private void HandleBossDeath() { // Stop moving the boss. StopCoroutine(bossMoveCoroutine); AudioManager.Instance.PlayAudioClipIfExists(AudioType.BossDeath); Invulnerable = true; currentSpell.EndSpell(); HandleItemSpawning(); // Invoke delegates if needed. if (onBossDeath != null) { onBossDeath(); } if (onSpellEnd != null) { onSpellEnd(); } SpawnManager.Instance.BossFight = false; // Reward for defeating boss. GameManager.Instance.AddPoints(2000); // Play the death particles. deathParticleSystem.PlayParticleSystem(); }