private static bool UseHeal() { if (Spell2 == null || !Spell2.CanBeCasted() || !Utils.SleepCheck(Spell2.StoredName()) || MyHero.Mana - Spell4.ManaCost <= Spell2.ManaCost) { return(false); } Spell2.UseAbility(MyHero); Utils.Sleep(500 + Game.Ping, Spell2.StoredName()); return(true); }