public List <SpellCreationSegment> CreateSpellSegs(ISpellGrid grid, float damageMod) { SpellCreationSegment seg = new SpellCreationSegment(); seg.AddEvent(new Wait(.15f, seg)); seg.AddEvent(new SpellEnd()); SpellCreationSegment seg1 = new SpellCreationSegment(); seg1.AddEvent(new Wait(.15f, seg)); seg1.AddEvent(new SpellEnd()); seg1.SetStartingRotation(-12); SpellCreationSegment seg2 = new SpellCreationSegment(); seg2.AddEvent(new Wait(.15f, seg)); seg2.AddEvent(new SpellEnd()); seg2.SetStartingRotation(12); List <SpellCreationSegment> segs = new List <SpellCreationSegment>(); segs.Add(seg); segs.Add(seg1); segs.Add(seg2); return(segs); }
public List <SpellCreationSegment> CreateSpellSegs(ISpellGrid grid, float damageMod) { SpellCreationSegment seg = new SpellCreationSegment(); seg.AddEvent(new Wait(40, seg)); seg.AddEvent(new SpellEnd()); List <SpellCreationSegment> segs = new List <SpellCreationSegment> (); segs.Add(seg); return(segs); }
public List <SpellCreationSegment> CreateSpellSegs(ISpellGrid grid, float damageMod) { List <SpellCreationSegment> segs = new List <SpellCreationSegment> (); for (int i = 0; i < 8; i++) { SpellCreationSegment seg = new SpellCreationSegment(); seg.SetSpeedMod(.5f); seg.SetStartingRotation(i * 45); seg.AddEvent(new Wait(7, seg)); seg.AddEvent(new SpellEnd()); segs.Add(seg); } return(segs); }
public List <SpellCreationSegment> CreateSpellSegs(ISpellGrid grid, float damageMod) { List <SpellCreationSegment> segs = new List <SpellCreationSegment>(); for (int i = 0; i < 4; i++) { SpellCreationSegment seg = new SpellCreationSegment(); seg.SetStartingRotation((5 * i) - Random.Range(10, 40)); seg.AddEvent(new SpellMove(Random.Range(0, 2), seg)); seg.AddEvent(new Wait(12, seg)); seg.AddEvent(new SpellEnd()); segs.Add(seg); } return(segs); }
public List <SpellCreationSegment> CreateSpellSegs(ISpellGrid grid, float damageMod) { SpellCreationSegment seg = new SpellCreationSegment(); seg.SetStartingRotation(0); seg.SetTurnSpeed(200); seg.AddEvent(new Wait(8f, seg)); seg.AddEvent(new Turn(-160, seg)); seg.AddEvent(new Wait(9f, seg)); seg.AddEvent(new SpellEnd()); List <SpellCreationSegment> segs = new List <SpellCreationSegment>(); segs.Add(seg); return(segs); }
public List <SpellCreationSegment> CreateSpellSegs(ISpellGrid grid, float damageMod) { List <SpellCreationSegment> segs = new List <SpellCreationSegment>(); for (int i = 0; i < 7; i++) { SpellCreationSegment seg = new SpellCreationSegment(); float sign = -1; if (51 * i > 180) { sign = 1; } seg.SetStartingRotation(51 * i); seg.AddEvent(new Turn(51 * i * sign, seg)); seg.AddEvent(new Wait(20, seg)); seg.AddEvent(new SpellEnd()); seg.SetTurnSpeed(300); segs.Add(seg); } return(segs); }
public List <SpellCreationSegment> CreateSpellSegs(ISpellGrid grid, float damageMod) { List <SpellCreationSegment> segs = new List <SpellCreationSegment>(); Vector2 maxRange = new Vector2(2.1f, 2.1f); Vector2 minRange = new Vector2(-2.1f, -2.1f); SpellBook book = SpellBookRain(grid); SpellCreationSegment seg = new SpellCreationSegment(); seg.makePixels = false; seg.AddEvent(new SpeedChange(.001f, seg)); seg.AddEvent(new SpellFaceEvent(new Vector3(0, 0, -90), seg)); for (int i = 0; i < 8; i++) { seg.AddEvent(new SpellCastEvent(book, minRange, maxRange)); seg.AddEvent(new Wait(0.25f, 1f, seg)); } seg.AddEvent(new SpellEnd()); segs.Add(seg); return(segs); }
public List <SpellCreationSegment> CreateSpellSegs(ISpellGrid grid, float damageMod) { List <SpellCreationSegment> segs = new List <SpellCreationSegment> (); for (int i = 0; i < 8; i++) { SpellCreationSegment seg = new SpellCreationSegment(); seg.SetStartingRotation(i * 360 / 8); seg.SetTurnSpeed(100); //seg.AddEvent(new SpellMove(1, seg)); seg.AddEvent(new Wait(2, seg)); seg.AddEvent(new SpeedChange(.01f, seg)); seg.AddEvent(new Turn(90, seg)); seg.AddEvent(new Wait(5, seg)); seg.AddEvent(new SpeedChange(1, seg)); seg.AddEvent(new Wait(20, seg)); seg.AddEvent(new SpellEnd()); segs.Add(seg); } return(segs); }