public override void Level_01() { BAB = Level; Specials.Add(new Ranger_Specials().Favored_Enemy()); Specials.Add(new Ranger_Specials().Track(this)); Specials.Add(new Ranger_Specials().Wild_Empathy()); }
public override void Level_01() { BAB = Level; Specials.Add(new Paladin_Specials().Aura_of_Good()); Specials.Add(new Paladin_Specials().Detect_Evil()); Specials.Add(new Paladin_Specials().Smite_Evil(this)); }
public override void Level_01() { BAB = Level * 3 / 4; Specials.Add(new Druid_Specials().Nature_Bond()); Specials.Add(new Druid_Specials().Nature_Sense()); Specials.Add(new Druid_Specials().Wild_Empathy()); }
public override void Level_01() { BAB = Level / 2; Specials.Add(new Wizard_Specials().Arcane_Bond()); Specials.Add(new Wizard_Specials().Arcane_School()); Specials.Add(new Wizard_Specials().Cantrips()); Specials.Add(new Wizard_Specials().Scribe_Scroll()); }
public override void Level_01() { BAB = Level / 2; Specials.Add(new Sorcerer_Specials().Bloodline()); Specials.Add(new Sorcerer_Specials().Bloodline_Power()); Specials.Add(new Sorcerer_Specials().Cantrips()); Specials.Add(new Sorcerer_Specials().Eschew_Materials()); }
public override void Level_01() { BAB = Level * 3 / 4; Specials.Add(new Monk_Specials().Bonus_Feat(this)); Specials.Add(new Monk_Specials().Flurry_of_Blows(this)); Specials.Add(new Monk_Specials().Stunning_Fist(this)); Specials.Add(new Monk_Specials().Unarmed_Strike(this)); }
public override void Level_01() { BAB = Level * 3 / 4; Specials.Add(new Cleric_Specials().Aura()); Specials.Add(new Cleric_Specials().Channel_Energy(this)); Specials.Add(new Cleric_Specials().Domains()); Specials.Add(new Cleric_Specials().Spontaneous_Casting()); }
public SpecialAd AddSpecial(string title, string description) { SpecialAd special = new SpecialAd(); special.SpecialAdId = Specials.Max(i => i.SpecialAdId) + 1; special.Title = title; special.Description = description; Specials.Add(special); (this).SaveChanges(); return(special); }
public void SetSpecials(IEnumerable <Special> specials) { foreach (var special in specials) { Specials.Add(new Special() { SpecialId = special.SpecialId, Title = special.Title, Description = special.Description }); } }
public override void Level_05() { Specials.Add(new Paladin_Specials().Divine_Bond()); }
public override void Level_04() { Specials.Add(new Paladin_Specials().Channel_Positive_Energy(this)); }
public override void Level_03() { Specials.Add(new Paladin_Specials().Aura_of_Courage()); Specials.Add(new Paladin_Specials().Divine_Health()); Specials.Add(new Paladin_Specials().Mercy()); }
public override void Level_02() { Specials.Add(new Paladin_Specials().Divine_Grace()); Specials.Add(new Paladin_Specials().Lay_On_Hands(this)); }
public override void Level_04() { BAB = Level * 3 / 4; Specials.Add(new Bard_Specials().Lore_Master(this)); }
public override void Level_17() { Specials.Add(new Paladin_Specials().Aura_of_Righteousness()); }
public override void Level_14() { Specials.Add(new Paladin_Specials().Aura_of_Faith()); }
public override void Level_20() { Specials.Add(new Wizard_Specials().Bonus_Feat()); }
public override void Level_10() { Specials.Add(new Rogue_Specials().Advanced_Talents()); }
public override void Level_17() { Specials.Add(new Sorcerer_Specials().Bloodline_Spell()); }
public override void Level_18() { Specials.Add(new Rogue_Specials().Rogue_Talent()); }
public override void Level_20() { Specials.Add(new Sorcerer_Specials().Bloodline_Power()); }
public override void Level_14() { BAB = Level * 3 / 4; Specials.Add(new Bard_Specials().Versatile_Performance()); }
public override void Level_10() { BAB = Level * 3 / 4; Specials.Add(new Bard_Specials().Jack_of_All_Trades()); Specials.Add(new Bard_Specials().Versatile_Performance()); }
public override void Level_08() { Specials.Add(new Paladin_Specials().Aura_of_Resolve()); }
public override void Level_11() { Specials.Add(new Paladin_Specials().Aura_of_Justice()); }
public override void Level_08() { Specials.Add(new Rogue_Specials().Improved_Uncanny_Dodge()); Specials.Add(new Rogue_Specials().Rogue_Talent()); }
public override void Level_15() { Specials.Add(new Paladin_Specials().Mercy()); }
public override void Level_20() { Specials.Add(new Paladin_Specials().Holy_Champion()); }
public override void Level_03() { Specials.Add(new Rogue_Specials().Trap_Sense(this)); }
public override void Level_01() { BAB = Level * 3 / 4; Specials.Add(new Bard_Specials().Bardic_Knowledge(this)); Specials.Add(new Bard_Specials().Bardic_Performance(this)); }