コード例 #1
0
 // Constructor used for duplication
 public Spell(Spell spell)
 {
     this.SpellName     = spell.SpellName;
     this.SpellID       = spell.SpellID;
     this.SpellDesc     = spell.SpellDesc;
     this.SpellCastTime = spell.SpellCastTime;
     this.SpellCooldown = spell.SpellCooldown;
     this.SpellIcon     = spell.SpellIcon;
     this.SpellIconPath = spell.SpellIconPath;
     this.SpellCastType = spell.SpellCastType;
     this.CasterAuras   = spell.CasterAuras;
     this.TargetAuras   = spell.TargetAuras;
 }
コード例 #2
0
 void GetSpellData()
 {
     spellName     = EditorGUILayout.TextField("Name: ", selectedSpell.SpellName);
     spellID       = EditorGUILayout.IntField("ID: ", selectedSpell.SpellID);
     spellDesc     = EditorGUILayout.TextField("Description: ", selectedSpell.SpellDesc);
     spellCastTime = EditorGUILayout.DoubleField("Cast Time: ", selectedSpell.SpellCastTime);
     spellCooldown = EditorGUILayout.DoubleField("Cooldown: ", selectedSpell.SpellCooldown);
     spellIcon     = EditorGUILayout.ObjectField("Icon: ", selectedSpell.GetIcon(), typeof(Texture2D), true) as Texture2D;
     spellCastType = (SpellCastType)EditorGUILayout.EnumPopup("Cast Type: ", selectedSpell.SpellCastType);
     casterAuras   = selectedSpell.CasterAuras;
     CheckAuras(casterAuras);
     targetAuras = selectedSpell.TargetAuras;
     CheckAuras(targetAuras);
 }
コード例 #3
0
    void ShowCreateWindow()
    {
        editScrollPos = EditorGUILayout.BeginScrollView(editScrollPos, false, false, GUILayout.MinWidth(540), GUILayout.MinHeight(550));

        spellName     = EditorGUILayout.TextField("Name: ", spellName, GUILayout.Width(300));
        spellID       = EditorGUILayout.IntField("ID: ", spellID, GUILayout.Width(300));
        spellDesc     = EditorGUILayout.TextField("Description: ", spellDesc, GUILayout.Width(450));
        spellCastTime = EditorGUILayout.DoubleField("Cast Time: ", spellCastTime, GUILayout.Width(300));
        spellCooldown = EditorGUILayout.DoubleField("Cooldown: ", spellCooldown, GUILayout.Width(300));
        spellIcon     = EditorGUILayout.ObjectField("Icon: ", spellIcon, typeof(Texture2D), true, GUILayout.Width(450)) as Texture2D;
        spellCastType = (SpellCastType)EditorGUILayout.EnumPopup("Cast Type: ", spellCastType, GUILayout.Width(450));

        DisplayAuraList(targetAuras, addedTargetAuraScrollPos, targetAuraScrollPos, "TARGET");
        DisplayAuraList(casterAuras, addedCasterAuraScrollPos, casterAuraScrollPos, "CASTER");

        EditorGUILayout.Space();

        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Save", GUILayout.Width(150.0f)))
        {
            // Save this item to the database, either as a new item
            // or as an existing item.
            if (editorState == EditorState.Create)
            {
                SaveNewSpell();
            }
            else
            {
                SaveExistingSpell();
            }

            EditorUtility.SetDirty(spellDatabase);
            editorState = EditorState.Home;
        }
        if (GUILayout.Button("Cancel", GUILayout.Width(150.0f)))
        {
            EditorUtility.SetDirty(spellDatabase);
            editorState = EditorState.Home;
        }
        EditorGUILayout.EndHorizontal();


        EditorGUILayout.EndScrollView();
    }