public static void SetupComponentData(EntityManager entityManager, SpawnerDataObject spawnData) { var arch = entityManager.CreateArchetype( typeof(BigBangSpawnCooldown), typeof(BigBangSpawnData), typeof(BigBangSpawnerState)); var stateEntity = entityManager.CreateEntity(arch); var oldState = Random.state; Random.InitState(spawnData.Seed); entityManager.SetComponentData(stateEntity, new BigBangSpawnCooldown { Value = 0.0f }); entityManager.SetComponentData(stateEntity, new BigBangSpawnData { Value = spawnData.Value }); entityManager.SetComponentData(stateEntity, new BigBangSpawnerState { SpawnedEntitiesCount = 0, CooldownInterval = spawnData.SpawnerCooldown, RandomState = Random.state }); Random.state = oldState; }
private static void LoadExternalDataAssets() { BigBangData = Resources.Load("Data/SpawnerData") as SpawnerDataObject; cubeRenderData = Resources.Load("Data/RenderData/SphereRenderData") as RenderDataObject; }