void Update() { if (Input.GetKeyDown(KeyCode.Space)) { numSpace++; time = 0; } if (Input.GetKeyDown(KeyCode.K)) { numK++; } if (numK > 10) { int colorID = Random.Range(0, flowerColors.Length - 1); SpawnSystem.SpawnFlower(flower, flowerColors[colorID], spawnPoints, gameObject.transform); numK = 0; } if (time > 1) { for (int i = 0; i < numSpace; i++) { SpawnSystem.SpawnFlower(flower, flowerColors[0], spawnPoints, gameObject.transform); } time = 0; numSpace = 0; } time += Time.deltaTime; }