public HarpyEggSack() : base(0x10D9) { Movable = false; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public UnholyBone() : base(0xF7E) { Movable = false; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
private void Gameover() { vreme.Stop(); SpawnTimer.Stop(); MoveTimer.Stop(); ReduceSpeed.Stop(); GameOver go = new GameOver(lbScore.Text); DialogResult res = go.ShowDialog(); if (res == System.Windows.Forms.DialogResult.Retry) { veg.Clear(); score = 0; lbTime.Text = "60"; lbScore.Text = "0"; vreme.Start(); SpawnTimer.Start(); MoveTimer.Start(); pb1.Visible = true; pb2.Visible = true; pb3.Visible = true; canvas.Invalidate(); SpawnTimer.Interval = 10; progress.Value = 60; isPressed = false; ReduceSpeed.Start(); } }
public DaemonGate() : base( 8148 ) { Movable = false; Name = "Portal to the Abyss"; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public RecluseSpiderEggSac() : base(4313) { Movable = false; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); _ = reader.ReadInt(); m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public UnholyBone() : base( 0xF7E ) { Movable = false; Hue = 0x497; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public RecluseSpiderEggSac() : base( 4313 ) { Movable = false; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public DaemonGate() : base(8148) { Movable = false; Name = "Portal to the Abyss"; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public DKMist() : base( 0x3789 ) { Movable = false; Hue = 0x3F; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public HarpyEggSack() : base(0x10D9) { Movable = false; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public BloodwebSilk() : base( 0xF8D ) { Movable = false; Hue = 2949; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public BloodwebSilk() : base(0xF8D) { Movable = false; Hue = 2949; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
private void WorkStart() { this.Text = "Csv Summator - Working"; timersManuallyActivated = false; isDirectoryFinished = false; SpawnTimer.Start(); UpdateStatus("ROZPOCZYNAM PRACĘ PROGRAMU", Color.Yellow); }
public InsaneDagger() : base(0xF52) { Movable = false; Name = "Insane Dagger"; Hue = 1153; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public InsaneDagger() : base( 0xF52 ) { Movable = false; Name = "Insane Dagger"; Hue = 1153; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public WindcallerGate() : base( 8148 ) { Movable = false; Name = "Gate of Windcalling"; Hue = 1237; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public CursedRumBottles() : base(0x99D) { Movable = false; Hue = 0x483; Name = "Cursed bottles of rum"; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public ElementalStone() : base(0x2809) { Movable = false; Hue = 0x4F2; Name = "Elemental Summoning Stone"; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public EarthcallerGate() : base(8148) { Movable = false; Name = "Gate of Earthcalling"; Hue = 2311; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public UnholyBone() : base(0xF7E) { Movable = false; Hue = 0x497; Name = "unholy bone"; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public WindcallerGate() : base(8148) { Movable = false; Name = "Gate of Windcalling"; Hue = 1237; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public PlaguedSkull() : base(Utility.Random( 0x1AE0, 5 )) { Movable = false; Hue = 0x55C; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public RSQEggSac() : base(4316) { Movable = false; Hue = 350; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public EarthcallerGate() : base( 8148 ) { Movable = false; Name = "Gate of Earthcalling"; Hue = 2311; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public ElementalStone() : base( 0x2809 ) { Movable = false; Hue = 0x4F2; Name = "Elemental Summoning Stone"; m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
private void StartSpawnTimer(TimeSpan delay) { StopSpawnTimer(); m_SpawnTimer = new SpawnTimer(this, delay); m_SpawnTimer.Start(); m_NextSpawnTime = DateTime.Now + delay; }
