStrike); if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Dashing Strike for OOC movement, distance={0}", destinationDistance); } } bool hasWormHole = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_Teleport && s.RuneIndex == 4); bool hasCalamity = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_Teleport && s.RuneIndex == 0); // Teleport for a wizard if (!hasCalamity && CombatBase.CanCast(SNOPower.Wizard_Teleport, CombatBase.CanCastFlags.NoTimer) && CombatBase.TimeSincePowerUse(SNOPower.Wizard_Teleport) > 250 && destinationDistance >= 10f && !ShrinesInArea(vMoveToTarget)) { var maxTeleportRange = 75f; Vector3 vThisTarget = vMoveToTarget; if (destinationDistance > maxTeleportRange) { vThisTarget = MathEx.CalculatePointFrom(vMoveToTarget, MyPosition, maxTeleportRange); } ZetaDia.Me.UsePower(SNOPower.Wizard_Teleport, vThisTarget, Trinity.CurrentWorldDynamicId, -1); SpellHistory.RecordSpell(SNOPower.Wizard_Teleport); if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Teleport for OOC movement, distance={0}", destinationDistance); } return; } // Archon Teleport for a wizard if (Trinity.Hotbar.Contains(SNOPower.Wizard_Archon_Teleport) && DateTime.UtcNow.Subtract(CacheData.AbilityLastUsed[SNOPower.Wizard_Archon_Teleport]).TotalMilliseconds >= CombatBase.GetSNOPowerUseDelay(SNOPower.Wizard_Archon_Teleport) && destinationDistance >= 20f && PowerManager.CanCast(SNOPower.Wizard_Archon_Teleport) && !ShrinesInArea(vMoveToTarget)) { Vector3 vThisTarget = vMoveToTarget; if (destinationDistance > 35f) { vThisTarget = MathEx.CalculatePointFrom(vMoveToTarget, MyPosition, 35f); } ZetaDia.Me.UsePower(SNOPower.Wizard_Archon_Teleport, vThisTarget, Trinity.CurrentWorldDynamicId, -1); SpellHistory.RecordSpell(SNOPower.Wizard_Archon_Teleport); if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Archon Teleport for OOC movement, distance={0}", destinationDistance); } return; } } if (MyPosition.Distance2D(vMoveToTarget) > 1f) { // Default movement ZetaDia.Me.UsePower(SNOPower.Walk, vMoveToTarget, Trinity.CurrentWorldDynamicId, -1); if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Moved to:{0} dir:{1} Speed:{2:0.00} Dist:{3:0} ZDiff:{4:0} CanStand:{5} Raycast:{6}", NavHelper.PrettyPrintVector3(vMoveToTarget), MathUtil.GetHeadingToPoint(vMoveToTarget), MovementSpeed, MyPosition.Distance2D(vMoveToTarget), Math.Abs(MyPosition.Z - vMoveToTarget.Z), Trinity.MainGridProvider.CanStandAt(Trinity.MainGridProvider.WorldToGrid(vMoveToTarget.ToVector2())), !Navigator.Raycast(MyPosition, vMoveToTarget) ); } } else { if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement)) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Reached MoveTowards Destination {0} Current Speed: {1:0.0}", vMoveToTarget, MovementSpeed); } } }
//public static class FireballTracker //{ // public static Dictionary<int,TrinityActor> Fireballs = new Dictionary<int, TrinityActor>(); // private static DateTime _lastUseTime; // public static bool IsFireballPending { get; private set; } // public const int FireballSnoId = (int) SNOActor.zoltunKulle_fieryBoulder_model; // public const int PendingTimeoutMs = 1000; // public static void Update() // { // var lastUseTime = SpellHistory.PowerLastUsedTime(SNOPower.Monk_LashingTailKick); // var msSinceUse = DateTime.UtcNow.Subtract(lastUseTime).TotalMilliseconds; // if (lastUseTime != _lastUseTime) // { // Core.Logger.Log($"New LTK cast, waiting for fireball"); // IsFireballPending = msSinceUse < PendingTimeoutMs; // _lastUseTime = lastUseTime; // } // if (msSinceUse > PendingTimeoutMs && IsFireballPending) // { // Core.Logger.Log($"Fireball wait timed out"); // IsFireballPending = false; // } // foreach (var actor in Core.Actors.AllRActors.Where(a => a.Type == TrinityObjectType.ClientEffect)) // { // if (actor.ActorSnoId == FireballSnoId && !Fireballs.ContainsKey(actor.AnnId)) // { // Core.Logger.Log($"New Fireball Found Delay:{msSinceUse}ms"); // IsFireballPending = false; // Fireballs.Add(actor.AnnId, actor); // } // } // foreach (var fireball in Fireballs.ToList().Where(fireball => !fireball.Value.IsValid)) // { // Fireballs.Remove(fireball.Key); // } // } //} /* Speed Farm Solo Variant tested @ GR75 * [Trinity 2.55.668] ------ Equipped Non-Set Legendaries: Items=8, Sets=1 ------ * [Trinity 2.55.668] Item: SpiritStone: Gyana Na Kashu (222169) is Equipped * [Trinity 2.55.668] Item: Belt: Kyoshiro's Soul (298136) is Equipped * [Trinity 2.55.668] Item: Boots: Rivera Dancers (197224) is Equipped * [Trinity 2.55.668] Item: Ring: Obsidian Ring of the Zodiac (212588) is Equipped * [Trinity 2.55.668] Item: Ring: Unity (212581) is Equipped * [Trinity 2.55.668] Item: Bracer: Nemesis Bracers (298121) is Equipped * [Trinity 2.55.668] Item: FistWeapon: Scarbringer (130557) is Equipped * [Trinity 2.55.668] Item: FistWeapon: Vengeful Wind (403775) is Equipped * [Trinity 2.55.668] ------ Equipped in Kanai's Cube: Items=3 ------ * [Trinity 2.55.668] Item: SpiritStone: The Laws of Seph (299454) is Equipped * [Trinity 2.55.668] Item: Ring: Ring of Royal Grandeur (298094) is Equipped * [Trinity 2.55.668] Item: Sword: In-geom (410946) is Equipped * [Trinity 2.55.668] ------ Set: Monkey King's Garb : 5/6 Equipped. ActiveBonuses=3/3 ------ * [Trinity 2.55.668] Item: Shoulder: Sunwuko's Balance (336175) is Equipped * [Trinity 2.55.668] Item: Gloves: Sunwuko's Paws (336172) is Equipped * [Trinity 2.55.668] Item: Amulet: Sunwuko's Shines (336174) is Equipped * [Trinity 2.55.668] Item: Legs: Sunwuko's Leggings (429075) is Equipped * [Trinity 2.55.668] Item: Chest: Sunwuko's Soul (429167) is Equipped * [Trinity 2.55.668] ------ Active Skills / Runes ------ * [Trinity 2.55.668] Skill: Lashing Tail Kick Rune=Sweeping Armada Type=Spender * [Trinity 2.55.668] Skill: Blinding Flash Rune=Faith in the Light Type=Other * [Trinity 2.55.668] Skill: Dashing Strike Rune=Way of the Falling Star Type=Other * [Trinity 2.55.668] Skill: Mantra of Salvation Rune=Agility Type=Other * [Trinity 2.55.668] Skill: Sweeping Wind Rune=Inner Storm Type=Spender * [Trinity 2.55.668] Skill: Epiphany Rune=Desert Shroud Type=Other * [Trinity 2.55.668] ------ Passives ------ * [Trinity 2.55.668] Passive: Exalted Soul * [Trinity 2.55.668] Passive: Beacon of Ytar * [Trinity 2.55.668] Passive: Harmony * [Trinity 2.55.668] Passive: Momentum * * [Trinity 2.55.668] ------ Equipped Non-Set Legendaries: Items=6, Sets=2 ------ * [Trinity 2.55.668] Item: SpiritStone: Gyana Na Kashu (222169) is Equipped * [Trinity 2.55.668] Item: Belt: The Witching Hour (193670) is Equipped * [Trinity 2.55.668] Item: Boots: Rivera Dancers (197224) is Equipped * [Trinity 2.55.668] Item: Bracer: Spirit Guards (430290) is Equipped * [Trinity 2.55.668] Item: FistWeapon: Crystal Fist (175939) is Equipped * [Trinity 2.55.668] Item: FistWeapon: Scarbringer (130557) is Equipped * [Trinity 2.55.668] ------ Equipped in Kanai's Cube: Items=3 ------ * [Trinity 2.55.668] Item: SpiritStone: The Laws of Seph (299454) is Equipped * [Trinity 2.55.668] Item: Ring: Ring of Royal Grandeur (298094) is Equipped * [Trinity 2.55.668] Item: Daibo: Flying Dragon (197065) is Equipped * [Trinity 2.55.668] ------ Set: Bastions of Will : 2/2 Equipped. ActiveBonuses=1/1 ------ * [Trinity 2.55.668] Item: Ring: Focus (332209) is Equipped * [Trinity 2.55.668] Item: Ring: Restraint (332210) is Equipped * [Trinity 2.55.668] ------ Set: Monkey King's Garb : 5/6 Equipped. ActiveBonuses=3/3 ------ * [Trinity 2.55.668] Item: Shoulder: Sunwuko's Balance (336175) is Equipped * [Trinity 2.55.668] Item: Gloves: Sunwuko's Paws (336172) is Equipped * [Trinity 2.55.668] Item: Amulet: Sunwuko's Shines (336174) is Equipped * [Trinity 2.55.668] Item: Legs: Sunwuko's Leggings (429075) is Equipped * [Trinity 2.55.668] Item: Chest: Sunwuko's Soul (429167) is Equipped * [Trinity 2.55.668] ------ Active Skills / Runes ------ * [Trinity 2.55.668] Skill: Fists of Thunder Rune=Quickening Type=Generator * [Trinity 2.55.668] Skill: Lashing Tail Kick Rune=Sweeping Armada Type=Spender * [Trinity 2.55.668] Skill: Blinding Flash Rune=Faith in the Light Type=Other * [Trinity 2.55.668] Skill: Dashing Strike Rune=Blinding Speed Type=Other * [Trinity 2.55.668] Skill: Mantra of Salvation Rune=Agility Type=Other * [Trinity 2.55.668] Skill: Sweeping Wind Rune=Inner Storm Type=Spender * [Trinity 2.55.668] ------ Passives ------ * [Trinity 2.55.668] Passive: Exalted Soul * [Trinity 2.55.668] Passive: Seize the Initiative * [Trinity 2.55.668] Passive: The Guardian's Path * [Trinity 2.55.668] Passive: Beacon of Ytar * [Trinity 2.55.668][Routine] Need Spirit Gaurds Buff * */ public TrinityPower GetOffensivePower() { // 853: PowerBuff0VisualEffectNone (-3243) [ PowerSnoId: ItemPassive_Unique_Ring_903_x1: 402411 ] i:1 f:0 Value=1 // 865: PowerBuff2VisualEffectNone (-3231) [ PowerSnoId: ItemPassive_Unique_Ring_922_x1: 402461 ] i:0 f:0 Value=0 // 588: BuffIconStartTick2(-3508)[PowerSnoId: ItemPassive_Unique_Gem_018_x1: 428348] i: 79817 f: 0 Value = 79817 // 863: PowerBuff1VisualEffectD (-3233) [ PowerSnoId: Monk_LashingTailKick: 111676 ] i:1 f:0 Value=1 TrinityPower power; Vector3 position; //FireballTracker.Update(); //if (FireballTracker.IsFireballPending) //{ // Core.Logger.Log("Waiting for fireball"); // return new TrinityPower(SNOPower.None); //} if (TrySpecialPower(out power)) { return(power); } if (Core.Buffs.HasCastingShrine) { if (Skills.Monk.DashingStrike.CanCast() && !Skills.Monk.DashingStrike.IsLastUsed) { return(DashingStrike(CurrentTarget.Position)); } if (Skills.Monk.LashingTailKick.CanCast()) { return(LashingTailKick(CurrentTarget)); } } if (ShouldRefreshSpiritGuardsBuff) { Core.Logger.Log(LogCategory.Routine, "Need Spirit Gaurds Buff"); if (TryPrimaryClosestTarget(out power)) { return(power); } } if (ShouldRefreshBastiansGenerator) { Core.Logger.Log(LogCategory.Routine, "Need Bastians Buff"); if (TryPrimaryClosestTarget(out