private void OnTriggerStay2D(Collider2D coll) { if (coll.CompareTag("Enemy")) { skeletonEnemy = coll.gameObject.GetComponent <SkeletonController>(); } if (coll.CompareTag("SpearEnemy")) { spearSkeletonEnemy = coll.gameObject.GetComponent <SpearSkeletonController>(); } if (!gameSession.isPlayerAlive) { return; } /// Skeleton enemies if (coll.CompareTag("Enemy") && gameSession.health >= 0 && skeletonEnemy.isEnemyAlive && skeletonEnemy.enemyAnim.GetCurrentAnimatorStateInfo(0).IsName("Attacking")) { Invoke("GetDamage", firstBloodValue); } /// Spear Skeleton enemies if (coll.CompareTag("SpearEnemy") && gameSession.health >= 0 && spearSkeletonEnemy.isEnemyAlive && spearSkeletonEnemy.enemyAnim.GetCurrentAnimatorStateInfo(0).IsName("Attacking")) { Invoke("GetDamage", firstBloodValue); } }
private void OnTriggerEnter2D(Collider2D coll) { if (coll.CompareTag("Enemy")) { skeletonEnemy = coll.gameObject.GetComponent <SkeletonController>(); } if (coll.CompareTag("SpearEnemy")) { spearSkeletonEnemy = coll.gameObject.GetComponent <SpearSkeletonController>(); } isAllowAttack = false; /// Enemy weapon attack if (coll.CompareTag("Spear") && gameSession.isPlayerAlive && !myAnim.GetCurrentAnimatorStateInfo(0).IsName("Dash")) { GetSpearDamage(); Destroy(coll.gameObject); } /// Checkpoint if (coll.CompareTag("Checkpoint")) { if (gameSession != null) { gameSession.playerSpawnPos = coll.transform.position; } else { FindObjectOfType <GameSession>().playerSpawnPos = coll.transform.position; } } /// Rotary if (coll.CompareTag("RotaryObstacle") && rotaryObtacleAllowDamage && gameSession.isPlayerAlive) { rotaryObtacleAllowDamage = false; GetSoftDamage(); } if (coll.CompareTag("RotaryKiller") && gameSession.isPlayerAlive) { KillPlayer(); } /// Body coll if (coll.CompareTag("BodyColl") && softDamageAllow && !myAnim.GetCurrentAnimatorStateInfo(0).IsName("Dash")) { softDamageAllow = false; GetSoftDamage(); } /// Sea killer if (coll.CompareTag("SeaKiller")) { PlayerSeaKiller(); } /// Mud if (coll.CompareTag("Mud") && softDamageAllow) { softDamageAllow = false; GetDamageForMud(new Color(0.18f, 0.113f, 0.058f)); } /// Rock if (coll.CompareTag("Rock") && softDamageAllow) { softDamageAllow = false; GetDamageForMud(new Color(0.38f, 0.388f, 0.388f)); } }