public void Speak(List <Speech> speech) { animator.SetBool("Finished", true); speechBubble.enabled = true; speechBubble.AddToSpeechQueue(speech); }
public void Speak(List <Speech> speech) { speechBubble.AddToSpeechQueue(speech); }
public void Speak(List <Speech> speech) { animator.SetBool("Finished", true); speechBubble.enabled = true; speechBubble.AddToSpeechQueue(speech); }
public void Speak(List <Speech> speech) { speechBubble.AddToSpeechQueue(speech); }