コード例 #1
0
        internal static void Prefix(ref GameplayCoreInstaller __instance, ref GameplayCoreSceneSetupData ____sceneSetupData)
        {
            var container = GetContainer(__instance);
            var settings  = container.Resolve <MiscSettings>();

            if (settings.BPMFixEnabled)
            {
                bool actually360            = false;
                var  data                   = ____sceneSetupData.difficultyBeatmap.beatmapData.beatmapEventsData;
                var  spawnRotationProcessor = new SpawnRotationProcessor();
                for (int i = 0; i < data.Count; i++)
                {
                    var bmEvent = data[i];
                    if (bmEvent.type == BeatmapEventType.Event14 || bmEvent.type == BeatmapEventType.Event15)
                    {
                        if (spawnRotationProcessor.RotationForEventValue(bmEvent.value) != 0)
                        {
                            actually360 = true;
                        }
                    }
                }
                if (!actually360)
                {
                    var beatmapData = ____sceneSetupData.difficultyBeatmap.beatmapData;
                    SetRotationCount(ref beatmapData, 0);
                }
            }
        }
コード例 #2
0
            static bool Prefix(ref GameCoreSceneSetup __instance, ref GameplayCoreSceneSetupData ____sceneSetupData)
            {
                IDifficultyBeatmap difficultyBeatmap = ____sceneSetupData.difficultyBeatmap;
                IReadOnlyList <BeatmapEventData> beatmapEventData = difficultyBeatmap.beatmapData.beatmapEventsData;
                SpawnRotationProcessor           rotProcessor     = new SpawnRotationProcessor();
                bool is360 = false;

                foreach (BeatmapEventData beatmapEvent in beatmapEventData)
                {
                    if (beatmapEvent.type != BeatmapEventType.Event14 && beatmapEvent.type != BeatmapEventType.Event15)
                    {
                        continue;
                    }

                    if (rotProcessor.RotationForEventValue(beatmapEvent.value) != 0)
                    {
                        is360 = true;
                        break;
                    }
                }

                if (!is360)
                {
                    IPAUtils.SetProperty <BeatmapData, int>(difficultyBeatmap.beatmapData, "spawnRotationEventsCount", 0);
                }
                return(true);
            }
コード例 #3
0
            static bool Prefix(ref GameplayCoreSceneSetup __instance)
            {
                IPALogger log = Plugin._logger;

                log.Debug("Started patch!");
                bool is360 = false;
                IDifficultyBeatmap difficultyBeatmap = IPAUtils.GetField <GameplayCoreSceneSetupData, GameplayCoreSceneSetup>(__instance, "_sceneSetupData").difficultyBeatmap;

                BeatmapEventData[]     beatmapEventData = difficultyBeatmap.beatmapData.beatmapEventData;
                SpawnRotationProcessor rotProcessor     = new SpawnRotationProcessor();

                foreach (BeatmapEventData beatmapEvent in beatmapEventData)
                {
                    if (!(beatmapEvent.type == BeatmapEventType.Event14 || beatmapEvent.type == BeatmapEventType.Event15))
                    {
                        continue;
                    }
                    if (rotProcessor.RotationForEventValue(beatmapEvent.value) != 0)
                    {
                        log.Debug("360 is true!");
                        is360 = true;
                        break;
                    }
                }

                if (!is360)
                {
                    IPAUtils.SetProperty <BeatmapData, int>(difficultyBeatmap.beatmapData, "spawnRotationEventsCount", 0);
                }
                return(true);
            }
コード例 #4
0
        static void Prefix(IDifficultyBeatmap difficultyBeatmap)
        {
#if DEBUG
            Logger.log.Notice("Got level data!");
#endif
            LevelDataPatch.difficultyBeatmap = difficultyBeatmap;

            is360Level = difficultyBeatmap.beatmapData.beatmapEventsData.Any(
                x => x.type.IsRotationEvent() && spawnRotationProcessor.RotationForEventValue(x.value) != 0f
                );
        }
コード例 #5
0
        ////////////////////////////////////////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////////////

        /// <summary>
        /// Prefix
        /// </summary>
        /// <param name="__instance">GameplayCoreInstaller instance</param>
        internal static void Prefix(ref GameplayCoreInstaller __instance, ref GameplayCoreSceneSetupData ____sceneSetupData)
        {
            if (!(Config.GameTweaker.Enabled && Config.GameTweaker.NoFake360HUD))
            {
                return;
            }

            IDifficultyBeatmap l_IDifficultyBeatmap                   = ____sceneSetupData.difficultyBeatmap;
            IReadOnlyList <BeatmapEventData> l_BeatmapEventData       = l_IDifficultyBeatmap.beatmapData.beatmapEventsData;
            SpawnRotationProcessor           l_SpawnRotationProcessor = new SpawnRotationProcessor();
            bool l_Is360 = false;

            foreach (BeatmapEventData l_CurrentEvent in l_BeatmapEventData)
            {
                if (!(l_CurrentEvent.type == BeatmapEventType.Event14 || l_CurrentEvent.type == BeatmapEventType.Event15))
                {
                    continue;
                }

                if (l_SpawnRotationProcessor.RotationForEventValue(l_CurrentEvent.value) != 0)
                {
                    l_Is360 = true;
                    break;
                }
            }

            if (!l_Is360)
            {
                /// Backup data
                m_BeatMapToRestore      = l_IDifficultyBeatmap.beatmapData;
                m_BeatMapToRestoreValue = l_IDifficultyBeatmap.beatmapData.spawnRotationEventsCount;

                /// Add on scene change event callback
                SDK.Game.Logic.OnSceneChange += Game_OnSceneChange;

                /// Update rotation count
                IPA.Utilities.ReflectionUtil.SetProperty <BeatmapData, int>(l_IDifficultyBeatmap.beatmapData, "spawnRotationEventsCount", 0);
            }
        }