public override void SetSelectedToy(bool set) { // Debug.Log("Special button set selected " + set + "\n"); if (selected == set) return; selected = set; if (info_box != null) info_box.SetActive(set); my_special.ActivateSkill(set); }
public void ActivateSkill(EffectType type) { SpecialSkill skill = _getSkill(type); if (skill == null) { Debug.Log("Skillmaster does not have a skill of type " + type + "\n"); Noisemaker.Instance.Click(ClickType.Error); return; } Debug.Log("activating " + type + " \n"); Noisemaker.Instance.Click(ClickType.Action); skill.ActivateSkill(true); setInventory(type, true); }