power)) { return(power); } } // With sweeping armada try to keep distance in the sweet spot between 10-15yd if (Runes.Monk.SweepingArmada.IsActive) { var enoughTimePassed = SpellHistory.TimeSinceUse(SNOPower.Walk).TotalMilliseconds > 500; var isSoloElite = TargetUtil.ElitesInRange(25f) == 1 && !AnyUnitsInRange(25f); if (enoughTimePassed && isSoloElite && CurrentTarget.RadiusDistance <= 10f && !IsStuck) { if (Avoider.TryGetSafeSpot(out position, 12f + CurrentTarget.CollisionRadius, 30f, CurrentTarget.Position)) { Core.Logger.Log(LogCategory.Routine, $"Adjusting Distance for Sweeping Armarda RDist={CurrentTarget.RadiusDistance} Dist={ZetaDia.Me.Position.Distance(CurrentTarget.Position)}"); return(Walk(position, 2f)); } } } if (TrySecondaryPower(out power)) { return(power); } if (TryPrimaryPower(out power)) { return(power); } if (IsNoPrimary) { // Stay away from units for belt to build stacks. if (Legendary.KyoshirosSoul.IsEquipped) { var needStacks = Skills.Monk.SweepingWind.BuffStacks < 3 && Player.PrimaryResourcePct <= 0.75f; var needResource = Player.PrimaryResource < PrimaryEnergyReserve; if ((needStacks || needResource) && HostileMonsters.Any(u => u.Distance <= 12f)) { Core.Logger.Log(LogCategory.Routine, "Moving away to build stacks"); return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 30f))); } } } // SW Stacks but no mana, or skills cooldown maybe, hang out just outside range of target. Core.Logger.Log(LogCategory.Routine, "Can't cast anything."); return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 25f))); }
private static TrinityPower GetDemonHunterPower(bool IsCurrentlyAvoiding, bool UseOOCBuff, bool UseDestructiblePower) { // Pick the best destructible power available if (UseDestructiblePower) { return(GetDemonHunterDestroyPower()); } MinEnergyReserve = 25; //Kridershot InternalName=x1_bow_norm_unique_09-137 GameBalanceID=1999595351 ItemLink: {c:ffff8000}Kridershot{/c} bool hasKridershot = ZetaDia.Me.Inventory.Equipped.Any(i => i.GameBalanceId == 1999595351); bool hasPunishment = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_Preparation && s.RuneIndex == 0); // Spam Shadow Power if (Settings.Combat.DemonHunter.SpamShadowPower && CombatBase.CanCast(SNOPower.DemonHunter_ShadowPower) && !Player.IsIncapacitated && (!GetHasBuff(SNOPower.DemonHunter_ShadowPower) || Player.CurrentHealthPct <= PlayerEmergencyHealthPotionLimit) && // if we don't have the buff or our health is low ((!hasPunishment && Player.SecondaryResource >= 14) || (hasPunishment && Player.SecondaryResource >= 39)) && // Save some Discipline for Preparation (Settings.Combat.DemonHunter.SpamShadowPower && Player.SecondaryResource >= 28)) // When spamming Shadow Power, save some Discipline for emergencies { return(new TrinityPower(SNOPower.DemonHunter_ShadowPower)); } // NotSpam Shadow Power if (!UseOOCBuff && !Settings.Combat.DemonHunter.SpamShadowPower && CombatBase.CanCast(SNOPower.DemonHunter_ShadowPower) && !Player.IsIncapacitated && (!GetHasBuff(SNOPower.DemonHunter_ShadowPower) || Player.CurrentHealthPct <= PlayerEmergencyHealthPotionLimit) && // if we don't have the buff or our health is low ((!hasPunishment && Player.SecondaryResource >= 14) || (hasPunishment && Player.SecondaryResource >= 39)) && // Save some Discipline for Preparation (Player.CurrentHealthPct < 1f || Player.IsRooted || TargetUtil.AnyMobsInRange(15))) { return(new TrinityPower(SNOPower.DemonHunter_ShadowPower)); } // Vengeance if (!IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_DemonHunter_Vengeance, CombatBase.CanCastFlags.NoTimer) && ((!Settings.Combat.DemonHunter.VengeanceElitesOnly && TargetUtil.AnyMobsInRange(60, 6)) || TargetUtil.IsEliteTargetInRange(60f))) { return(new TrinityPower(SNOPower.X1_DemonHunter_Vengeance)); } // Smoke Screen if ((!UseOOCBuff || Settings.Combat.DemonHunter.SpamSmokeScreen) && CombatBase.CanCast(SNOPower.DemonHunter_SmokeScreen) && !GetHasBuff(SNOPower.DemonHunter_ShadowPower) && Player.SecondaryResource >= 14 && ( (Player.CurrentHealthPct <= 0.50 || Player.IsRooted || TargetUtil.AnyMobsInRange(15) || Player.IsIncapacitated) || Settings.Combat.DemonHunter.SpamSmokeScreen )) { return(new TrinityPower(SNOPower.DemonHunter_SmokeScreen, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } int sentryCoolDown = SpellHistory.SpellUseCountInTime(SNOPower.DemonHunter_Sentry, TimeSpan.FromSeconds(24)) >= 4 ? 12 : 6; // Sentry Turret if (!UseOOCBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.DemonHunter_Sentry, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.AnyElitesInRange(50) || TargetUtil.AnyMobsInRange(50, 2) || TargetUtil.IsEliteTargetInRange(50)) && Player.PrimaryResource >= 30 && (SpellHistory.TimeSinceUse(SNOPower.DemonHunter_Sentry) > TimeSpan.FromSeconds(sentryCoolDown) || SpellHistory.DistanceFromLastUsePosition(SNOPower.DemonHunter_Sentry) > 7.5)) { return(new TrinityPower(SNOPower.DemonHunter_Sentry, 65f, TargetUtil.GetBestClusterPoint())); } // Caltrops if (!UseOOCBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.DemonHunter_Caltrops) && Player.SecondaryResource >= 6 && TargetUtil.AnyMobsInRange(40)) { return(new TrinityPower(SNOPower.DemonHunter_Caltrops, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } // Preperation: restore 30 disc / 45 sec cd // Invigoration = 1 : passive + 15 disc / 45 sec cd // Punishment = 0 : Cost: 25 disc, restore 75 hatred / NO COOLDOWN // Battle Scars = 3 : instantly restore 40% health + restore 30 disc / 45 sec cd // Focused Mind = 2 : restore 45 disc over 15 sec / 45 sec cd // Backup plan = 4 : 30% chance Prep has no cooldown (remove cast timer) // Restore 75 hatred for 25 disc - NO COOLDOWN! //bool hasPunishment = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_Preparation && s.RuneIndex == 0); bool hasInvigoration = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_Preparation && s.RuneIndex == 1); bool hasBattleScars = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_Preparation && s.RuneIndex == 3); bool hasFocusedMind = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_Preparation && s.RuneIndex == 2); bool hasBackupPlan = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_Preparation && s.RuneIndex == 4); float preperationTriggerRange = V.F("DemonHunter.PreperationTriggerRange"); if (((!UseOOCBuff && !Player.IsIncapacitated && (TargetUtil.AnyMobsInRange(preperationTriggerRange))) || Settings.Combat.DemonHunter.SpamPreparation || hasPunishment) && Hotbar.Contains(SNOPower.DemonHunter_Preparation)) { // Preperation w/ Punishment if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= 25 && Player.PrimaryResourceMissing >= 75 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000) { return(new TrinityPower(SNOPower.DemonHunter_Preparation)); } // Preperation w/ Battle Scars - check for health only if (hasBattleScars && CombatBase.CanCast(SNOPower.DemonHunter_Preparation) && Player.CurrentHealthPct < 0.6) { return(new TrinityPower(SNOPower.DemonHunter_Preparation)); } // no rune || invigoration || focused mind || Backup Plan || Battle Scars (need Disc) if ((!hasPunishment) && CombatBase.CanCast(SNOPower.DemonHunter_Preparation) && Player.SecondaryResource <= 15 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000) { return(new TrinityPower(SNOPower.DemonHunter_Preparation)); } } // SOURCE: Stede - http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/155398-trinity-dh-companion-use-abilities.html#post1445496 // Companion On-Use Abilities Added in 2.0 bool hasSpider = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 0); bool hasBat = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 3); bool hasBoar = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 1); bool hasFerret = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 4); bool hasWolf = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_DemonHunter_Companion && s.RuneIndex == 2); if (!UseOOCBuff && !Player.IsIncapacitated && Hotbar.Contains(SNOPower.X1_DemonHunter_Companion)) { // Use Spider Slow on 4 or more trash mobs in an area or on Unique/Elite/Champion if (hasSpider && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && TargetUtil.ClusterExists(25f, 4) && TargetUtil.EliteOrTrashInRange(25f)) { return(new TrinityPower(SNOPower.X1_DemonHunter_Companion)); } //Use Bat when Hatred is Needed if (hasBat && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && Player.PrimaryResourceMissing >= 60) { return(new TrinityPower(SNOPower.X1_DemonHunter_Companion)); } // Use Boar Taunt on 3 or more trash mobs in an area or on Unique/Elite/Champion if (hasBoar && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && ((TargetUtil.ClusterExists(20f, 4) && TargetUtil.EliteOrTrashInRange(20f)) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.Distance <= 20f))) { return(new TrinityPower(SNOPower.X1_DemonHunter_Companion)); } // Ferrets used for picking up Health Globes when low on Health if (hasFerret && ObjectCache.Any(o => o.Type == GObjectType.HealthGlobe && o.Distance < 60f) && Player.CurrentHealthPct < PlayerEmergencyHealthPotionLimit) { return(new TrinityPower(SNOPower.X1_DemonHunter_Companion)); } // Use Wolf Howl on Unique/Elite/Champion - Would help for farming trash, but trash farming should not need this - Used on Elites to reduce Deaths per hour if (hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && (TargetUtil.AnyMobsInRange(20) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance < 55f))) { return(new TrinityPower(SNOPower.X1_DemonHunter_Companion)); } } //skillDict.Add("EvasiveFire", SNOPower.DemonHunter_EvasiveFire); //runeDict.Add("Hardened", 0); //runeDict.Add("PartingGift", 2); //runeDict.Add("CoveringFire", 1); //runeDict.Add("Displace", 4); //runeDict.Add("Surge", 3); // Companion if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && TargetUtil.EliteOrTrashInRange(30f) && Player.SecondaryResource >= 10) { return(new TrinityPower(SNOPower.X1_DemonHunter_Companion, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 1)); } // Marked for Death if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_MarkedForDeath) && Player.SecondaryResource >= 3 && (TargetUtil.AnyElitesInRange(40) || TargetUtil.AnyMobsInRange(40, 3) || ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.Radius <= 40 && CurrentTarget.RadiusDistance <= 40f))) { return(new TrinityPower(SNOPower.DemonHunter_MarkedForDeath, 40f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1)); } // Vault if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_Vault) && !Player.IsRooted && !Player.IsIncapacitated && Settings.Combat.DemonHunter.VaultMode != Config.Combat.DemonHunterVaultMode.MovementOnly && // Only use vault to retreat if < level 60, or if in inferno difficulty for level 60's (Player.Level < 60 || Player.GameDifficulty > GameDifficulty.Master) && (CurrentTarget.RadiusDistance <= 10f || TargetUtil.AnyMobsInRange(10)) && // if we have ShadowPower and Disicpline is >= 16 // or if we don't have ShadoWpower and Discipline is >= 22 (Player.SecondaryResource >= (Hotbar.Contains(SNOPower.DemonHunter_ShadowPower) ? 