// Use this for initialization void Start() { Screen.SetResolution(RESOULUTION_WIDTH, RESOULUTION_HEIGHT, false); _circle.Initialize(); _scaleData = new ScaleData(); _timeData = new TimeData(); _speedData = new SpeedData(); _wallType = new Vector3[4] { Vector3.up, Vector3.down, Vector3.left, Vector3.right }; _circle.SetColor(new Color(92/255.0f, 167/255.0f, 219/255.0f)); // 임시 색 _currentStage = 1; _isWait = false; SetStage(_currentStage); StartCoroutine(PlayGame(_currentStage, WAITING_TIME)); // 단계 설정 (임시) //_gamePatternList = new List<GamePattern>(); //_gamePatternList.Add(new GamePattern(_scaleData, _scaleData.Value, GetRandomPosition(RESOULUTION_WIDTH, RESOULUTION_HEIGHT, _circle.TextureSize, _circle.Scale), VECTOR3_EMPTY, Mathf.Infinity)); }