public void trigger_effect_on_unit() { HexagonCell _cell = editor.hexGrid.GetCell(Unit_Getting_Attacked.transform.position); Spawn_Flash flash_spawn = GetComponentInChildren <Spawn_Flash>(); GameObject flash_hit_obj = flash_spawn.Show_Flash_Hit(Unit_Getting_Attacked); re_sort_object_position(_cell, flash_hit_obj.GetComponent <SpriteRenderer>()); }
public void trigger_visual_effect() { Spawn_Flash flash_spawn = GetComponentInChildren <Spawn_Flash>(); flash_spawn.Show_Flash(); }