22 : 16)) && TimeSinceUse(SNOPower.DemonHunter_Vault) >= Trinity.Settings.Combat.DemonHunter.VaultMovementDelay) { //Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, -15f); // Lets find a smarter Vault position instead of just "backwards" //Vector3 vNewTarget = NavHelper.FindSafeZone(Trinity.Player.Position, true, false, null, false); Vector3 vNewTarget = NavHelper.MainFindSafeZone(Trinity.Player.Position, true, false, null, false); return(new TrinityPower(SNOPower.DemonHunter_Vault, 20f, vNewTarget, CurrentWorldDynamicId, -1, 1, 2)); } // Rain of Vengeance if (!UseOOCBuff && CombatBase.CanCast(SNOPower.DemonHunter_RainOfVengeance) && !Player.IsIncapacitated && (TargetUtil.ClusterExists(45f, 3) || TargetUtil.EliteOrTrashInRange(45f))) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(45f, 65f, false, true); return(new TrinityPower(SNOPower.DemonHunter_RainOfVengeance, 0f, bestClusterPoint, CurrentWorldDynamicId, -1, 1, 1)); } // Cluster Arrow if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated && Player.PrimaryResource >= 50) { return(new TrinityPower(SNOPower.DemonHunter_ClusterArrow, V.F("DemonHunter.ClusterArrow.UseRange"), CurrentTarget.ACDGuid)); } // Multi Shot if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_Multishot) && !Player.IsIncapacitated && Player.PrimaryResource >= 30 && (TargetUtil.AnyMobsInRange(40, 2) || CurrentTarget.IsBossOrEliteRareUnique || CurrentTarget.IsTreasureGoblin)) { return(new TrinityPower(SNOPower.DemonHunter_Multishot, 30f, CurrentTarget.Position, CurrentWorldDynamicId, -1, 1, 1)); } // Fan of Knives if (!UseOOCBuff && CombatBase.CanCast(SNOPower.DemonHunter_FanOfKnives) && !Player.IsIncapacitated && (TargetUtil.EliteOrTrashInRange(15) || TargetUtil.AnyTrashInRange(15f, 5, false))) { return(new TrinityPower(SNOPower.DemonHunter_FanOfKnives, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } // Strafe spam - similar to barbarian whirlwind routine if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_Strafe, CombatBase.CanCastFlags.NoTimer) && !Player.IsIncapacitated && !Player.IsRooted && Player.PrimaryResource >= Settings.Combat.DemonHunter.StrafeMinHatred) { bool shouldGetNewZigZag = (DateTime.UtcNow.Subtract(Trinity.LastChangedZigZag).TotalMilliseconds >= V.I("Barbarian.Whirlwind.ZigZagMaxTime") || CurrentTarget.ACDGuid != Trinity.LastZigZagUnitAcdGuid || CombatBase.ZigZagPosition.Distance2D(Player.Position) <= 5f); if (shouldGetNewZigZag) { var wwdist = V.F("Barbarian.Whirlwind.ZigZagDistance"); CombatBase.ZigZagPosition = TargetUtil.GetZigZagTarget(CurrentTarget.Position, wwdist); Trinity.LastZigZagUnitAcdGuid = CurrentTarget.ACDGuid; Trinity.LastChangedZigZag = DateTime.UtcNow; } int postCastTickDelay = TrinityPower.MillisecondsToTickDelay(250); return(new TrinityPower(SNOPower.DemonHunter_Strafe, 15f, CombatBase.ZigZagPosition, CurrentWorldDynamicId, -1, 0, postCastTickDelay)); } // Spike Trap if (!UseOOCBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.DemonHunter_SpikeTrap) && LastPowerUsed != SNOPower.DemonHunter_SpikeTrap && Player.PrimaryResource >= 30) { // For distant monsters, try to target a little bit in-front of them (as they run towards us), if it's not a treasure goblin float fExtraDistance = 0f; if (CurrentTarget.Distance > 17f && !CurrentTarget.IsTreasureGoblin) { fExtraDistance = CurrentTarget.Distance - 17f; if (fExtraDistance > 5f) { fExtraDistance = 5f; } if (CurrentTarget.Distance - fExtraDistance < 15f) { fExtraDistance -= 2; } } Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, CurrentTarget.Distance - fExtraDistance); return(new TrinityPower(SNOPower.DemonHunter_SpikeTrap, 35f, vNewTarget, CurrentWorldDynamicId, -1, 1, 1)); } //skillDict.Add("ElementalArrow", SNOPower.DemonHunter_ElementalArrow); //runeDict.Add("BallLightning", 1); //runeDict.Add("FrostArrow", 0); //runeDict.Add("ScreamingSkull", 2); //runeDict.Add("LightningBolts", 4); //runeDict.Add("NetherTentacles", 3); var hasBallLightning = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_ElementalArrow && s.RuneIndex == 1); var hasFrostArrow = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_ElementalArrow && s.RuneIndex == 0); var hasScreamingSkull = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_ElementalArrow && s.RuneIndex == 2); var hasLightningBolts = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_ElementalArrow && s.RuneIndex == 4); var hasNetherTentacles = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_ElementalArrow && s.RuneIndex == 3); // Elemental Arrow if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_ElementalArrow) && SNOPowerUseTimer(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated && ((Player.PrimaryResource >= 10 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve || hasKridershot)) { return(new TrinityPower(SNOPower.DemonHunter_ElementalArrow, 65f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1)); } //skillDict.Add("Chakram", SNOPower.DemonHunter_Chakram); //runeDict.Add("TwinChakrams", 0); //runeDict.Add("Serpentine", 2); //runeDict.Add("RazorDisk", 3); //runeDict.Add("Boomerang", 1); //runeDict.Add("ShurikenCloud", 4); bool hasShurikenCloud = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.DemonHunter_Chakram && s.RuneIndex == 4); // Chakram normal attack if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_Chakram) && !Player.IsIncapacitated && !hasShurikenCloud && ((Player.PrimaryResource >= 10 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve)) { return(new TrinityPower(SNOPower.DemonHunter_Chakram, 50f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1)); } // Chakram:Shuriken Cloud if (!Player.IsInTown && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_Chakram) && !Player.IsIncapacitated && hasShurikenCloud && TimeSinceUse(SNOPower.DemonHunter_Chakram) >= 110000 && ((Player.PrimaryResource >= 10 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve)) { return(new TrinityPower(SNOPower.DemonHunter_Chakram, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 2)); } // Rapid Fire if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_RapidFire, CombatBase.CanCastFlags.NoTimer) && !Player.IsIncapacitated && Player.PrimaryResource >= 16 && (Player.PrimaryResource >= Settings.Combat.DemonHunter.RapidFireMinHatred || CombatBase.LastPowerUsed == SNOPower.DemonHunter_RapidFire)) { // Players with grenades *AND* rapid fire should spam grenades at close-range instead if (Hotbar.Contains(SNOPower.DemonHunter_Grenades) && CurrentTarget.RadiusDistance <= 18f) { return(new TrinityPower(SNOPower.DemonHunter_Grenades, 18f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } // Now return rapid fire, if not sending grenades instead return(new TrinityPower(SNOPower.DemonHunter_RapidFire, 40f, CurrentTarget.Position)); } // Impale if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_Impale) && !Player.IsIncapacitated && (!TargetUtil.AnyMobsInRange(12, 4)) && ((Player.PrimaryResource >= 25 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve) && CurrentTarget.RadiusDistance <= 50f) { return(new TrinityPower(SNOPower.DemonHunter_Impale, 50f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1)); } // Evasive Fire if (!UseOOCBuff && CombatBase.CanCast(SNOPower.X1_DemonHunter_EvasiveFire) && !Player.IsIncapacitated && (TargetUtil.AnyMobsInRange(10f) || DemonHunter_HasNoPrimary())) { float range = DemonHunter_HasNoPrimary() ? 70f : 0f; return(new TrinityPower(SNOPower.X1_DemonHunter_EvasiveFire, range, Vector3.Zero, -1, CurrentTarget.ACDGuid, 1, 1)); } // Hungering Arrow if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_HungeringArrow) && !Player.IsIncapacitated) { return(new TrinityPower(SNOPower.DemonHunter_HungeringArrow, 50f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } // Entangling shot if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.X1_DemonHunter_EntanglingShot) && !Player.IsIncapacitated) { return(new TrinityPower(SNOPower.X1_DemonHunter_EntanglingShot, 50f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } // Bola Shot if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_Bolas) && !Player.IsIncapacitated) { return(new TrinityPower(SNOPower.DemonHunter_Bolas, 50f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1)); } // Grenades if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_Grenades) && !Player.IsIncapacitated) { return(new TrinityPower(SNOPower.DemonHunter_Grenades, 40f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 5, 5)); } // Default attacks return(CombatBase.DefaultPower); }
