public void TestTeamDisplay() { AddStep("start players", () => { var player1 = OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_1_ID }, true); player1.MatchState = new TeamVersusUserState { TeamID = 0, }; var player2 = OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_2_ID }, true); player2.MatchState = new TeamVersusUserState { TeamID = 1, }; SpectatorClient.StartPlay(player1.UserID, importedBeatmapId); SpectatorClient.StartPlay(player2.UserID, importedBeatmapId); playingUsers.Add(player1); playingUsers.Add(player2); }); loadSpectateScreen(); sendFrames(PLAYER_1_ID, 1000); sendFrames(PLAYER_2_ID, 1000); AddWaitStep("wait a bit", 20); }
public void TestDelayedStart() { AddStep("start players silently", () => { OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_1_ID }, true); OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_2_ID }, true); playingUsers.Add(new MultiplayerRoomUser(PLAYER_1_ID)); playingUsers.Add(new MultiplayerRoomUser(PLAYER_2_ID)); }); loadSpectateScreen(false); AddWaitStep("wait a bit", 10); AddStep("load player first_player_id", () => SpectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId)); AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType <Player>().Count() == 1); AddWaitStep("wait a bit", 10); AddStep("load player second_player_id", () => SpectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId)); AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType <Player>().Count() == 2); }
private void start(int[] userIds, int?beatmapId = null) { AddStep("start play", () => { foreach (int id in userIds) { Client.CurrentMatchPlayingUserIds.Add(id); SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId); playingUserIds.Add(id); } }); }
private void start(int[] userIds, int?beatmapId = null) { AddStep("start play", () => { foreach (int id in userIds) { OnlinePlayDependencies.Client.AddUser(new User { Id = id }, true); SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId); playingUsers.Add(new MultiplayerRoomUser(id)); } }); }
public new void SetUpSteps() { AddStep("reset", () => { Clear(); clocks = new Dictionary <int, ManualClock> { { PLAYER_1_ID, new ManualClock() }, { PLAYER_2_ID, new ManualClock() } }; foreach (var(userId, _) in clocks) { SpectatorClient.StartPlay(userId, 0); } });
public new void SetUpSteps() { AddStep("reset", () => { Clear(); clocks = new Dictionary <int, ManualClock> { { PLAYER_1_ID, new ManualClock() }, { PLAYER_2_ID, new ManualClock() } }; foreach ((int userId, var _) in clocks) { SpectatorClient.StartPlay(userId, 0); OnlinePlayDependencies.Client.AddUser(new APIUser { Id = userId }); } }); AddStep("create leaderboard", () => { Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); var scoreProcessor = new OsuScoreProcessor(); scoreProcessor.ApplyBeatmap(playable); LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) { Expanded = { Value = true } }, Add); }); AddUntilStep("wait for load", () => leaderboard.IsLoaded); AddUntilStep("wait for user population", () => leaderboard.ChildrenOfType <GameplayLeaderboardScore>().Count() == 2); AddStep("add clock sources", () => { foreach ((int userId, var clock) in clocks) { leaderboard.AddClock(userId, clock); } }); }
public void TestDelayedStart() { AddStep("start players silently", () => { Client.CurrentMatchPlayingUserIds.Add(PLAYER_1_ID); Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID); playingUserIds.Add(PLAYER_1_ID); playingUserIds.Add(PLAYER_2_ID); }); loadSpectateScreen(false); AddWaitStep("wait a bit", 10); AddStep("load player first_player_id", () => SpectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId)); AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType <Player>().Count() == 1); AddWaitStep("wait a bit", 10); AddStep("load player second_player_id", () => SpectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId)); AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType <Player>().Count() == 2); }