public SpawnPointWheel SpawnWheelSpawnerObject(Vector2 _spawnPosition) { SpawnPointWheel spawnedSpawnPointWheel = InstantiateModule.InstantiateObjectWithScript <SpawnPointWheel>(PrefabCollection.SpawnPointWheel); spawnedSpawnPointWheel.transform.position = _spawnPosition; return(spawnedSpawnPointWheel); }
public PoolableObject SpawnPollableObject(Transform _prefab, SpawnPointWheel _spawnPointWheel) { Vector2 spawnPosition = _spawnPointWheel.GetRandomSpawnPosition(); PoolableObject newPoolableObject = PoolModule.Reuse(_prefab); newPoolableObject.transform.position = spawnPosition; return(newPoolableObject); }
public GameplayPlayerMovementManager() { FollowPointWheel = ObjectSpawner.SpawnWheelSpawnerObject(SimulationInstance.Player.transform.position); FollowPointWheel.transform.SetParent(SimulationInstance.Player.transform); FollowPointWheel.CreateSpawnPositions(); SimulationInstance.Player.PlayerMovementManager.ChangeFollowPoint(FollowPointWheel.GetRandomSpawnPointTransform()); movementParametersFlow = true; TriggerRotationChangeCycle(); TriggerRotationChangeCycle(); }
public GameplaySpawnManager() { SpawnPointWheel = ObjectSpawner.SpawnWheelSpawnerObject(SimulationInstance.Player.transform.position); SpawnPointWheel.CreateSpawnPointWheel(); SpawnPointWheel.transform.SetParent(SimulationInstance.Player.transform); }
public Bomber SpawnBomberRandomlyOnSpawnWheel(SpawnPointWheel _spawnPointWheel) { Bomber newSpawnedBomber = SpawnPollableObject(PrefabCollection.Bomber, _spawnPointWheel) as Bomber; return(newSpawnedBomber); }
public Meteor SpawnMeteorRandomlyOnSpawnWheel(SpawnPointWheel _spawnPointWheel) { Meteor newSpawnedMeteor = SpawnPollableObject(PrefabCollection.Meteor, _spawnPointWheel) as Meteor; return(newSpawnedMeteor); }