protected override bool ShouldSlowTime(out Vector3 position) { position = Vector3.Zero; var skill = Skills.Wizard.SlowTime; if (!skill.CanCast()) { return(false); } var myPosition = ZetaDia.Me.Position; var clusterPosition = TargetUtil.GetBestClusterPoint(0f, 50f); var bubbles = SpellHistory.FindSpells(skill.SNOPower, 12).ToList(); var bubblePositions = new List <Vector3>(bubbles.Select(b => b.TargetPosition)); var isDefensiveRune = Runes.Wizard.PointOfNoReturn.IsActive || Runes.Wizard.StretchTime.IsActive || Runes.Wizard.Exhaustion.IsActive; Func <Vector3, bool> isBubbleAtPosition = pos => bubblePositions.Any(b => b.Distance(pos) <= 14f && pos.Distance(myPosition) < SlowTimeRange); // On Self if (TargetUtil.ClusterExists(15f, 60f, 8) && isDefensiveRune && !isBubbleAtPosition(myPosition)) { position = MathEx.GetPointAt(myPosition, 10f, Player.Rotation); return(true); } // On Elites if (CurrentTarget.IsElite && CurrentTarget.Distance < SlowTimeRange && !isBubbleAtPosition(CurrentTarget.Position)) { position = CurrentTarget.Position; return(true); } // On Clusters if (TargetUtil.ClusterExists(50f, 5) && clusterPosition.Distance(myPosition) < SlowTimeRange && !isBubbleAtPosition(clusterPosition)) { position = clusterPosition; return(true); } // Delseres Magnum Opus Set if (Sets.DelseresMagnumOpus.IsEquipped) { var isLargeCluster = Core.Clusters.LargeCluster.Exists && Core.Clusters.LargeCluster.Position.Distance(myPosition) < SlowTimeRange; if (isLargeCluster && !isBubbleAtPosition(Core.Clusters.LargeCluster.Position)) { position = Core.Clusters.LargeCluster.Position; return(true); } var isAnyCluster = Core.Clusters.BestCluster.Exists && Core.Clusters.BestCluster.Position.Distance(myPosition) < SlowTimeRange; if (isAnyCluster && !isBubbleAtPosition(Core.Clusters.BestCluster.Position)) { position = Core.Clusters.BestCluster.Position; return(true); } if (!isBubbleAtPosition(myPosition)) { position = MathEx.GetPointAt(myPosition, 10f, Player.Rotation); return(true); } } return(false); }
private static TrinityPower GetMonkPower(bool IsCurrentlyAvoiding, bool UseOOCBuff, bool UseDestructiblePower) { if (UseDestructiblePower) { return(GetMonkDestroyPower()); } // Monks need 80 for special spam like tempest rushing MinEnergyReserve = 80; // Epiphany // Desert shroud: reduce incoming damage by 50% bool hasDesertShroud = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_Monk_Epiphany && s.RuneIndex == 0); // Soothing Mist: heal self and allies for 4129+(0.25*HealthGlobeBonus) life bool hasSoothingMist = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_Monk_Epiphany && s.RuneIndex == 1); //Inner Fire X1_Monk_Epiphany/3/HotbarSlot3 //Windwalker X1_Monk_Epiphany/2/HotbarSlot3 //Soothing Mist X1_Monk_Epiphany/1/HotbarSlot3 //Ascendance X1_Monk_Epiphany/4/HotbarSlot3 //Desert Shroud X1_Monk_Epiphany/0/HotbarSlot3 //None X1_Monk_Epiphany/0/HotbarSlot3 if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Monk_Epiphany, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(15f) || TargetUtil.AnyMobsInRange(15f, 5)) && (Player.PrimaryResourcePct < 0.50 || ((hasDesertShroud || hasSoothingMist) && Player.CurrentHealthPct < 0.50)) ) { return(new TrinityPower(SNOPower.X1_Monk_Epiphany)); } //// Monk - Primary bool hasThunderClap = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_FistsofThunder && s.RuneIndex == 0); //bool hasLightningFlash = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_FistsofThunder && s.RuneIndex == 4); //bool hasStaticCharge = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_FistsofThunder && s.RuneIndex == 3); //bool hasQuickening = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_FistsofThunder && s.RuneIndex == 3); //bool hasBoundingLight = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_FistsofThunder && s.RuneIndex == 1); //bool hasPiercingTrident = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_DeadlyReach && s.RuneIndex == 1); //bool hasKeenEye = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_DeadlyReach && s.RuneIndex == 4); //bool hasScatteredBlows = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_DeadlyReach && s.RuneIndex == 2); //bool hasStrikeFromBeyond = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_DeadlyReach && s.RuneIndex == 3); bool hasForesight = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_DeadlyReach && s.RuneIndex == 0); //bool hasMangle = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_CripplingWave && s.RuneIndex == 0); //bool hasConcussion = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_CripplingWave && s.RuneIndex == 2); //bool hasRisingTide = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_CripplingWave && s.RuneIndex == 3); //bool hasTsunami = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_CripplingWave && s.RuneIndex == 1); //bool hasBreakingWave = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_CripplingWave && s.RuneIndex == 4); //bool hasHandsOfLightning = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_WayOfTheHundredFists && s.RuneIndex == 1); bool hasBlazingFists = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_WayOfTheHundredFists && s.RuneIndex == 2); bool hasFistsOfFury = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_WayOfTheHundredFists && s.RuneIndex == 0); //bool hasSpiritedSalvo = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_WayOfTheHundredFists && s.RuneIndex == 3); //bool hasWindforceFlurry = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_WayOfTheHundredFists && s.RuneIndex == 4); // Breath of Heaven Rune bool hasInfusedWithLight = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_BreathOfHeaven && s.RuneIndex == 3); // Serenity if health is low if ((Player.CurrentHealthPct <= 0.50 || (Player.IsIncapacitated && Player.CurrentHealthPct <= 0.90)) && CombatBase.CanCast(SNOPower.Monk_Serenity)) { return(new TrinityPower(SNOPower.Monk_Serenity, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } // Mystic ally if (CombatBase.CanCast(SNOPower.X1_Monk_MysticAlly_v2) && TargetUtil.EliteOrTrashInRange(30f)) { return(new TrinityPower(SNOPower.X1_Monk_MysticAlly_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 2)); } // InnerSanctuary if (!UseOOCBuff && TargetUtil.EliteOrTrashInRange(16f) && CombatBase.CanCast(SNOPower.X1_Monk_InnerSanctuary)) { return(new TrinityPower(SNOPower.X1_Monk_InnerSanctuary, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } // Blinding Flash if (!UseOOCBuff && Player.PrimaryResource >= 20 && CombatBase.CanCast(SNOPower.Monk_BlindingFlash) && ( TargetUtil.AnyElitesInRange(15, 1) || Player.CurrentHealthPct <= 0.4 || (TargetUtil.AnyMobsInRange(15, 3)) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f) || // as pre-sweeping wind buff (TargetUtil.AnyMobsInRange(15, 1) && CombatBase.CanCast(SNOPower.Monk_SweepingWind) && !GetHasBuff(SNOPower.Monk_SweepingWind) && Settings.Combat.Monk.HasInnaSet) ) && // Check if either we don't have sweeping winds, or we do and it's ready to cast in a moment (CheckAbilityAndBuff(SNOPower.Monk_SweepingWind) || (!GetHasBuff(SNOPower.Monk_SweepingWind) && (CombatBase.CanCast(SNOPower.Monk_SweepingWind, CombatBase.CanCastFlags.NoTimer))) || Player.CurrentHealthPct <= 0.25)) { return(new TrinityPower(SNOPower.Monk_BlindingFlash, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1)); } // Blinding Flash as a DEFENSE if (!UseOOCBuff && Player.PrimaryResource >= 10 && CombatBase.CanCast(SNOPower.Monk_BlindingFlash) && Player.CurrentHealthPct <= 0.75 && TargetUtil.AnyMobsInRange(15, 1)) { return(new TrinityPower(SNOPower.Monk_BlindingFlash, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 1)); } // Breath of Heaven when needing healing or the buff if (!UseOOCBuff && (Player.CurrentHealthPct <= 0.6 || !GetHasBuff(SNOPower.Monk_BreathOfHeaven)) && CombatBase.CanCast(SNOPower.Monk_BreathOfHeaven) && (Player.PrimaryResource >= 35 || (!CombatBase.CanCast(SNOPower.Monk_Serenity) && Player.PrimaryResource >= 25))) { return(new TrinityPower(SNOPower.Monk_BreathOfHeaven, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } // Breath of Heaven for spirit - Infused with Light if (!UseOOCBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Monk_BreathOfHeaven) && !GetHasBuff(SNOPower.Monk_BreathOfHeaven) && hasInfusedWithLight && (TargetUtil.AnyMobsInRange(3, 20) || TargetUtil.IsEliteTargetInRange(20)) && Player.PrimaryResourcePct < 0.75) { return(new TrinityPower(SNOPower.Monk_BreathOfHeaven, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } // Seven Sided Strike if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && (TargetUtil.AnyElitesInRange(15, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f) || Player.CurrentHealthPct <= 0.55) && CombatBase.CanCast(SNOPower.Monk_SevenSidedStrike, CombatBase.CanCastFlags.NoTimer) && ((Player.PrimaryResource >= 50 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve)) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_SevenSidedStrike, 16f, CurrentTarget.Position, CurrentWorldDynamicId, -1, 2, 3)); } // WayOfTheHundredFists: apply fists of fury DoT if we have Infused with Light buff + WotHF:FoF if (!UseOOCBuff && hasInfusedWithLight && hasFistsOfFury && GetHasBuff(SNOPower.Monk_BreathOfHeaven) && !CurrentTarget.HasDotDPS) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_WayOfTheHundredFists, 14f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1)); } // Sweeping winds spam if ((Player.PrimaryResource >= 75 || (Settings.Combat.Monk.HasInnaSet && Player.PrimaryResource >= 5)) && CombatBase.CanCast(SNOPower.Monk_SweepingWind, CombatBase.CanCastFlags.NoTimer) && GetHasBuff(SNOPower.Monk_SweepingWind) && DateTime.UtcNow.Subtract(SweepWindSpam).TotalMilliseconds >= 4000 && DateTime.UtcNow.Subtract(SweepWindSpam).TotalMilliseconds <= 5400) { SweepWindSpam = DateTime.UtcNow; return(new TrinityPower(SNOPower.Monk_SweepingWind, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 0)); } bool hasTranscendance = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Monk_Passive_Transcendence); float minSweepingWindSpirit = Settings.Combat.Monk.HasInnaSet ? 