public BiomeGenJungle(int par1) : base(par1) { BiomeDecorator.TreesPerChunk = 50; BiomeDecorator.GrassPerChunk = 25; BiomeDecorator.FlowersPerChunk = 4; SpawnableMonsterList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityOcelot), 2, 1, 1)); SpawnableCreatureList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityChicken), 10, 4, 4)); }
public BiomeGenMushroomIsland(int par1) : base(par1) { BiomeDecorator.TreesPerChunk = -100; BiomeDecorator.FlowersPerChunk = -100; BiomeDecorator.GrassPerChunk = -100; BiomeDecorator.MushroomsPerChunk = 1; BiomeDecorator.BigMushroomsPerChunk = 1; TopBlock = (byte)Block.Mycelium.BlockID; SpawnableMonsterList.Clear(); SpawnableCreatureList.Clear(); SpawnableWaterCreatureList.Clear(); SpawnableCreatureList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityMooshroom), 8, 4, 8)); }
public BiomeGenTaiga(int par1) : base(par1) { SpawnableCreatureList.Add(new SpawnListEntry(typeof(net.minecraft.src.EntityWolf), 8, 4, 4)); BiomeDecorator.TreesPerChunk = 10; BiomeDecorator.GrassPerChunk = 1; }