void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Enemy") { spellScript = gameObject.GetComponent <SpellScript>(); other.GetComponent <Enemy>().TakeDamage(transform.position, spellScript.damage, spellScript.source, Color.blue); spellEffect = other.GetComponent <SpellEffect>(); spellEffect.Knockback(transform.position); } }