5f : 75f; // Sweeping wind if (!UseOOCBuff && CombatBase.CanCast(SNOPower.Monk_SweepingWind) && !GetHasBuff(SNOPower.Monk_SweepingWind) && ((TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyMobsInRange(20, 1) || Settings.Combat.Monk.HasInnaSet || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 25f)) && // Check our mantras, if we have them, are up first Monk_HasMantraAbilityAndBuff() && // Check if either we don't have blinding flash, or we do and it's been cast in the last 8000ms (TimeSinceUse(SNOPower.Monk_BlindingFlash) <= 8000 || CheckAbilityAndBuff(SNOPower.Monk_BlindingFlash) || TargetUtil.AnyElitesInRange(25, 1) && TimeSinceUse(SNOPower.Monk_BlindingFlash) <= 12500)) && Player.PrimaryResource >= minSweepingWindSpirit) { SweepWindSpam = DateTime.UtcNow; return(new TrinityPower(SNOPower.Monk_SweepingWind, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 0)); } // Sweeping Wind for Transcendance Health Regen if (CombatBase.CanCast(SNOPower.Monk_SweepingWind, CombatBase.CanCastFlags.NoTimer) && Player.PrimaryResource >= minSweepingWindSpirit && hasTranscendance && Settings.Combat.Monk.SpamSweepingWindOnLowHP && Player.CurrentHealthPct <= V.F("Monk.SweepingWind.SpamOnLowHealthPct") && TimeSinceUse(SNOPower.Monk_SweepingWind) > 500) { SweepWindSpam = DateTime.UtcNow; return(new TrinityPower(SNOPower.Monk_SweepingWind, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 0)); } //skillDict.Add("BreathOfHeaven", SNOPower.Monk_BreathOfHeaven); //runeDict.Add("CircleOfScorn", 0); //runeDict.Add("CircleOfLife", 1); //runeDict.Add("BlazingWrath", 2); //runeDict.Add("InfusedWithLight", 3); //runeDict.Add("PenitentFlame", 4); // Exploding Palm if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Monk_ExplodingPalm, CombatBase.CanCastFlags.NoTimer) && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Monk_ExplodingPalm) && Player.PrimaryResource >= 40) { return(new TrinityPower(SNOPower.Monk_ExplodingPalm, 14f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 1, 1)); } //SkillDict.Add("WaveOfLight", SNOPower.Monk_WaveOfLight); //RuneDict.Add("WallOfLight", 0); //RuneDict.Add("ExplosiveLight", 1); //RuneDict.Add("EmpoweredWave", 3); //RuneDict.Add("BlindingLight", 4); //RuneDict.Add("PillarOfTheAncients", 2); //bool hasEmpoweredWaveRune = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_WaveOfLight && s.RuneIndex == 3); bool hasEmpoweredWaveRune = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_WaveOfLight && s.RuneIndex == 3); var minWoLSpirit = hasEmpoweredWaveRune ? 40 : 75; // Wave of light if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Monk_WaveOfLight) && (TargetUtil.AnyMobsInRange(16f, Settings.Combat.Monk.MinWoLTrashCount) || TargetUtil.IsEliteTargetInRange(20f)) && (Player.PrimaryResource >= minWoLSpirit && !IsWaitingForSpecial || Player.PrimaryResource > MinEnergyReserve) && // optional check for SW stacks (Settings.Combat.Monk.SWBeforeWoL && (CheckAbilityAndBuff(SNOPower.Monk_SweepingWind) && GetBuffStacks(SNOPower.Monk_SweepingWind) == 3) || !Settings.Combat.Monk.SWBeforeWoL) && Monk_HasMantraAbilityAndBuff()) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 15f); Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_WaveOfLight, 16f, bestClusterPoint, -1, CurrentTarget.ACDGuid, 0, 1)); } //SkillDict.Add("CycloneStrike", SNOPower.Monk_CycloneStrike); //RuneDict.Add("EyeOfTheStorm", 3); //RuneDict.Add("Implosion", 1); //RuneDict.Add("Sunburst", 0); //RuneDict.Add("WallOfWind", 4); //RuneDict.Add("SoothingBreeze", 2); bool hasCycloneStikeEyeOfTheStorm = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_CycloneStrike && s.RuneIndex == 3); bool hasCycloneStikeImposion = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Monk_CycloneStrike && s.RuneIndex == 1); var cycloneStrikeRange = hasCycloneStikeImposion ? 34f : 24f; var cycloneStrikeSpirit = hasCycloneStikeEyeOfTheStorm ? 30 : 50; // Cyclone Strike if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Monk_CycloneStrike) && ( TargetUtil.AnyElitesInRange(cycloneStrikeRange, 1) || TargetUtil.AnyMobsInRange(cycloneStrikeRange, Settings.Combat.Monk.MinCycloneTrashCount) || (CurrentTarget.RadiusDistance >= 15f && CurrentTarget.RadiusDistance <= cycloneStrikeRange) // pull the current target into attack range ) && (Player.PrimaryResource >= (cycloneStrikeSpirit + MinEnergyReserve))) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_CycloneStrike, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 2)); } // For tempest rush re-use if (!UseOOCBuff && Player.PrimaryResource >= 15 && CombatBase.CanCast(SNOPower.Monk_TempestRush) && TimeSinceUse(SNOPower.Monk_TempestRush) <= 150 && ((Settings.Combat.Monk.TROption != TempestRushOption.MovementOnly) && !(Settings.Combat.Monk.TROption == TempestRushOption.TrashOnly && TargetUtil.AnyElitesInRange(40f)))) { GenerateMonkZigZag(); MaintainTempestRush = true; const string trUse = "Continuing Tempest Rush for Combat"; Monk_TempestRushStatus(trUse); return(new TrinityPower(SNOPower.Monk_TempestRush, 23f, CombatBase.ZigZagPosition, CurrentWorldDynamicId, -1, 0, 0)); } // Tempest rush at elites or groups of mobs if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && !Player.IsRooted && CombatBase.CanCast(SNOPower.Monk_TempestRush) && ((Player.PrimaryResource >= Settings.Combat.Monk.TR_MinSpirit && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve) && (Settings.Combat.Monk.TROption == TempestRushOption.Always || Settings.Combat.Monk.TROption == TempestRushOption.CombatOnly || (Settings.Combat.Monk.TROption == TempestRushOption.ElitesGroupsOnly && (TargetUtil.AnyElitesInRange(25) || TargetUtil.AnyMobsInRange(25, 2))) || (Settings.Combat.Monk.TROption == TempestRushOption.TrashOnly && !TargetUtil.AnyElitesInRange(90f) && TargetUtil.AnyMobsInRange(40f)))) { GenerateMonkZigZag(); MaintainTempestRush = true; const string trUse = "Starting Tempest Rush for Combat"; Monk_TempestRushStatus(trUse); return(new TrinityPower(SNOPower.Monk_TempestRush, 23f, CombatBase.ZigZagPosition, CurrentWorldDynamicId, -1, 0, 0)); } // Lashing Tail Kick if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_LashingTailKick) && !Player.IsIncapacitated && // Either doesn't have sweeping wind, or does but the buff is already up (!Hotbar.Contains(SNOPower.Monk_SweepingWind) || (Hotbar.Contains(SNOPower.Monk_SweepingWind) && GetHasBuff(SNOPower.Monk_SweepingWind))) && ((Player.PrimaryResource >= 65 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve)) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_LashingTailKick, 10f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 1, 1)); } // Dashing Strike if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && CurrentTarget.Distance >= 16f && CombatBase.CanCast(SNOPower.X1_Monk_DashingStrike, CombatBase.CanCastFlags.NoTimer)) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.X1_Monk_DashingStrike, Monk_MaxDashingStrikeRange, CurrentTarget.Position, CurrentWorldDynamicId, -1, 2, 2)); } // 4 Mantra spam for the 4 second buff if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && !Settings.Combat.Monk.DisableMantraSpam) { if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfConviction_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfConviction_v2) && (Player.PrimaryResource >= 50) && CurrentTarget != null) { return(new TrinityPower(SNOPower.X1_Monk_MantraOfConviction_v2)); } if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfRetribution_v2) && !GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2) && (Player.PrimaryResource >= 50) && CurrentTarget != null) { return(new TrinityPower(SNOPower.X1_Monk_MantraOfRetribution_v2)); } } //Use Mantra of Healing active if health is low for shield. if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && Player.CurrentHealthPct <= V.F("Monk.MantraOfHealing.UseHealthPct") && !Player.IsIncapacitated && !GetHasBuff(SNOPower.X1_Monk_MantraOfHealing_v2)) { return(new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2)); } if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfEvasion_v2) && Player.CurrentHealthPct <= V.F("Monk.MantraOfHealing.UseHealthPct") && !GetHasBuff(SNOPower.X1_Monk_MantraOfEvasion_v2) && CurrentTarget != null) { return(new TrinityPower(SNOPower.X1_Monk_MantraOfEvasion_v2)); } /* * Dual/Trigen Monk section * * Cycle through Deadly Reach, Way of the Hundred Fists, and Fists of Thunder every 3 seconds to keep 8% passive buff up if we have Combination Strike * - or - * Keep Foresight and Blazing Fists buffs up every 30/5 seconds */ bool hasCombinationStrike = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Monk_Passive_CombinationStrike); bool isDualOrTriGen = HotbarSkills.AssignedSkills.Count(s => s.Power == SNOPower.Monk_DeadlyReach || s.Power == SNOPower.Monk_WayOfTheHundredFists || s.Power == SNOPower.Monk_FistsofThunder || s.Power == SNOPower.Monk_CripplingWave) >= 2 && hasCombinationStrike; // interval in milliseconds for Generators int drInterval = 0; if (hasCombinationStrike) { drInterval = 2500; } else if (hasForesight) { drInterval = 29000; } int wothfInterval = 0; if (hasCombinationStrike) { wothfInterval = 2500; } else if (hasBlazingFists) { wothfInterval = 4500; } int cwInterval = 0; if (hasCombinationStrike) { cwInterval = 2500; } // Fists of Thunder:Thunder Clap - Fly to Target if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_FistsofThunder) && hasThunderClap && CurrentTarget.Distance > 16f) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_FistsofThunder, 30f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 3)); } // Deadly Reach: Foresight, every 27 seconds or 2.7 seconds with combo strike if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_DeadlyReach) && (isDualOrTriGen || hasForesight) && (SpellHistory.TimeSinceUse(SNOPower.Monk_DeadlyReach) > TimeSpan.FromMilliseconds(drInterval) || (SpellHistory.SpellUseCountInTime(SNOPower.Monk_DeadlyReach, TimeSpan.FromMilliseconds(27000)) < 3) && hasForesight)) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_DeadlyReach, 16f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 3)); } // Way of the Hundred Fists: Blazing Fists, every 4-5ish seconds or if we don't have 3 stacks of the buff or or 2.7 seconds with combo strike if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_WayOfTheHundredFists) && (isDualOrTriGen || hasBlazingFists) && (GetBuffStacks(SNOPower.Monk_WayOfTheHundredFists) < 3 || SpellHistory.TimeSinceUse(SNOPower.Monk_WayOfTheHundredFists) > TimeSpan.FromMilliseconds(wothfInterval))) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_WayOfTheHundredFists, 16f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 3)); } // Crippling Wave if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_CripplingWave) && SpellHistory.TimeSinceUse(SNOPower.Monk_CripplingWave) > TimeSpan.FromMilliseconds(cwInterval)) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_CripplingWave, 20f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 3)); } // Fists of Thunder if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_FistsofThunder)) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_FistsofThunder, 30f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 3)); } // Deadly Reach normal if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_DeadlyReach)) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_DeadlyReach, 16f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 3)); } // Way of the Hundred Fists normal if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_WayOfTheHundredFists)) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_WayOfTheHundredFists, 16f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 3)); } // Crippling Wave Normal if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_CripplingWave)) { Monk_TickSweepingWindSpam(); return(new TrinityPower(SNOPower.Monk_CripplingWave, 30f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 3)); } //// Fists of thunder as the primary, repeatable attack //if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_FistsofThunder) // && (DateTime.UtcNow.Subtract(OtherThanDeadlyReach).TotalMilliseconds < 2700 && DateTime.UtcNow.Subtract(ForeSightFirstHit).TotalMilliseconds < 29000 || !Hotbar.Contains(SNOPower.Monk_DeadlyReach) || CurrentTarget.RadiusDistance > 12f || // !TargetUtil.AnyMobsInRange(50, 5) && !TargetUtil.AnyElitesInRange(50) && !WantToSwap)) //{ // if (DateTime.UtcNow.Subtract(OtherThanDeadlyReach).TotalMilliseconds < 2700) // OtherThanDeadlyReach = DateTime.UtcNow; // Monk_TickSweepingWindSpam(); // return new TrinityPower(SNOPower.Monk_FistsofThunder, 30f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1); //} //// Crippling wave //if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_CripplingWave) // && (DateTime.UtcNow.Subtract(OtherThanDeadlyReach).TotalMilliseconds < 2700 && DateTime.UtcNow.Subtract(ForeSightFirstHit).TotalMilliseconds < 29000 || !Hotbar.Contains(SNOPower.Monk_DeadlyReach) // || !TargetUtil.AnyMobsInRange(50, 5) && !TargetUtil.AnyElitesInRange(50) && !WantToSwap)) //{ // OtherThanDeadlyReach = DateTime.UtcNow; // Monk_TickSweepingWindSpam(); // return new TrinityPower(SNOPower.Monk_CripplingWave, 14f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1); //} //// Way of hundred fists //if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_WayOfTheHundredFists) // && (DateTime.UtcNow.Subtract(OtherThanDeadlyReach).TotalMilliseconds < 2700 && DateTime.UtcNow.Subtract(ForeSightFirstHit).TotalMilliseconds < 29000 || !Hotbar.Contains(SNOPower.Monk_DeadlyReach) // || !TargetUtil.AnyMobsInRange(50, 5) && !TargetUtil.AnyElitesInRange(50) && !WantToSwap)) //{ // OtherThanDeadlyReach = DateTime.UtcNow; // Monk_TickSweepingWindSpam(); // return new TrinityPower(SNOPower.Monk_WayOfTheHundredFists, 14f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1); //} //// Deadly reach //if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Monk_DeadlyReach)) //{ // if (DateTime.UtcNow.Subtract(ForeSightFirstHit).TotalMilliseconds > 29000) // { // ForeSightFirstHit = DateTime.UtcNow; // } // else if (DateTime.UtcNow.Subtract(ForeSight2).TotalMilliseconds > 400 && DateTime.UtcNow.Subtract(ForeSightFirstHit).TotalMilliseconds > 1400) // { // OtherThanDeadlyReach = DateTime.UtcNow; // } // if (DateTime.UtcNow.Subtract(ForeSight2).TotalMilliseconds > 2800) // { // ForeSight2 = DateTime.UtcNow; // } // Monk_TickSweepingWindSpam(); // return new TrinityPower(SNOPower.Monk_DeadlyReach, 16f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1); //} // Default attacks return(CombatBase.DefaultPower); }
public TrinityPower GetOffensivePower() { TrinityPower power; Vector3 position; if (TrySpecialPower(out power)) { return(power); } if (Core.Buffs.HasCastingShrine) { if (Skills.Monk.BlindingFlash.CanCast() && Legendary.TheLawsOfSeph.IsEquipped && Player.PrimaryResource < Player.PrimaryResourceMax - 165) { return(BlindingFlash()); } if (Skills.Monk.MysticAlly.CanCast() && Runes.Monk.AirAlly.IsActive && Player.PrimaryResource < Player.PrimaryResourceMax - 200) { return(MysticAlly()); } if (Skills.Monk.DashingStrike.CanCast() && !Skills.Monk.DashingStrike.IsLastUsed) { return(DashingStrike(CurrentTarget.Position)); } if (Skills.Monk.LashingTailKick.CanCast()) { return(LashingTailKick(CurrentTarget)); } } // With sweeping armada try to keep distance in the sweet spot between 10-15yd if (Runes.Monk.SweepingArmada.IsActive) { var enoughTimePassed = SpellHistory.TimeSinceUse(SNOPower.Walk).TotalMilliseconds > 500; var isSoloElite = TargetUtil.ElitesInRange(25f) == 1 && !AnyUnitsInRange(25f); if (enoughTimePassed && isSoloElite && CurrentTarget.RadiusDistance <= 10f && !IsStuck) { if (Avoider.TryGetSafeSpot(out position, 12f + CurrentTarget.CollisionRadius, 30f, CurrentTarget.Position)) { Core.Logger.Log(LogCategory.Routine, $"Adjusting Distance for Sweeping Armarda RDist={CurrentTarget.RadiusDistance} Dist={ZetaDia.Me.Position.Distance(CurrentTarget.Position)}"); return(Walk(position, 2f)); } } } if (TrySecondaryPower(out power)) { return(power); } if (TryPrimaryPower(out power)) { return(power); } if (IsNoPrimary) { // Stay away from hostile units when Regen skills are on cooldown and under [50] Spirit if (Skills.Monk.BlindingFlash.IsActive && Legendary.TheLawsOfSeph.IsEquipped || Skills.Monk.MysticAlly.IsActive && Runes.Monk.AirAlly.IsActive) { var regenOnCooldown = !Skills.Monk.BlindingFlash.CanCast() && !Skills.Monk.MysticAlly.CanCast(); var needResource = Player.PrimaryResource < PrimaryEnergyReserve; if ((regenOnCooldown || needResource) && HostileMonsters.Any(u => u.Distance <= 12f)) { Core.Logger.Log(LogCategory.Routine, "Moving away - Low Spirit - Regen on Cooldown"); return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 30f))); } } } return(Walk(TargetUtil.GetLoiterPosition(CurrentTarget, 25f))); }
private static TrinityPower GetWizardPower(bool isCurrentlyAvoiding, bool useOocBuff, bool useDestructiblePower) { // Pick the best destructible power available if (useDestructiblePower) { if (!GetHasBuff(SNOPower.Wizard_Archon)) { return(GetWizardDestructablePower()); } if (CurrentTarget.RadiusDistance <= 10f) { return(new TrinityPower(SNOPower.Wizard_Archon_ArcaneStrike, 20f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } return(new TrinityPower(SNOPower.Wizard_Archon_DisintegrationWave, 19f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } // Wizards want to save up to a reserve of 65+ energy MinEnergyReserve = 45; if (!GetHasBuff(SNOPower.Wizard_Archon)) { bool hasIllusionist = HotbarSkills.PassiveSkills.Any(p => p == SNOPower.Wizard_Passive_Illusionist); // Illusionist speed boost if (hasIllusionist && useOocBuff) { // Slow Time on self for speed boost if (CombatBase.CanCast(SNOPower.Wizard_SlowTime)) { return(new TrinityPower(SNOPower.Wizard_SlowTime)); } // Mirror Image for speed boost if (CombatBase.CanCast(SNOPower.Wizard_MirrorImage)) { return(new TrinityPower(SNOPower.Wizard_MirrorImage)); } // Teleport already called from PlayerMover, not here (since it's a "movement" spell, not a buff) } bool hasCalamity = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_Teleport && s.RuneIndex == 0); // Offensive Teleport: Calamity if (CombatBase.CanCast(SNOPower.Wizard_Teleport) && hasCalamity) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(); return(new TrinityPower(SNOPower.Wizard_Teleport, 55f, bestClusterPoint)); } bool hasSafePassage = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_Teleport && s.RuneIndex == 1); // Defensive Teleport: SafePassage if (CombatBase.CanCast(SNOPower.Wizard_Teleport) && hasSafePassage && TimeSinceUse(SNOPower.Wizard_Teleport) >= 5000 && Player.CurrentHealthPct <= 0.75 && (CurrentTarget.IsBossOrEliteRareUnique || TargetUtil.IsEliteTargetInRange(30f))) { return(new TrinityPower(SNOPower.Wizard_Teleport, 1f, Player.Position)); } // Black Hole experiment //spell steal //[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): Weapon_Ranged_Wand/-1/HotbarMouseLeft X1_Wizard_Wormhole/3/HotbarSlot1 None/-1/HotbarSlot2 //blazar //[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): Weapon_Ranged_Wand/-1/HotbarMouseLeft X1_Wizard_Wormhole/2/HotbarSlot1 None/-1/HotbarSlot2 //event horizon //[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): Weapon_Ranged_Wand/-1/HotbarMouseLeft X1_Wizard_Wormhole/1/HotbarSlot1 None/-1/HotbarSlot2 //absolute zero //[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): Weapon_Ranged_Wand/-1/HotbarMouseLeft X1_Wizard_Wormhole/4/HotbarSlot1 None/-1/HotbarSlot2 //super massive //[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): Weapon_Ranged_Wand/-1/HotbarMouseLeft X1_Wizard_Wormhole/0/HotbarSlot1 None/-1/HotbarSlot2 //no rune //[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): Weapon_Ranged_Wand/-1/HotbarMouseLeft X1_Wizard_Wormhole/-1/HotbarSlot1 None/-1/HotbarSlot2 bool hasSupermassive = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_Wizard_Wormhole && s.RuneIndex == 0); float blackholeRadius = hasSupermassive ? 