void Start() { var pos = spawnPoints.GetRandomPoint().position; var obj = PhotonNetwork.Instantiate(prefab.name, pos, Quaternion.identity); obj.AddComponent <PlayerMovement>(); cinemachineCamera.Follow = obj.transform; cinemachineCamera.LookAt = obj.transform; }
void Start() { var pos = spawnPoints.GetRandomPoint().position; PhotonNetwork.Instantiate(prefab.name, pos, Quaternion.identity); }