public AssassinSkillsGump(Mobile m) : base(0, 0) { Closable = true; Disposable = true; Dragable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 300, 186, 9390); AddLabel(80, 7, 1193, "Assassin's Skills"); AddLabel(20, 30, 1193, "Assassinate"); AddButton(145, 35, 11400, 11402, 1, GumpButtonType.Reply, 0); AddLabel(20, 55, 1193, "Armor Ignore"); AddButton(145, 60, 11400, 11402, 2, GumpButtonType.Reply, 0); AddLabel(20, 80, 1193, "Bleed Attack"); AddButton(145, 85, 11400, 11402, 3, GumpButtonType.Reply, 0); AddLabel(20, 105, 1193, "Mortal Strike"); AddButton(145, 110, 11400, 11402, 4, GumpButtonType.Reply, 0); AddLabel(20, 130, 1193, "Shadow Strike"); AddButton(145, 135, 11400, 11402, 5, GumpButtonType.Reply, 0); AddLabel(200, 35, 1193, "Move"); AddBackground(190, 60, 60, 60, 9200); WeaponAbility ability = WeaponAbility.GetCurrentAbility(m); if (SpecialMove.GetContext(m, typeof(AssassinateMove))) { AddImage(198, 68, 21284, 1193); } else if (ability is ArmorIgnore) { AddImage(198, 68, 20992, 1193); } else if (ability is BleedAttack) { AddImage(198, 68, 20993, 1193); } else if (ability is MortalStrike) { AddImage(198, 68, 21000, 1193); } else if (ability is ShadowStrike) { AddImage(198, 68, 21003, 1193); } else { AddImage(198, 68, 2279); } }