20f : 15f; if (!useOocBuff && !isCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Wizard_Wormhole, CombatBase.CanCastFlags.NoTimer) && TargetUtil.ClusterExists(blackholeRadius, 45f, 4)) { return(new TrinityPower(SNOPower.X1_Wizard_Wormhole, 45f, TargetUtil.GetBestClusterUnit(blackholeRadius, 45f, 1, false).Position)); } bool arcaneDynamoPassiveReady = (HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Wizard_Passive_ArcaneDynamo) && GetBuffStacks(SNOPower.Wizard_Passive_ArcaneDynamo) == 5); var bestMeteorClusterUnit = TargetUtil.GetBestClusterUnit(); // Meteor: Arcane Dynamo if (!useOocBuff && !Player.IsIncapacitated && !arcaneDynamoPassiveReady && CombatBase.CanCast(SNOPower.Wizard_Meteor, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(65) || TargetUtil.ClusterExists(15f, 65, 2))) { return(new TrinityPower(SNOPower.Wizard_Meteor, 65f, bestMeteorClusterUnit.Position)); } // Diamond Skin SPAM if (!useOocBuff && CombatBase.CanCast(SNOPower.Wizard_DiamondSkin) && LastPowerUsed != SNOPower.Wizard_DiamondSkin && !GetHasBuff(SNOPower.Wizard_DiamondSkin) && (TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyMobsInRange(25, 1) || Player.CurrentHealthPct <= 0.90 || Player.IsIncapacitated || Player.IsRooted || CurrentTarget.RadiusDistance <= 40f)) { return(new TrinityPower(SNOPower.Wizard_DiamondSkin)); } // Diamond Skin off CD bool hasSleekShell = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_DiamondSkin && s.RuneIndex == 0); if (hasSleekShell && CombatBase.CanCast(SNOPower.Wizard_DiamondSkin)) { return(new TrinityPower(SNOPower.Wizard_DiamondSkin)); } // Slow Time for in combat if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_SlowTime, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyMobsInRange(25, 2) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 40f)) && (CombatBase.TimeSpanSincePowerUse(SNOPower.Wizard_SlowTime) > TimeSpan.FromSeconds(15) || SpellHistory.DistanceFromLastTarget(SNOPower.Wizard_SlowTime) > 30f)) { if (TargetUtil.AnyMobsInRange(20f)) { return(new TrinityPower(SNOPower.Wizard_SlowTime)); // cast of Self } return(new TrinityPower(SNOPower.Wizard_SlowTime, 55f, TargetUtil.GetBestClusterUnit(20f).Position)); } // Mirror Image @ half health or 5+ monsters or rooted/incapacitated or last elite left @25% health if (!useOocBuff && CombatBase.CanCast(SNOPower.Wizard_MirrorImage, CombatBase.CanCastFlags.NoTimer) && (Player.CurrentHealthPct <= PlayerEmergencyHealthPotionLimit || TargetUtil.AnyMobsInRange(30, 4) || Player.IsIncapacitated || Player.IsRooted || TargetUtil.AnyElitesInRange(30) || CurrentTarget.IsBossOrEliteRareUnique)) { return(new TrinityPower(SNOPower.Wizard_MirrorImage, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } // Familiar if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Familiar) && Player.PrimaryResource >= 20 && !Wizard_HasFamiliar()) { return(new TrinityPower(SNOPower.Wizard_Familiar, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2)); } // The three wizard armors, done in an else-if loop so it doesn't keep replacing one with the other if (!Player.IsIncapacitated && Player.PrimaryResource >= 25) { // Energy armor as priority cast if available and not buffed if (Hotbar.Contains(SNOPower.Wizard_EnergyArmor)) { if ((!GetHasBuff(SNOPower.Wizard_EnergyArmor) && PowerManager.CanCast(SNOPower.Wizard_EnergyArmor)) || (Hotbar.Contains(SNOPower.Wizard_Archon) && (!GetHasBuff(SNOPower.Wizard_EnergyArmor) || SNOPowerUseTimer(SNOPower.Wizard_EnergyArmor)))) { return(new TrinityPower(SNOPower.Wizard_EnergyArmor, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2)); } } // Ice Armor else if (Hotbar.Contains(SNOPower.Wizard_IceArmor)) { if (!GetHasBuff(SNOPower.Wizard_IceArmor) && PowerManager.CanCast(SNOPower.Wizard_IceArmor)) { return(new TrinityPower(SNOPower.Wizard_IceArmor, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2)); } } // Storm Armor else if (Hotbar.Contains(SNOPower.Wizard_StormArmor)) { if (!GetHasBuff(SNOPower.Wizard_StormArmor) && PowerManager.CanCast(SNOPower.Wizard_StormArmor)) { return(new TrinityPower(SNOPower.Wizard_StormArmor, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2)); } } } // Magic Weapon (10 minutes) if (!Player.IsIncapacitated && Player.PrimaryResource >= 25 && CombatBase.CanCast(SNOPower.Wizard_MagicWeapon) && !GetHasBuff(SNOPower.Wizard_MagicWeapon)) { return(new TrinityPower(SNOPower.Wizard_MagicWeapon, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2)); } // Hydra if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Hydra, CombatBase.CanCastFlags.NoTimer) && (CombatBase.TimeSpanSincePowerUse(SNOPower.Wizard_Hydra) > TimeSpan.FromSeconds(15) && SpellHistory.DistanceFromLastTarget(SNOPower.Wizard_Hydra) > 30f) && //LastPowerUsed != SNOPower.Wizard_Hydra && (TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 4) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f)) && Player.PrimaryResource >= 15) { // For distant monsters, try to target a little bit in-front of them (as they run towards us), if it's not a treasure goblin float fExtraDistance = 0f; if (CurrentTarget.Distance > 17f && !CurrentTarget.IsTreasureGoblin) { fExtraDistance = CurrentTarget.Distance - 17f; if (fExtraDistance > 5f) { fExtraDistance = 5f; } if (CurrentTarget.Distance - fExtraDistance < 15f) { fExtraDistance -= 2; } } Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, CurrentTarget.Distance - fExtraDistance); return(new TrinityPower(SNOPower.Wizard_Hydra, 30f, vNewTarget, CurrentWorldDynamicId, -1, 1, 2)); } // Archon if (!useOocBuff && !isCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Wizard_Archon, CombatBase.CanCastFlags.NoTimer) && Wizard_ShouldStartArchon()) { //CanCastArchon = false; //return new TrinityPower(SNOPower.Wizard_Archon, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 4, 5); // Familiar has been removed for now. Uncomment the three comments below relating to familiars to force re-buffing them int reserveArcanePower = 0; if (Hotbar.Contains(SNOPower.Wizard_MagicWeapon)) { reserveArcanePower += 25; } if (Hotbar.Contains(SNOPower.Wizard_Familiar)) { reserveArcanePower += 25; } if (Hotbar.Contains(SNOPower.Wizard_EnergyArmor) || Hotbar.Contains(SNOPower.Wizard_IceArmor) || Hotbar.Contains(SNOPower.Wizard_StormArmor)) { reserveArcanePower += 25; } bool hasBuffSpells = (Hotbar.Contains(SNOPower.Wizard_MagicWeapon) || Hotbar.Contains(SNOPower.Wizard_Familiar) || Hotbar.Contains(SNOPower.Wizard_EnergyArmor) || Hotbar.Contains(SNOPower.Wizard_IceArmor) || Hotbar.Contains(SNOPower.Wizard_StormArmor)); CanCastArchon = //Player.PrimaryResource >= reserveArcanePower || ( //hasBuffSpells && CheckAbilityAndBuff(SNOPower.Wizard_MagicWeapon) && (!Hotbar.Contains(SNOPower.Wizard_Familiar) || Wizard_HasFamiliar()) && CheckAbilityAndBuff(SNOPower.Wizard_EnergyArmor) && CheckAbilityAndBuff(SNOPower.Wizard_IceArmor) && CheckAbilityAndBuff(SNOPower.Wizard_StormArmor)); if (CanCastArchon) { Player.WaitingForReserveEnergy = false; CanCastArchon = false; ShouldRefreshHotbarAbilities = true; return(new TrinityPower(SNOPower.Wizard_Archon, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 4, 5)); } Player.WaitingForReserveEnergy = true; } // Explosive Blast if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast, CombatBase.CanCastFlags.NoTimer) && Player.PrimaryResource >= 20) { return(new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 12f, CurrentTarget.Position)); } //SkillDict.Add("Blizzard", SNOPower.Wizard_Blizzard); //RuneDict.Add("GraspingChill", 2); //RuneDict.Add("FrozenSolid", 4); //RuneDict.Add("Snowbound", 3); //RuneDict.Add("StarkWinter", 1); //RuneDict.Add("UnrelentingStorm", 0); bool hasSnowBoundRune = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_Blizzard && s.RuneIndex == 3); // Blizzard if (!useOocBuff && !Player.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_Blizzard) && (TargetUtil.ClusterExists(18f, 90f, 2, false) || TargetUtil.AnyElitesInRange(40f) || TargetUtil.IsEliteTargetInRange(45f)) && (Player.PrimaryResource >= 40 || (hasSnowBoundRune && Player.PrimaryResource >= 20)) && SNOPowerUseTimer(SNOPower.Wizard_Blizzard)) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(18f, 45f, false); return(new TrinityPower(SNOPower.Wizard_Blizzard, 45f, bestClusterPoint, CurrentWorldDynamicId, -1, 1, 1)); } bool hasArcaneDynamo = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Wizard_Passive_ArcaneDynamo); // Meteor - no arcane dynamo if (!useOocBuff && !Player.IsIncapacitated && !hasArcaneDynamo && CombatBase.CanCast(SNOPower.Wizard_Meteor, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(65) || TargetUtil.ClusterExists(15f, 65, 2))) { return(new TrinityPower(SNOPower.Wizard_Meteor, 65f, bestMeteorClusterUnit.Position)); } //SkillDict.Add("FrostNova", SNOPower.Wizard_FrostNova); //RuneDict.Add("Shatter", 1); //RuneDict.Add("ColdSnap", 3); //RuneDict.Add("FrozenMist", 2); //RuneDict.Add("DeepFreeze", 4); //RuneDict.Add("BoneChill", 0); bool hasDeepFreeze = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_FrostNova && s.RuneIndex == 4); // Frost Nova if (!useOocBuff && CombatBase.CanCast(SNOPower.Wizard_FrostNova) && !Player.IsIncapacitated && ((hasDeepFreeze && TargetUtil.AnyMobsInRange(25, 5)) || (!hasDeepFreeze && (TargetUtil.AnyMobsInRange(25, 1) || Player.CurrentHealthPct <= 0.7)) && CurrentTarget.RadiusDistance <= 25f)) { return(new TrinityPower(SNOPower.Wizard_FrostNova, 20f, Vector3.Zero, CurrentWorldDynamicId, -1, 0, 2)); } // Check to see if we have a signature spell on our hotbar, for energy