public void HandleSpecialSpell(SpellEnum activeSpell) { currentSpecialSpellDelay = 0; switch (activeSpell) { case SpellEnum.Fireball: CastSpecialFireball(); break; case SpellEnum.FrostGround: CastIceStorm(); break; case SpellEnum.LightningOrb: CastDivineThunder(); break; default: break; } }
public void HandleSpell(SpellEnum activeSpell) { currentSpellDelay = 0; switch (activeSpell) { case SpellEnum.Fireball: CastFireball(); break; case SpellEnum.FrostGround: CastIceGround(); break; case SpellEnum.LightningOrb: CastLightningOrb(); break; default: break; } }