public async Task <bool> IsSatisfiedByAsync(TEntity entity, Execute execute) { var result = true; if (!Condition(entity)) { return(result); } var executeInternal1 = new Execute(); var executeInternal2 = new Execute(); var result1 = await Spec1.IsSatisfiedByAsync(entity, executeInternal1); var result2 = await Spec2.IsSatisfiedByAsync(entity, executeInternal2); result = result1 || result2; if (!result && execute != null) { execute.AddMessage(executeInternal1); execute.AddMessage(executeInternal2); } return(result); }
private void RbSpecChanged(object sender, EventArgs e) { Spec1.Enabled = RBSpec1.Checked; Spec2.Enabled = RBSpec2.Checked; Spec3.Enabled = RBSpec3.Checked; if (!Spec1.Enabled) { for (int i = 0; i < Spec1.Items.Count; i++) { Spec1.SetItemChecked(i, false); } } if (!Spec2.Enabled) { for (int i = 0; i < Spec2.Items.Count; i++) { Spec2.SetItemChecked(i, false); } } if (!Spec3.Enabled) { for (int i = 0; i < Spec3.Items.Count; i++) { Spec3.SetItemChecked(i, false); } } }
public bool Is(T candidate) { return(Spec1.IsSatisfiedBy(candidate) || Spec2.IsSatisfiedBy(candidate)); }
public new bool IsSatisfiedBy(T candidate) { return(Spec1.IsSatisfiedBy(candidate) && Spec2.IsSatisfiedBy(candidate)); }
public new bool IsSatisfiedBy(TEntity candidate) { return(Spec1.IsSatisfiedBy(candidate) || Spec2.IsSatisfiedBy(candidate)); }
private void BtnCreateClick(object sender, EventArgs e) { if (File.Exists(PVEBehaviorCombat.OurDirectory + "\\Behaviors\\" + TBName.Text + ".xml")) { DialogResult result = MessageBoxEx.Show("Behavior exist - overwrite?", "Behavior exist - overwrite?", MessageBoxButtons.OKCancel); switch (result) { case DialogResult.Cancel: return; } } var controller = new BehaviorController { SendPet = false, UseAutoAttack = true, PullDistance = 9, PrePullDistance = 30, CombatDistance = 3, GlobalCooldown = BeGlobalCooldown.Value, Name = TBName.Text, BuffController = new RuleController(), PrePullController = new RuleController(), PullController = new RuleController(), RestController = new RuleController(), CombatController = new RuleController() }; for (int i = 0; i < Normal.Items.Count; i++) { if (Normal.GetItemChecked(i)) { var addToBehavior = (AddToBehavior)Normal.Items[i]; AddToController(addToBehavior, controller); } } for (int i = 0; i < Spec1.Items.Count; i++) { if (Spec1.GetItemChecked(i)) { var addToBehavior = (AddToBehavior)Spec1.Items[i]; AddToController(addToBehavior, controller); } } for (int i = 0; i < Spec2.Items.Count; i++) { if (Spec2.GetItemChecked(i)) { var addToBehavior = (AddToBehavior)Spec2.Items[i]; AddToController(addToBehavior, controller); } } for (int i = 0; i < Spec3.Items.Count; i++) { if (Spec3.GetItemChecked(i)) { var addToBehavior = (AddToBehavior)Spec3.Items[i]; AddToController(addToBehavior, controller); } } AddToController((AddToBehavior)CBSelectSpecial.SelectedItem, controller); AddToController((AddToBehavior)CBSelectSpecial2.SelectedItem, controller); AddToController((AddToBehavior)CBSelectSpecial3.SelectedItem, controller); controller.Save(); PveBehaviorSettings.LoadedBeharvior = TBName.Text; PveBehaviorSettings.SaveSettings(); MessageBoxEx.Show("Created behavior, re-open the behavior settings window to load it"); }