twister check bool bHasSignatureSpell = (Hotbar.Contains(SNOPower.Wizard_MagicMissile) || Hotbar.Contains(SNOPower.Wizard_ShockPulse) || Hotbar.Contains(SNOPower.Wizard_SpectralBlade) || Hotbar.Contains(SNOPower.Wizard_Electrocute)); //SkillDict.Add("EnergyTwister", SNOPower.Wizard_EnergyTwister); //RuneDict.Add("MistralBreeze", 3); //RuneDict.Add("GaleForce", 0); //RuneDict.Add("RagingStorm", 1); //RuneDict.Add("WickedWind", 4); //RuneDict.Add("StromChaser", 2); bool hasWickedWindRune = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_EnergyTwister && s.RuneIndex == 4); // Energy Twister SPAMS whenever 35 or more ap to generate Arcane Power if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_EnergyTwister) && Player.PrimaryResource >= 35 && // If using storm chaser, then force a signature spell every 1 stack of the buff, if we have a signature spell (!bHasSignatureSpell || GetBuffStacks(SNOPower.Wizard_EnergyTwister) < 1) && ((!hasWickedWindRune && CurrentTarget.RadiusDistance <= 25f) || (hasWickedWindRune && CurrentTarget.RadiusDistance <= 60f)) && (!Hotbar.Contains(SNOPower.Wizard_Electrocute) || !DataDictionary.FastMovingMonsterIds.Contains(CurrentTarget.ActorSNO))) { Vector3 bestClusterPoint = TargetUtil.GetBestClusterPoint(10f, 15f); const float twisterRange = 28f; return(new TrinityPower(SNOPower.Wizard_EnergyTwister, twisterRange, bestClusterPoint, CurrentWorldDynamicId, -1, 0, 0)); } // Wave of force if (!useOocBuff && !Player.IsIncapacitated && !isCurrentlyAvoiding && Player.PrimaryResource >= 25 && CombatBase.CanCast(SNOPower.Wizard_WaveOfForce, CombatBase.CanCastFlags.NoTimer)) { return(new TrinityPower(SNOPower.Wizard_WaveOfForce, 5f, CurrentTarget.Position, CurrentWorldDynamicId, -1, 1, 2)); } bool hasEntropy = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_Disintegrate && s.RuneIndex == 2); float disintegrateRange = hasEntropy ? 10f : 35f; // Disintegrate if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Disintegrate) && ((Player.PrimaryResource >= 20 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve)) { return(new TrinityPower(SNOPower.Wizard_Disintegrate, disintegrateRange, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } // Arcane Orb if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_ArcaneOrb) && ((Player.PrimaryResource >= 30 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve)) { return(new TrinityPower(SNOPower.Wizard_ArcaneOrb, 35f, CurrentTarget.ACDGuid)); } // Arcane Torrent if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_ArcaneTorrent) && ((Player.PrimaryResource >= 16 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve)) { return(new TrinityPower(SNOPower.Wizard_ArcaneTorrent, 40f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } //skillDict.Add("RayOfFrost", SNOPower.Wizard_RayOfFrost); //runeDict.Add("Numb", 2); //runeDict.Add("SnowBlast", 0); //runeDict.Add("ColdBlood", 3); //runeDict.Add("SleetStorm", 1); //runeDict.Add("BlackIce", 4); bool hasSleetStorm = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_RayOfFrost && s.RuneIndex == 1); // Ray of Frost if (!useOocBuff && !isCurrentlyAvoiding && !Player.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_RayOfFrost) && Player.PrimaryResource >= 12 && !Player.WaitingForReserveEnergy) { float range = 50f; if (hasSleetStorm) { range = 5f; } return(new TrinityPower(SNOPower.Wizard_RayOfFrost, range, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1)); } bool hasConflagrate = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_MagicMissile && s.RuneIndex == 2); // Magic Missile if (!useOocBuff && !isCurrentlyAvoiding && Hotbar.Contains(SNOPower.Wizard_MagicMissile)) { var bestPierceTarget = TargetUtil.GetBestPierceTarget(45f); int targetId; if (bestPierceTarget != null) { targetId = hasConflagrate ? bestPierceTarget.ACDGuid : CurrentTarget.ACDGuid; } else { targetId = CurrentTarget.ACDGuid; } return(new TrinityPower(SNOPower.Wizard_MagicMissile, 45f, targetId)); } // Shock Pulse if (!useOocBuff && !isCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Wizard_ShockPulse)) { return(new TrinityPower(SNOPower.Wizard_ShockPulse, 15f, CurrentTarget.ACDGuid)); } // Spectral Blade if (!useOocBuff && !isCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Wizard_SpectralBlade)) { return(new TrinityPower(SNOPower.Wizard_SpectralBlade, 14f, CurrentTarget.ACDGuid)); } // Electrocute if (!useOocBuff && !isCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Wizard_Electrocute)) { return(new TrinityPower(SNOPower.Wizard_Electrocute, 40f, CurrentTarget.ACDGuid)); } // Default attacks return(CombatBase.DefaultPower); } else { bool cancelArchon = false; string reason = ""; if (Settings.Combat.Wizard.ArchonCancelOption == WizardArchonCancelOption.RebuffArmor && !Wizard_HasWizardArmor()) { reason += "Rebuff Armor "; cancelArchon = true; } if (Settings.Combat.Wizard.ArchonCancelOption == WizardArchonCancelOption.RebuffMagicWeaponFamiliar && (!CheckAbilityAndBuff(SNOPower.Wizard_MagicWeapon) || !Wizard_HasFamiliar())) { if (!CheckAbilityAndBuff(SNOPower.Wizard_MagicWeapon)) { reason += "Rebuff Magic Weapon "; } if (!Wizard_HasFamiliar()) { reason += "Rebuff Familiar "; } cancelArchon = true; } if (Settings.Combat.Wizard.ArchonCancelOption == WizardArchonCancelOption.Timer && DateTime.UtcNow.Subtract(CacheData.AbilityLastUsed[SNOPower.Wizard_Archon]).TotalSeconds >= Settings.Combat.Wizard.ArchonCancelSeconds) { reason += "Timer"; cancelArchon = true; } if (cancelArchon && Wizard_ShouldStartArchon()) { var archonBuff = ZetaDia.Me.GetBuff(SNOPower.Wizard_Archon); if (archonBuff != null && archonBuff.IsCancelable) { Logger.Log(TrinityLogLevel.Debug, LogCategory.Behavior, "Canceling Archon: {0}", reason); // this actually cancels Archon archonBuff.Cancel(); // this SNOPower is fake - it isn't actually used, we're just putting it here to force a BehaviorTree return/recheck return(new TrinityPower(SNOPower.Wizard_Archon_Cancel, 0f, Vector3.Zero, -1, -1, -1, -1)); } } // Archon form // Archon Slow Time for in combat if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Archon_SlowTime, CombatBase.CanCastFlags.NoTimer) && (CombatBase.TimeSpanSincePowerUse(SNOPower.Wizard_Archon_SlowTime) > TimeSpan.FromSeconds(30))) { return(new TrinityPower(SNOPower.Wizard_Archon_SlowTime, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } // Archon Teleport in combat for kiting if (!useOocBuff && !isCurrentlyAvoiding && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Archon_Teleport, CombatBase.CanCastFlags.NoTimer) && Settings.Combat.Wizard.KiteLimit > 0 && // Try and teleport-retreat from 1 elite or 3+ greys or a boss at 15 foot range (TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 3) || (CurrentTarget.IsBoss && CurrentTarget.RadiusDistance <= 15f))) { Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, -20f); return(new TrinityPower(SNOPower.Wizard_Archon_Teleport, 35f, vNewTarget)); } // Archon teleport in combat for no-kite if (!useOocBuff && !isCurrentlyAvoiding && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Archon_Teleport, CombatBase.CanCastFlags.NoTimer) && Settings.Combat.Wizard.KiteLimit == 0 && CurrentTarget.RadiusDistance >= 10f) { return(new TrinityPower(SNOPower.Wizard_Archon_Teleport, 35f, CurrentTarget.Position)); } //392694, 392695, 392696 == Arcane Strike, //392697, 392699, 392698 == Disintegration Wave //392692, 392693, 392691 == Arcane Blast, Ice Blast SNOPower beamPower = SNOPower.Wizard_Archon_ArcaneBlast, strikePower = SNOPower.Wizard_Archon_ArcaneStrike, blastPower = SNOPower.Wizard_Archon_DisintegrationWave; HotbarSkills beamSkill = HotbarSkills.AssignedSkills .FirstOrDefault(p => p.Power == SNOPower.Wizard_Archon_DisintegrationWave || p.Power == (SNOPower)392697 || p.Power == (SNOPower)392699 || p.Power == (SNOPower)392698); HotbarSkills strikeSkill = HotbarSkills.AssignedSkills .FirstOrDefault(p => p.Power == SNOPower.Wizard_Archon_ArcaneStrike || p.Power == (SNOPower)392694 || p.Power == (SNOPower)392695 || p.Power == (SNOPower)392696); HotbarSkills blastSkill = HotbarSkills.AssignedSkills .FirstOrDefault(p => p.Power == SNOPower.Wizard_Archon_ArcaneBlast || p.Power == (SNOPower)392692 || p.Power == (SNOPower)392693 || p.Power == (SNOPower)392691); if (beamSkill != null && beamSkill.Power != default(SNOPower)) { beamPower = beamSkill.Power; } if (strikeSkill != null && strikeSkill.Power != default(SNOPower)) { strikePower = strikeSkill.Power; } if (blastSkill != null && blastSkill.Power != default(SNOPower)) { blastPower = blastSkill.Power; } // Arcane Blast - 2 second cooldown, big AoE if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Archon_ArcaneBlast, CombatBase.CanCastFlags.NoTimer) && TargetUtil.AnyMobsInRange(15, 1) && CurrentTarget.IsFacingPlayer) { return(new TrinityPower(blastPower, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1)); } // Disintegrate if (!useOocBuff && !isCurrentlyAvoiding && !Player.IsIncapacitated && (CurrentTarget.CountUnitsBehind(25f) > 2 || Settings.Combat.Wizard.NoArcaneStrike || Settings.Combat.Wizard.KiteLimit > 0)) { return(new TrinityPower(beamPower, 49f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } // Arcane Strike Rapid Spam at close-range only, and no AoE inbetween us and target if (!useOocBuff && !Player.IsIncapacitated && !Settings.Combat.Wizard.NoArcaneStrike && !CacheData.TimeBoundAvoidance.Any(aoe => MathUtil.IntersectsPath(aoe.Position, aoe.Radius, Player.Position, CurrentTarget.Position))) { return(new TrinityPower(strikePower, 7f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 1, 1)); } // Disintegrate as final option just in case if (!useOocBuff && !isCurrentlyAvoiding && !Player.IsIncapacitated) { return(new TrinityPower(beamPower, 49f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 0)); } return(new TrinityPower(SNOPower.None, -1, Vector3.Zero, -1, -1, 0, 0)); } }