public string ShowText(DialoguePosition dp, string text, string name, SpeakerPortrait speakerPortrait) { if(dp.skin) GUI.skin = dp.skin; Color c = GUI.backgroundColor; c.a = dp.alpha; GUI.backgroundColor = c; c = GUI.color; c.a = dp.alpha; GUI.color = c; if(this.newContent || this.content == null) { GUIStyle shadowStyle = new GUIStyle(GUI.skin.label); shadowStyle.normal.textColor = DataHolder.Color(1); GUIStyle textStyle = new GUIStyle(GUI.skin.label); textStyle.wordWrap = false; TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing); textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z); textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w); text = MultiLabel.ReplaceSpecials(text); this.content = new MultiContent(text, textStyle, shadowStyle, textPosition, dp.scrollable); this.newContent = false; } if(speakerPortrait != null && !speakerPortrait.inBox) { speakerPortrait.ShowPortrait(); } this.windowRect.x = dp.currentPos.x; this.windowRect.y = dp.currentPos.y; this.windowRect.width = dp.boxBounds.width; this.windowRect.height = dp.boxBounds.height; int windowID = dp.GetWindowID(); this.dp = dp; this.text = text; this.speakerPortrait = speakerPortrait; if(dp.isDragWindow) { this.windowRect = GUI.Window(windowID, this.windowRect, TextWindow, name); if(dp.currentPos.x != this.windowRect.x || dp.currentPos.y != this.windowRect.y) { if(dp.focusable) GameHandler.WindowHandler().SetFocusID(windowID); if(DataHolder.GameSettings().saveWindowDrag) { if(this.windowRect.x < 0) this.windowRect.x = 0; else if((this.windowRect.x+this.windowRect.width) > DataHolder.GameSettings().defaultScreen.x) { this.windowRect.x = DataHolder.GameSettings().defaultScreen.x-this.windowRect.width; } if(this.windowRect.y < 0) this.windowRect.y = 0; else if((this.windowRect.y+this.windowRect.height) > DataHolder.GameSettings().defaultScreen.y) { this.windowRect.y = DataHolder.GameSettings().defaultScreen.y-this.windowRect.height; } } dp.currentPos.x = this.windowRect.x; dp.currentPos.y = this.windowRect.y; dp.SetBasePosition(this.windowRect.x, this.windowRect.y); } } else { if(name != "") { GUIStyle shadowStyle = new GUIStyle(GUI.skin.label); shadowStyle.normal.textColor = DataHolder.Color(1); GUIStyle textStyle = new GUIStyle(GUI.skin.label); textStyle.wordWrap = false; if(dp.nameSkin) GUI.skin = dp.nameSkin; Vector2 v = textStyle.CalcSize(new GUIContent(name)); TextPosition namePosition = new TextPosition(dp.nameBounds, dp.namePadding, 0); namePosition.bounds.x = dp.currentPos.x+dp.nameOffset.x; namePosition.bounds.y = dp.currentPos.y+dp.nameOffset.y; namePosition.bounds.width = v.x + dp.namePadding.x + dp.namePadding.z; if(dp.showNameBox) GUI.Box(namePosition.bounds, ""); namePosition.bounds.x += dp.namePadding.x; namePosition.bounds.y += dp.namePadding.y; namePosition.bounds.width -= (dp.namePadding.x + dp.namePadding.z); namePosition.bounds.height -= (dp.namePadding.y + dp.namePadding.w); if(dp.showShadow) { GUI.Label( new Rect(namePosition.bounds.x + dp.shadowOffset.x, namePosition.bounds.y + dp.shadowOffset.y, namePosition.bounds.width, namePosition.bounds.height), name, shadowStyle); } GUI.Label(new Rect(namePosition.bounds.x, namePosition.bounds.y, namePosition.bounds.width, namePosition.bounds.height), name, textStyle); if(dp.skin) GUI.skin = dp.skin; } if(dp.showBox) { this.windowRect = GUI.Window(windowID, this.windowRect, TextWindow, "", "box"); } else { GUI.BeginGroup(this.windowRect); this.TextWindow(-1); GUI.EndGroup(); } } c = GUI.backgroundColor; c.a = 1; GUI.backgroundColor = c; c = GUI.color; c.a = 1; GUI.color = c; if(this.content.textPos >= this.content.originalText.Length-1) return ""; else return this.GetColorString(this.content.currentColor)+this.GetShadowColorString(this.content.shadowColor)+ this.content.originalText.Substring(this.content.textPos, this.content.originalText.Length-this.content.textPos); }
