public virtual void Start() { CurrentEnergy = 0; _healthManager = GetComponent <HealthManager>(); _animationManager = GetComponent <AnimationManager>(); _specialManager = GetComponent <SpecialAttackManager>(); }
void Start () { _image = GetComponent<Image>(); _energyManager = LevelManager.Player.GetComponent<EnergyManager>(); SpecialAttackManager manager = LevelManager.Player.GetComponent<SpecialAttackManager>(); if (EnergyLevel == 0) { _min = 0; } else { _min = manager.SpecialSteps[EnergyLevel - 1]; } _max = manager.SpecialSteps[EnergyLevel]; }
void Start() { _specialAttackManager = transform.parent.GetComponent <SpecialAttackManager>(); _particleSystemRenderer = GetComponent <ParticleSystem>().GetComponent <Renderer>(); }