public void LoadObj(SpawningObject objOrigin) { GameObject prefab = objOrigin.Prefab; Vector2 spawnLocation = objOrigin.MyLocation; GameObject newObj = Instantiate(prefab, spawnLocation + MyArea.Location, Quaternion.identity); newObj.GetComponent <SpawnObject>().SetMyOrigin(objOrigin); //newObj.SendMessage("SetMyOrigin", objOrigin); loaded.Add(newObj); }
public void SetMyOrigin(SpawningObject myOrigin) { this.myOrigin = myOrigin; }