//--------------------------------------------------------------------------------------------- private void CheckStatusGame() { if (!_player) { _state = StateGame.GameOver; _spawnerEnemy.DestroyObjects(); _canvasGameOver.gameObject.SetActive(true); } else { _state = StateGame.Start; } }
//--------------------------------------------------------------------------------------------- private void Update() { // Check distance for destroy gameObjects if (Vector2.Distance(new Vector2(transform.position.x, transform.position.y), new Vector2(transform.position.x, _borderMin)) < 0.01f) { _spawnerEnemy.DestroyObjects(); _spawnerEnemy.SpawnObjects(); } else { Move(); } }