void Start() { SpeechRecognizer.CallbackGameObjectName = gameObject.name; SpeechRecognizer.RequestRecognizerAuthorization(); //音源割り当て AudioSource[] voices = gameObject.GetComponents <AudioSource>(); ganbatterune = voices[0]; itterassyai = voices[1]; matatsukaretara = voices[2]; ohayo = voices[3]; okite = voices[4]; okiteyo = voices[5]; oyasumi = voices[6]; sugoine = voices[7]; tsuchidayo = voices[8]; //アニメーションフラグ初期化 anim = GetComponent <Animator>(); anim.SetBool("ganbatterune", false); anim.SetBool("ohayo", false); anim.SetBool("okite", false); anim.SetBool("okiteyo", false); anim.SetBool("itterassyai", false); anim.SetBool("oyasumi", false); anim.SetBool("sugoine", false); anim.SetBool("tsuchidayo", false); //瞬き faceM = GameObject.Find("face"); facemoof = faceM.GetComponent <SkinnedMeshRenderer>(); eye_blink = 0; StartRecord(); //slack初期化 StartCoroutine(slackNotifier.GetNotification()); slackNotifier.SetBool(false); timeleft = 5.0f; dir.x = 0; dir.y = 0; dir.z = 1; dir_old.x = 0; dir_old.y = 0; dir_old.z = 1; getUp = false; notifiFlag = false; //起きて okiteCnt = 0; okiteyoCnt = 0; okiteLim = 2; okiteyoLim = 4; }
void Start() { SpeechRecognizer.CallbackGameObjectName = gameObject.name; SpeechRecognizer.RequestRecognizerAuthorization(); ui.UpdateButton("Requesting authorization", false); }