private void SpawnPrefab(VectorEntity ve, UnityTile tile, Vector2d latLong) { GameObject go; var featureId = ve.Feature.Data.Id; if (_objects.ContainsKey(featureId)) { go = _objects[featureId]; go.SetActive(true); go.transform.SetParent(ve.GameObject.transform, false); } else { go = Instantiate(_options.prefab); _prefabList.Add(go); _objects.Add(featureId, go); _objectPosition.Add(featureId, latLong); go.transform.SetParent(ve.GameObject.transform, false); } PositionScaleRectTransform(ve, tile, go, latLong); if (_options.AllPrefabsInstatiated != null) { _options.AllPrefabsInstatiated(_prefabList); } }
public override void Run(VectorEntity ve, UnityTile tile) { if (_options.prefab == null) { return; } GameObject go = null; if (_objects.ContainsKey(ve.GameObject)) { go = _objects[ve.GameObject]; } else { go = Instantiate(_options.prefab); _prefabList.Add(go); _objects.Add(ve.GameObject, go); go.transform.SetParent(ve.GameObject.transform, false); } if (go != null) { PositionScaleRectTransform(ve, tile, go); } if (_options.AllPrefabsInstatiated != null) { _options.AllPrefabsInstatiated(_prefabList); } }
public override void Run(VectorEntity ve, UnityTile tile) { int selpos = ve.Feature.Points[0].Count / 2; var met = ve.Feature.Points[0][selpos]; IFeaturePropertySettable settable = null; GameObject go; if (_objects.ContainsKey(ve.GameObject)) { go = _objects[ve.GameObject]; settable = go.GetComponent <IFeaturePropertySettable>(); if (settable != null) { go = (settable as MonoBehaviour).gameObject; settable.Set(ve.Feature.Properties); } // set gameObject transform go.name = ve.Feature.Data.Id.ToString(); go.transform.localPosition = met; go.transform.localScale = Constants.Math.Vector3One; if (!_options.scaleDownWithWorld) { go.transform.localScale = Vector3.one / tile.TileScale; } return; } else { go = Instantiate(_options.prefab); _prefabList.Add(go); _objects.Add(ve.GameObject, go); } go.name = ve.Feature.Data.Id.ToString(); go.transform.position = met; go.transform.SetParent(ve.GameObject.transform, false); go.transform.localScale = Constants.Math.Vector3One; settable = go.GetComponent <IFeaturePropertySettable>(); if (settable != null) { settable.Set(ve.Feature.Properties); } if (!_options.scaleDownWithWorld) { go.transform.localScale = Vector3.one / tile.TileScale; } if (_options.AllPrefabsInstatiated != null) { _options.AllPrefabsInstatiated(_prefabList); } }
public override void Run(VectorEntity ve, UnityTile tile) { GameObject go = null; if (_objects.ContainsKey(ve.GameObject)) { go = _objects[ve.GameObject]; } else { go = Instantiate(_options.prefab); _prefabList.Add(go); _objects.Add(ve.GameObject, go); go.transform.SetParent(ve.GameObject.transform, false); } go.name = ve.Feature.Properties["title"].ToString(); PositionScaleRectTransform(ve, tile, go); if (_options.AllPrefabsInstatiated != null) { _options.AllPrefabsInstatiated(_prefabList); } }
private void SpawnPrefab(VectorEntity ve, UnityTile tile) { GameObject go = new GameObject(); if (_objects.ContainsKey(ve.GameObject)) { go = _objects[ve.GameObject]; } else { go = Instantiate(_options.prefab); _prefabList.Add(go); _objects.Add(ve.GameObject, go); go.transform.SetParent(ve.GameObject.transform, false); } PositionScaleRectTransform(ve, tile, go); if (_options.AllPrefabsInstatiated != null) { _options.AllPrefabsInstatiated(_prefabList); } }