private void ShowExportsOrImport(ExportData[] list, List <SpecTile> report) { Hide(); _bulletinWindow.ShowScrool(); for (int i = 0; i < list.Length; i++) { var a = SpecTile.CreateTile(_bulletinWindow.Content.gameObject.transform, list[i], new Vector3()); report.Add(a); } }
private void ShowSpecs(List <ProductInfo> list) { Hide(); _bulletinWindow.ShowScrool(); for (int i = 0; i < list.Count; i++) { var spec = new SpecData(list[i]); var a = SpecTile.CreateTile(_bulletinWindow.Content.gameObject.transform, spec, new Vector3()); _reportsSpec.Add(a); } }
private void ShowExportsOrImport(ExportData[] list, List <SpecTile> report) { Hide(); _bulletinWindow.ShowScrool(); for (int i = 0; i < list.Length; i++) { var iniPosHere = _bulletinWindow.ScrollIniPosGo.transform.localPosition + new Vector3(0, -3.5f * i, 0); var a = SpecTile.CreateTile(_bulletinWindow.Content.gameObject.transform, list[i], iniPosHere); report.Add(a); } }
internal static SpecTile CreateTile(Transform container, ExportData export, Vector3 iniPos) { SpecTile obj = null; obj = (SpecTile)Resources.Load(Root.spec_Tile, typeof(SpecTile)); obj = (SpecTile)Instantiate(obj, new Vector3(), Quaternion.identity); var iniScale = obj.transform.localScale; obj.transform.SetParent(container); obj.transform.localPosition = iniPos; obj.transform.localScale = iniScale; obj.Export = export; return(obj); }
internal static SpecTile CreateTile(Transform container, SpecData spec, Vector3 iniPos, string specialInfo = "") { SpecTile obj = null; obj = (SpecTile)Resources.Load(Root.spec_Tile, typeof(SpecTile)); obj = (SpecTile)Instantiate(obj, new Vector3(), Quaternion.identity); var iniScale = obj.transform.localScale; obj.transform.SetParent(container); obj.transform.localPosition = iniPos; obj.transform.localScale = iniScale; obj.Spec = spec; obj.SpecialInfo = specialInfo; return(obj); }
private void ShowSpecs(List <ProductInfo> list) { Hide(); _bulletinWindow.ShowScrool(); for (int i = 0; i < list.Count; i++) { var iniPosHere = _bulletinWindow.ScrollIniPosGo.transform.localPosition + new Vector3(0, -3.5f * i, 0); var spec = new SpecData(list[i]); var a = SpecTile.CreateTile(_bulletinWindow.Content.gameObject.transform, spec, iniPosHere); _reportsSpec.Add(a); } }