public bool ShowChoice(DialoguePosition dp, string text, string name, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar) { bool press = false; if(dp.skin) GUI.skin = dp.skin; this.maxSelection = choices.Length; Color c = GUI.backgroundColor; c.a = dp.alpha; GUI.backgroundColor = c; c = GUI.color; c.a = dp.alpha; GUI.color = c; if(this.newContent || this.content == null) { GUIStyle shadowStyle = new GUIStyle(GUI.skin.label); shadowStyle.normal.textColor = DataHolder.Color(1); GUIStyle textStyle = new GUIStyle(GUI.skin.label); textStyle.wordWrap = false; TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing); textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z); textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w); text = MultiLabel.ReplaceSpecials(text); this.content = new MultiContent(text, textStyle, shadowStyle, textPosition, dp.scrollable); this.choice = choices; this.choicePositions = new Vector2[choices.Length]; this.choiceSizes = new Vector2[choices.Length]; for(int i=0; i<choice.Length; i++) { choice[i].InitContent(textStyle, shadowStyle, textPosition, dp.scrollable, dp.selectFirst); if(dp.showShadow) choice[i].SetDragGUI(dp.skin, textStyle, shadowStyle, dp.choicePadding.x, dp.shadowOffset); else choice[i].SetDragGUI(dp.skin, textStyle, null, dp.choicePadding.x, dp.shadowOffset); this.choicePositions[i] = new Vector2(0, 0); this.choiceSizes[i] = new Vector2(0, 0); } this.newContent = false; } if(speakerPortrait != null && !speakerPortrait.inBox) { speakerPortrait.ShowPortrait(); } this.windowRect.x = dp.currentPos.x; this.windowRect.y = dp.currentPos.y; this.windowRect.width = dp.boxBounds.width; this.windowRect.height = dp.boxBounds.height; int windowID = dp.GetWindowID(); this.dp = dp; this.text = text; this.speakerPortrait = speakerPortrait; this.bar = bar; if(dp.isDragWindow) { this.windowRect = GUI.Window(windowID, this.windowRect, ChoiceWindow, name); if(dp.currentPos.x != this.windowRect.x || dp.currentPos.y != this.windowRect.y) { if(dp.focusable) GameHandler.WindowHandler().SetFocusID(windowID); if(DataHolder.GameSettings().saveWindowDrag) { if(this.windowRect.x < 0) this.windowRect.x = 0; else if((this.windowRect.x+this.windowRect.width) > DataHolder.GameSettings().defaultScreen.x) { this.windowRect.x = DataHolder.GameSettings().defaultScreen.x-this.windowRect.width; } if(this.windowRect.y < 0) this.windowRect.y = 0; else if((this.windowRect.y+this.windowRect.height) > DataHolder.GameSettings().defaultScreen.y) { this.windowRect.y = DataHolder.GameSettings().defaultScreen.y-this.windowRect.height; } } dp.currentPos.x = this.windowRect.x; dp.currentPos.y = this.windowRect.y; dp.SetBasePosition(this.windowRect.x, this.windowRect.y); } } else { if(name != "") { GUIStyle shadowStyle = new GUIStyle(GUI.skin.label); shadowStyle.normal.textColor = DataHolder.Color(1); GUIStyle textStyle = new GUIStyle(GUI.skin.label); textStyle.wordWrap = false; if(dp.nameSkin) GUI.skin = dp.nameSkin; Vector2 v = textStyle.CalcSize(new GUIContent(name)); TextPosition namePosition = new TextPosition(dp.nameBounds, dp.namePadding, 0); namePosition.bounds.x = dp.currentPos.x+dp.nameOffset.x; namePosition.bounds.y = dp.currentPos.y+dp.nameOffset.y; namePosition.bounds.width = v.x + dp.namePadding.x + dp.namePadding.z; if(dp.showNameBox) GUI.Box(namePosition.bounds, ""); namePosition.bounds.x += dp.namePadding.x; namePosition.bounds.y += dp.namePadding.y; namePosition.bounds.width -= (dp.namePadding.x + dp.namePadding.z); namePosition.bounds.height -= (dp.namePadding.y + dp.namePadding.w); if(dp.showShadow) { GUI.Label( new Rect(namePosition.bounds.x + dp.shadowOffset.x, namePosition.bounds.y + dp.shadowOffset.y, namePosition.bounds.width, namePosition.bounds.height), name, shadowStyle); } GUI.Label(new Rect(namePosition.bounds.x, namePosition.bounds.y, namePosition.bounds.width, namePosition.bounds.height), name, textStyle); if(dp.skin) GUI.skin = dp.skin; } if(dp.showBox) { this.windowRect = GUI.Window(windowID, this.windowRect, ChoiceWindow, "", "box"); } else { GUI.BeginGroup(this.windowRect); this.ChoiceWindow(-1); GUI.EndGroup(); } } if(this.windowPress) { press = true; this.windowPress = false; } c = GUI.backgroundColor; c.a = 1; GUI.backgroundColor = c; c = GUI.color; c.a = 1; GUI.color = c; return press; }