public void onEquipEvent(NPC n) { if (onEquip != null) { onEquip.Activate(n); } }
private void SpawnImpactSpell(GameObject targetObject) { Spell component = ((GameObject)UnityEngine.Object.Instantiate(this.m_ImpactSpellPrefab.gameObject, targetObject.transform.position, Quaternion.identity)).GetComponent <Spell>(); component.AddStateFinishedCallback(new Spell.StateFinishedCallback(this.OnImpactSpellStateFinished)); component.Activate(); }
public void onHitEvent(NPC n) { if (onHit != null) { onHit.Activate(n); } }
public void onEatenEvent(NPC n) { if (onEaten != null) { onEaten.Activate(n, this); } n.removeFromInventory(this); }
public void onUseEvent(NPC n) { if (onUse != null) { onUse.Activate(n); } //if usage needs restricted, change that here }
private void ChangeMode_Tutorial() { Enum[] args = new Enum[] { PresenceStatus.TUTORIAL_PREGAME }; PresenceMgr.Get().SetStatus(args); Box.Get().SetLightState(BoxLightStateType.TUTORIAL); Spell eventSpell = Box.Get().GetEventSpell(BoxEventType.STARTUP_TUTORIAL); eventSpell.AddFinishedCallback(new Spell.FinishedCallback(this.OnStartupTutorialSpellFinished)); eventSpell.Activate(); }
void OnMouseUp() { slot.GetComponent <Image>().sprite = slot_sprite; if (!_combatManager.isPaused && _gameManager.current_screen.name == "Combat_screen_UI" && spell_id != 0) { GameObject.Find("Spell_preview").GetComponent <Spell_preview_script>().closeSpellPreview(); if (_combatManager.getRound() == battleRound.Player) { slot.GetComponent <Image>().sprite = slot_sprite_activated; if ((spell.resource_cost <= _characterStats.Player_resource)) { if (spell.type == spell_types.damage && _spellScript.target != null) { spell.Activate(_spellScript.target); _combatManager.changeRound(); } else if (spell.type == spell_types.heal || spell.type == spell_types.support) { spell.Activate(_spellScript.target); _combatManager.changeRound(); } else { _notification.message("You need a <b>target</b> first!", 3, "red"); } // //GameObject.Find("Health_bar").GetComponent<Bar_script>().updateHealth(); //GameObject.Find("Resource_bar").GetComponent<Bar_script>().updateResource(); } else { _notification.message("You don't have enough energy to use <b>that!", 3, "red"); } } else { _notification.message("it's not your turn!", 3, "red"); } } }
public void Activate() { // if( rootMagicCircle != null ) // { // rootMagicCircle.Activate(); // } if (spell != null) { spell.Activate(); } }
protected override void OnAction(SpellStateType prevStateType) { base.m_effectsPendingFinish++; base.OnAction(prevStateType); Card sourceCard = base.GetSourceCard(); Spell prefab = this.DetermineRangePrefab(sourceCard.GetEntity().GetATK()); Spell spell2 = base.CloneSpell(prefab); spell2.SetSource(sourceCard.gameObject); spell2.Activate(); base.m_effectsPendingFinish--; base.FinishIfPossible(); }
private void OnPullLeverSpellFinished(Spell spell, object userData) { Spell impactSpell = this.GetAngleDef().m_ImpactSpell; if (impactSpell == null) { this.m_leverEffectsActive = false; } else { impactSpell.AddFinishedCallback(new Spell.FinishedCallback(this.OnImpactSpellFinished)); impactSpell.Activate(); } }
private void CastSpellIfPossible() { if (!Game.instance.InDungeon()) { return; } Spell spell = GetComponentInChildren <Spell>(); if (spell != null && spell.canActivate) { spell.Activate(gameObject); } if (HasFollower()) { spell = follower.GetComponentInChildren <Spell>(); if (spell != null && spell.canActivate) { spell.Activate(gameObject); } } }
private void PlayReminders(List <Card> cards) { int num; Card card; do { num = UnityEngine.Random.Range(0, cards.Count); card = cards[num]; }while (this.m_cardsWaitingToRemind.Contains(card)); for (int i = 0; i < cards.Count; i++) { Card item = cards[i]; Spell actorSpell = item.GetActorSpell(SpellType.WIGGLE); if (((actorSpell != null) && (actorSpell.GetActiveState() == SpellStateType.NONE)) && !this.m_cardsWaitingToRemind.Contains(item)) { if (i == num) { actorSpell.Activate(); } else { float objA = UnityEngine.Random.Range(0f, this.m_MaxDelaySec); if (object.Equals(objA, 0f)) { actorSpell.Activate(); } else { this.m_cardsWaitingToRemind.Add(item); base.StartCoroutine(this.WaitAndPlayReminder(item, actorSpell, objA)); } } } } }
private void ActivateImpactEffects(Card sourceCard, Card targetCard) { Spell original = this.DetermineImpactSpellPrefab(sourceCard); if (original != null) { Spell spell2 = UnityEngine.Object.Instantiate <Spell>(original); spell2.SetSource(sourceCard.gameObject); spell2.AddTarget(targetCard.gameObject); Vector3 position = targetCard.transform.position; spell2.SetPosition(position); Quaternion orientation = Quaternion.LookRotation(this.m_sourceToTarget); spell2.SetOrientation(orientation); spell2.AddStateFinishedCallback(new Spell.StateFinishedCallback(this.OnImpactSpellStateFinished)); spell2.Activate(); } }
private void ChangeMode_Hub() { if (Options.Get().GetBool(Option.HAS_SEEN_HUB, false)) { SoundManager.Get().LoadAndPlay("VO_INNKEEPER_INTRO_01"); } if (this.ShouldDoIntro()) { Spell eventSpell = Box.Get().GetEventSpell(BoxEventType.STARTUP_HUB); eventSpell.AddFinishedCallback(new Spell.FinishedCallback(this.OnStartupHubSpellFinished)); eventSpell.Activate(); } else { this.DoSkippedBoxIntro(); base.StartCoroutine(this.ShowUnAckedRewardsAndQuests()); } }
public bool ActivateSpell(Spell spell, params object[] targets) { if (spell.CanActivate()) { if (spell.Activate(targets)) { _game.TurnPlayer.Hand.Cards.Remove(spell); spell.Location = CardLocation.SpellTrapZone; spell.Position = CardPosition.FaceUp; return(spell.Resolve(targets)); } else { return(false); } } else { return(false); } }
private void OnFatigueDamageFinished(Spell spell, object userData) { spell.RemoveFinishedCallback(new Spell.FinishedCallback(this.OnFatigueDamageFinished)); if (this.m_fatigueActor == null) { base.OnFinishedTaskList(); } else { Spell spell2 = this.m_fatigueActor.GetSpell(SpellType.DEATH); if (spell2 == null) { base.OnFinishedTaskList(); } else { Actor fatigueActor = this.m_fatigueActor; this.m_fatigueActor = null; spell2.AddStateFinishedCallback(new Spell.StateFinishedCallback(this.OnFatigueDeathSpellFinished), fatigueActor); spell2.Activate(); base.OnFinishedTaskList(); } } }
public virtual void CastSpell(Spell spell, params IAffectable[] targets) { spell.Activate(this, targets); AdjustPower(-spell.cost); }