///////////////// State Enter /////////////////////// public void Enter(SpeedBossController parent) { this.parent = parent; }
public void Enter(SpeedBossController parent) { this.parent = parent; curveWait = 1.1f; curveStarted = false; }
public void Enter(SpeedBossController parent) { this.parent = parent; parent.transform.GetChild(0).gameObject.SetActive(true); }