private void StartSpawnTimer( TimeSpan delay ) { StopSpawnTimer(); m_SpawnTimer = new SpawnTimer( this, delay ); m_SpawnTimer.Start(); m_NextSpawnTime = DateTime.UtcNow + delay; }
public SandMine() : base(0x11EA) { Movable = false; Name = "sand mine"; Hue = 0; m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public DKRemains() : base(3790) { Movable = false; m_Timer = new SpawnTimer(this); m_Timer.Start(); Effects.PlaySound(GetWorldLocation(), Map, 0x1FB); Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3789, 10, 10, 0, 0); }
public DKRemains() : base( 3790 ) { Movable = false; m_Timer = new SpawnTimer( this ); m_Timer.Start(); Effects.PlaySound( GetWorldLocation(), Map, 0x1FB ); Effects.SendLocationEffect( GetWorldLocation(), Map, 0x3789, 10, 10, 0, 0 ); }
public EarthGate( EarthSummoner summoner ) : base( 8148 ) { Movable = false; Name = "Earth Gate"; Hue = 2311; m_Timer = new SpawnTimer( this ); m_Timer.Start(); m_Summoner = summoner; }
private void Igra_Load(object sender, EventArgs e) { SetStyle(ControlStyles.ResizeRedraw, true); SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); vreme.Start(); SpawnTimer.Start(); MoveTimer.Start(); ReduceSpeed.Start(); }
public EarthGate(EarthSummoner summoner) : base(8148) { Movable = false; Name = "Earth Gate"; Hue = 2311; m_Timer = new SpawnTimer(this); m_Timer.Start(); m_Summoner = summoner; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Delay = reader.ReadTimeSpan(); m_Town = (TownStone)reader.ReadItem(); m_SpawnedGuard = (PomiGuard)reader.ReadMobile(); m_RangeHome = reader.ReadInt(); m_Running = reader.ReadBool(); if (m_Running) { m_timer = new SpawnTimer(m_Town, this, m_Delay); m_timer.Start(); } }
public WebCase() //: base( 4314 ) { Movable = false; Name = "a mass of webbing"; AddonComponent ac = null; ac = new AddonComponent(4284); AddComponent(ac, -1, 3, 0); ac = new AddonComponent(4313); AddComponent(ac, -1, 0, 0); ac = new AddonComponent(4313); AddComponent(ac, -1, -2, 0); ac = new AddonComponent(4313); AddComponent(ac, -2, 0, 0); ac = new AddonComponent(4282); AddComponent(ac, 1, 1, 0); ac = new AddonComponent(4281); AddComponent(ac, 2, 0, 0); ac = new AddonComponent(4283); AddComponent(ac, 0, 2, 0); ac = new AddonComponent(4280); AddComponent(ac, 3, -1, 0); ac = new AddonComponent(4314); AddComponent(ac, 1, 0, 0); ac = new AddonComponent(4317); AddComponent(ac, 2, 2, 51); ac = new AddonComponent(4313); AddComponent(ac, 0, 1, 30); ac = new AddonComponent(4314); AddComponent(ac, 2, 2, 50); m_Timer = new SpawnTimer(this); m_Timer.Start(); }
public WebCase() //: base( 4314 ) { Movable = false; Name = "a mass of webbing"; AddonComponent ac = null; ac = new AddonComponent( 4284 ); AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 4313 ); AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 4313 ); AddComponent( ac, -1, -2, 0 ); ac = new AddonComponent( 4313 ); AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 4282 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 4281 ); AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 4283 ); AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 4280 ); AddComponent( ac, 3, -1, 0 ); ac = new AddonComponent( 4314 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 4317 ); AddComponent( ac, 2, 2, 51 ); ac = new AddonComponent( 4313 ); AddComponent( ac, 0, 1, 30 ); ac = new AddonComponent( 4314 ); AddComponent( ac, 2, 2, 50 ); m_Timer = new SpawnTimer( this ); m_Timer.Start(); }
public void Start() { m_timer = new SpawnTimer(m_Town, this, m_Delay); m_timer.Start(); m_Running = true; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Delay = reader.ReadTimeSpan(); m_Town = (TownStone)reader.ReadItem(); m_SpawnedGuard = (PomiGuard)reader.ReadMobile(); m_RangeHome = reader.ReadInt(); m_Running = reader.ReadBool(); if(m_Running) { m_timer = new SpawnTimer(m_Town, this, m_Delay); m_timer.Start(); } }