private void Awake() { SpeedControlManager = GameObject.Find("GameStateManager").GetComponent <SpeedControlManager>(); if (SpeedControlManager == null) { throw new MissingComponentException("Where's the SpeedControlManager?"); } }
private void Awake() { debrisConfigurationController = GetComponent <DebrisConfigurationController>(); if (debrisConfigurationController == null) { throw new MissingComponentException("No DebrisConfigurationController found"); } SpeedControlManager = GameObject.Find("GameStateManager").GetComponent <SpeedControlManager>(); if (SpeedControlManager == null) { throw new MissingComponentException("Where's the SpeedControlManager?"); } }
private void Awake() { SpeedControlManager = GameObject.Find("GameStateManager").GetComponent <SpeedControlManager>(); if (SpeedControlManager == null) { throw new MissingComponentException("Can't find SpeedControlManager!"); } CurrentText = GetComponent <Text>(); if (CurrentText == null) { throw new MissingComponentException("Can't find CurrentText!"); } }
private void Awake() { DifficultyManager = GetComponent <DifficultyManager>(); if (DifficultyManager == null) { throw new MissingComponentException("No DifficultyManager found"); } SpeedControlManager = GetComponent <SpeedControlManager>(); if (SpeedControlManager == null) { throw new MissingComponentException("No SpeedControlManager found"); } }