void Start() { //Add to spawn state SpawnState.addSpawner(this); takingDamage = false; timeDamage = 3f; groupSpawn = 5; healthBar.minValue = 0; healthBar.maxValue = 100; shieldUp = true; }
// Start is called before the first frame update void Start() { //Add to spawn state SpawnState.addSpawner(this); health = 2000; GameState.addNode(); this.takingDamage = false; timeDamage = 3f; groupSpawn = 5; healthBar.minValue = 0; healthBar.maxValue = 100; }
// Start is called before the first frame update void Start() { initialSpawn = 5; SpawnState.addSpawner(this); }