public void LoadUser(SpawnedPlayer player) { ControllingPlayer = player; LeftCannons.ShootAxis = player.Info.ShootAxis1; RightCannons.ShootAxis = player.Info.ShootAxis2; Movement.HorizontalInput = player.Info.MoveXAxis; Movement.VerticalInput = player.Info.MoveYAxis; Flag.GetComponent<Renderer>().material.color = player.Info.SelectedColor; }
public void SpawnPlayers() { _currentLevel = LevelSettings.Current; _players = new Dictionary<EndPoint, SpawnedPlayer>(); foreach (RoomPlayerInfo player in ConnectedPlayers) { GameObject newShip = (GameObject)Instantiate(BoatPrefab, _currentLevel.SpawnPoints[player.SpawnPointID].position, Quaternion.identity); SpawnedPlayer sPlayer = new SpawnedPlayer(newShip, player); // Self if (player.PlayerID == PlayerID) { // Create camera for player GameObject cam = (GameObject)Instantiate(CameraPrefab, newShip.transform.position, Quaternion.identity); cam.GetComponent<CameraMovement>().Target = newShip.transform; _currentPlayer = sPlayer; _currentPlayer.Manager.PartChanged += AddPartUpdate; foreach (CannonManager group in _currentPlayer.Manager.CannonGroups) { foreach (Cannon cannon in group.cannons) { cannon.OnShoot += Cannon_OnShoot; } } UpdateNetworkPackage(); } // Other player else { _players.Add(player.UdpEP, sPlayer); Destroy(newShip.GetComponent<Rigidbody>()); } } }